level cap to be raised?

Post » Wed Apr 14, 2010 1:14 pm

so according to the vault, with the dead money DLC add on, the level cap is being raised to 35.

http://fallout.wikia.com/wiki/Dead_Money

""Dead Money" will include "new perks, achievements, and a raised level cap to 35.""


this is disappointing. i believe they had told us that the level cap will not be increased in any DLC.
even if it is only 5 levels, i hope it won't make the game unbalanced as it did with fallout 3.
User avatar
Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am

Post » Wed Apr 14, 2010 2:11 pm

We've seen this already. I dont actually mind the level cap being raised, it makes me think the DLC will be large if it warrants a level cap raise.
User avatar
hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Wed Apr 14, 2010 10:16 pm

Don't pretend you don't want to be perfect.. :hubbahubba:
User avatar
hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Thu Apr 15, 2010 2:33 am

We've seen this already. I dont actually mind the level cap being raised, it makes me think the DLC will be large if it warrants a level cap raise.



well since i haven't been on here in quite awhile it's new to me.
i guess that's true but still, i don't like how it's being raised, even after they specifically told us it won't be raised.
User avatar
x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm

Post » Thu Apr 15, 2010 12:24 am

well since i haven't been on here in quite awhile it's new to me.
i guess that's true but still, i don't like how it's being raised, even after they specifically told us it won't be raised.


I remember hearing that the game would end but I don't remember hearing that the level cap would be forever stuck at 30.
User avatar
Suzie Dalziel
 
Posts: 3443
Joined: Thu Jun 15, 2006 8:19 pm

Post » Wed Apr 14, 2010 9:37 pm

so according to the vault, with the dead money DLC add on, the level cap is being raised to 35.

http://fallout.wikia.com/wiki/Dead_Money

""Dead Money" will include "new perks, achievements, and a raised level cap to 35.""


this is disappointing. i believe they had told us that the level cap will not be increased in any DLC.
even if it is only 5 levels, i hope it won't make the game unbalanced as it did with fallout 3.


Yeah, I don't think there was anything specifically stating that they wouldn't raise the level cap, just that they claimed they wouldn't continue the main story (though I think if they felt there was a good reason or they wanted to make a specific ending canon, they might). It's possible they've decided to really make this security system in the Serra Madre something else that might require some high levels to take it on. Also, I reached level 30 in like 50 hours, so maybe they felt they made it too easy to reach the cap (I didn't have the DLC right away but in Fallout 3 I'm still only at level 23 with 80 hours in) and didn't quite balance it enough (Fallout 3 gave you 30 perks and on average 2 or 3 more points to distribute per level up, this one only gives 15, that'll still only add 2 more perks). I still think it'll be hard to make a super-character that doesn't sacrifice (or maybe they feel if someone's willing to spend $10 more, they deserve to become superman if they want).
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Wed Apr 14, 2010 3:30 pm

They should just add a switch into the menu that either allows you to level up further or cap it at a certain point. That way if you want to be perfect you can but if you're a realist you can continue to have it capped at 30.
User avatar
Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am

Post » Thu Apr 15, 2010 4:31 am

We've seen this already. I dont actually mind the level cap being raised, it makes me think the DLC will be large if it warrants a level cap raise.


Broken Steel was only a couple of new locations and it raised the cap.
User avatar
+++CAZZY
 
Posts: 3403
Joined: Wed Sep 13, 2006 1:04 pm

Post » Thu Apr 15, 2010 12:46 am

yeah, i don't like the idea of maxking too many skills out, so not sure how this is gonna work
User avatar
Emily Jones
 
Posts: 3425
Joined: Mon Jul 17, 2006 3:33 pm

Post » Thu Apr 15, 2010 2:39 am

At Level 30, the only thing I can't do is punch a Deathclaw into submission.
As the levels are pointless apart from skill point distribution, I hope they don't increase it to 35.

Levelling is lame.
IRL, the more I shoot a particular weapon type, the better I become.
The more I box, the better I become.
I don't hear a magic drum beat and spectacularly get better.
User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Thu Apr 15, 2010 7:30 am

What are yall crying for? Leveling caps svcks, it should extend way further from 30. There should be dedication, hundred of hours devoted into your character. You should feel as if you could train hard and only have limits that you yourself are limited to. I'm sure like this thread, my post also falls on deaf ears as well.
User avatar
Quick draw II
 
Posts: 3301
Joined: Thu Nov 08, 2007 4:11 pm

Post » Thu Apr 15, 2010 4:22 am

What are yall crying for? Leveling caps svcks, it should extend way further from 30. There should be dedication, hundred of hours devoted into your character. You should feel as if you could train hard and only have limits that you yourself are limited to. I'm sure like this thread, my post also falls on deaf ears as well.


I heard ya. But I don't see any tears....just opinions.
User avatar
gemma king
 
Posts: 3523
Joined: Fri Feb 09, 2007 12:11 pm

Post » Thu Apr 15, 2010 7:14 am

What are yall crying for? Leveling caps svcks, it should extend way further from 30. There should be dedication, hundred of hours devoted into your character. You should feel as if you could train hard and only have limits that you yourself are limited to. I'm sure like this thread, my post also falls on deaf ears as well.


it took me around 60 hours to get to 30. i agree that you should be able to put some time into your character. i liked the oblivion leveling system way better, where the more you did a specific thing your level increased in that skill, instead of mindlessly killing things and maxing out after a short time. also, the oblivion system allows people to max all their skills out IIRC, but you need to put a lot of time into each of those skills to max them out, so it actually seems like you accomplished something. with this leveling system i don't get that feeling of accomplishment that i did with oblivion. It's more like "oh cool im level 30 now" with no real sense of accomplishment. at least that's how it is for me.
User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

Post » Thu Apr 15, 2010 5:15 am

it took me around 60 hours to get to 30. i agree that you should be able to put some time into your character. i liked the oblivion leveling system way better, where the more you did a specific thing your level increased in that skill, instead of mindlessly killing things and maxing out after a short time. also, the oblivion system allows people to max all their skills out IIRC, but you need to put a lot of time into each of those skills to max them out, so it actually seems like you accomplished something. with this leveling system i don't get that feeling of accomplishment that i did with oblivion. It's more like "oh cool im level 30 now" with no real sense of accomplishment. at least that's how it is for me.


Exactly dude, I know ppl hate it when comparing Fallout with TES, but the truth is obvious. The main problem I have with Fallout NV is that you can reach your cap way before you're done exploring the Mojave. So after that there's no point of anything but to either start over or just do missions for the story only. I remember putting 80 hours to a character in Oblivion and got to level 40. I was nowhere near maxing out my character and that was before the crazy dlc's. Raising the level cap far beyond 30 or 35 for that matter, isn't the worse thing they could do. They should fix the game entirely. In fact I truly believe they should recall the game and put a better engine on it. Sounds to me that it's not my playstation that can't handle the game. It's the game itself that cannot handle what's going on. There's no way anyone should be proud of what they gave us as a product. This so called finish product they shelved is a joke. I don't understand how anyone who tested this game said "Yes, this is ready for market." I love Fallout, I love TES, and I know gamesas didn't have much to do with New Vegas, but this here....this is a terrible thing to have put $120 for a fully Collectors Edition set.

To the person who stated they only see opinions, you haven't heard (read) the other 50 threads like this one?? (I'm posting off my phone so I can't quote or might misspell allot.) :P
User avatar
Reanan-Marie Olsen
 
Posts: 3386
Joined: Thu Mar 01, 2007 6:12 am

Post » Wed Apr 14, 2010 7:49 pm

Exactly dude, I know ppl hate it when comparing Fallout with TES, but the truth is obvious. The main problem I have with Fallout NV is that you can reach your cap way before you're done exploring the Mojave. So after that there's no point of anything but to either start over or just do missions for the story only. I remember putting 80 hours to a character in Oblivion and got to level 40. I was nowhere near maxing out my character and that was before the crazy dlc's. Raising the level cap far beyond 30 or 35 for that matter, isn't the worse thing they could do. They should fix the game entirely. In fact I truly believe they should recall the game and put a better engine on it. Sounds to me that it's not my playstation that can't handle the game. It's the game itself that cannot handle what's going on. There's no way anyone should be proud of what they gave us as a product. This so called finish product they shelved is a joke. I don't understand how anyone who tested this game said "Yes, this is ready for market." I love Fallout, I love TES, and I know gamesas didn't have much to do with New Vegas, but this here....this is a terrible thing to have put $120 for a fully Collectors Edition set.

To the person who stated they only see opinions, you haven't heard (read) the other 50 threads like this one?? (I'm posting off my phone so I can't quote or might misspell allot.) :P


exactly. this game didn't impress me too much and i find myself wondering if i like FO3 more or not. I was very disappointed in the amount of bugs, even after about a month of beta testing. after the main quest i very very quickly got bored with the game, and i haven't played it in quite awhile. after FO3 there was still massive amounts of interest for me, all the way up until the week before NV came out, then i finally put the game to rest. I do enjoy this game, and to me it's better than fallout 3, but the engine is way too outdated now. If there was a new engine, maybe casinos could have more than like 5 people gambling (leaving tons of empty blackjack and roulette tables and hardly any slot machines being used; one if that.) and the strip could have been better. this game engine has been used since oblivion i believe. thats nearly 5 years. its time to update it or simply make a new one entirely.

the testing team, in my opinion, deserves to be fired. they did a terrible job at testing this game.


edit: oh and for oblivion, it took me way more than 80 hours to even get to level 25. the leveling system is perfect in that game. not too fast and not too slow, and you actually have to put some effort into the skills you want if you want to be good at them, in fallout its just simply having to wait until you level up and perhaps planning what skills to get up ahead of time. i feel no accomplishment whatsoever when i level up. in oblivion, i can look at my skills that are 100 and know that i worked very hard and put time and effort into that skill to get it to that level.
User avatar
Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Thu Apr 15, 2010 1:19 am

I like the realism comments...followed by talking about fighting "realistic" Deathclaws. hahaha
User avatar
Dean Brown
 
Posts: 3472
Joined: Fri Aug 31, 2007 10:17 pm

Post » Thu Apr 15, 2010 2:29 am

Having spent several thousand hours playing Oblivion, and becoming so familiar and comfortable with its levelling system - I'm afraid it has spoiled me forever. I was somewhat unimpressed by the initial lvl 20 of FO3, and even once it was raised to 30 - I'd max out still yet to visit The Pitt, Point Lookout, Mothership Zeta, or Adams Air Base. I even stooped to playing on "Very Easy" to minimise the amount of XP I was accumulating... :blush2: (yeah, I'm pathetic, I know).

I do love both FO3 and NV, but here in the Mojave - the levelling has me bewildered. I gained 3 levels just exploring from Primm southwest to the Mojave Outpost... :blink: The scope of Oblivion allowed the player to fully flesh-out their character over weeks and months (or not, if that was their preference) and decide what level of immersion they wished. I can sort of understand the way of levelling in FNV; you can build your character more quickly - as there aren't the same level-dependent critters awaiting, as there was in TES4. In this respect, it is more like Morrowind (as I'm sure you've all realised), and you can run into some nightmares straight from the Tutorial.

However, I still think it deprives the player of so many options and potential gaming directions (that a game such as Morrowind managed to retain), as to kinda pale a little in comparison.

Don't get me wrong, I don't wanna be too critcal and whine on about it. TES3, TES4, FO3 and FNV are among my very faves of all time, and each is a different entity...but I am always looking for as many ways as possible to wring the life out of a game and see how many different avenues I can explore with it. Here, I feel a little boxed in.
User avatar
Imy Davies
 
Posts: 3479
Joined: Fri Jul 14, 2006 6:42 pm

Post » Thu Apr 15, 2010 5:04 am

I don't have a problem with the level cap increase as your still going to be as powerful at LV 30 as you will be at LV 35. Ooh you may have an extra skill or two at 100 big deal a Deathclaw is still going to kill you in a straight up fight if your LV 30 or LV 35.
User avatar
sally coker
 
Posts: 3349
Joined: Wed Jul 26, 2006 7:51 pm

Post » Thu Apr 15, 2010 6:26 am

Broken Steel was only a couple of new locations and it raised the cap.

That was Bethesda DLC, this is Obsidian DLC. Im expecting higher quality from Obsidian
User avatar
Timara White
 
Posts: 3464
Joined: Mon Aug 27, 2007 7:39 am

Post » Wed Apr 14, 2010 7:40 pm

Being that in Oblivion I only like to play mages, I don't favor it's leveling system. What a pain, training up Restoration and Destruction.

I like the Fallout system better, honestly, because I never have to stand next to a bed and spam minor spells on myself for RL hours to get enough competancy in that field to survive a single leveled dungeon. In Fallout, that is never something I have to do.

As to the level cap increase, I'm mostly indifferent to it. Hopefully, though, the perks won't be so overpowered that I end up taking Here and Now rather than feeling that broken.
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Thu Apr 15, 2010 3:29 am

The extra five levels is at most +85 skill points, two more perks and +25(?) health.

Anybody have an idea how much total XP is needed to earn those five levels?
User avatar
Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Thu Apr 15, 2010 2:17 am

Being that in Oblivion I only like to play mages, I don't favor it's leveling system. What a pain, training up Restoration and Destruction.

I like the Fallout system better, honestly, because I never have to stand next to a bed and spam minor spells on myself for RL hours to get enough competancy in that field to survive a single leveled dungeon. In Fallout, that is never something I have to do.

As to the level cap increase, I'm mostly indifferent to it. Hopefully, though, the perks won't be so overpowered that I end up taking Here and Now rather than feeling that broken.


Agreed. While Oblivion's levelling worked extremely well for Thieves/Fighters it was annoying for Mages.

Those who are unhappy about 5 new levels can easily nerf themselves by taking perks that they don't use or not always using their highest powered weapon or...
Besides, who knows if those extra levels will be required to survive the DLC? Maybe you'll have to take on the Deathclaw faction and stop them from uniting with the Radscorpions and your only weapon is a highly radioactive bobby pin.
Or, if all else fails, don't get the DLC. Problem solved.
User avatar
(G-yen)
 
Posts: 3385
Joined: Thu Oct 11, 2007 11:10 pm

Post » Thu Apr 15, 2010 6:08 am

What are yall crying for? Leveling caps svcks, it should extend way further from 30. There should be dedication, hundred of hours devoted into your character. You should feel as if you could train hard and only have limits that you yourself are limited to. I'm sure like this thread, my post also falls on deaf ears as well.


Raising the level cap doesnt solve anything and ultimately detracts from gameplay because it makes the game even easier than it was before.
User avatar
Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm

Post » Thu Apr 15, 2010 4:05 am

Raising the level cap doesnt solve anything and ultimately detracts from gameplay because it makes the game even easier than it was before.

When I read replies like this it makes me thankful that professionals design this game and ultimately know what rpg fans want. If I want to play a game for its increasing difficulty ill play pac-man. When I play rpgs I want to invest a ton of time into my character, leveling up, and becoming more and more powerful than my enemies. I don't want to stop at level 10, 20 or 30 because I'm able to kill a living creature with a high powered sniper rifle shot to the head, I want to keep on playing. Then, when dlc is released, I like to take on some new more powerful enemies that are included, as I continue to level and gain interesting perks until eventually I'm able to kill them more easily and feel like I achieved something.


Why add a whole new area to explore without the benefit of being able to level up more and give some incentive to exploring and fighting enemies instead of avoiding them? I just don't get the idea of ending character development in an attempt to make the game 'harder'.
User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

Post » Thu Apr 15, 2010 10:12 am

i don't like level system. is there a game god that rewards deeds and misdeeds? oblivion skills increasing by doing or training was the way to go for increasing skills. but they got to worshiping that game god by restricting the trainups each level. FNV had it right by coming up with that implant thingy. now that is how stats should be increased.
User avatar
Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am

Next

Return to Fallout: New Vegas