Level cap raised

Post » Sat Aug 16, 2008 7:07 am

My tuppence worth is that they should have left it at 30 (preferably 20) and reduced the leveling rate. Make us work harder to gain our levels. And also a perk every 3 levels.
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Taylor Tifany
 
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Post » Sat Aug 16, 2008 12:38 pm

And also a perk every 3 levels.

Could've worked great if they decided to USE THE SKILLED TRAIT..... /:stare: @ Obsidian
For [censored]s sake Obsidian bring back Skilled!
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Erich Lendermon
 
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Post » Sat Aug 16, 2008 4:04 am

My tuppence worth is that they should have left it at 30 (preferably 20) and reduced the leveling rate. Make us work harder to gain our levels. And also a perk every 3 levels.


Perk every 4 levels, with the ol trait of FO1 and 2

Looks like that i need to rely on mods to make the game balanced again :sadvaultboy:
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Melung Chan
 
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Post » Sat Aug 16, 2008 2:12 pm

I hate this level cap raise.

It will unbalance my perfectly balanced character.
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Marcus Jordan
 
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Post » Sat Aug 16, 2008 5:32 pm

Does the Level Cap even matter?
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Guy Pearce
 
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Post » Sat Aug 16, 2008 1:33 pm

Does the Level Cap even matter?

Not really.
We get like +25 hp.
About enough skill points to raise one more skill to 100.
So it depends on what the new perks are I guess.
But really.
The game was unbalanced already at level 30, so this won't make incredibly more unbalanced.
But it's still unnecessary.

If anything they should do something to raise the challenge in the main game instead of giving us a small buff.
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Jack Moves
 
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Post » Sat Aug 16, 2008 10:03 am

Sounds like the best solution would be to do away with Perks and leveling altogether, since they seem to ruin the experience for many players. Sounds like it would be much more enjoyable if at certain times in the game we were randomly surprised by Disadvantages like crippling injuries, sudden heart attacks and unexplained Skill loss. Let's svck all possible fun out of the game. It's the Fallout way. :laugh:



Seriously, though, I appreciate that there are folks who work very hard to create specific characters and who enjoy a higher difficulty. I wonder how hard it would be to program optional leveling? Players like myself who are unapologetic about occasionally enjoying kick-ass demigod characters (not all the time, mind you; it gets boring to me) could have their game and those who enjoy roleplay and tactics can have theirs as well.
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Marlo Stanfield
 
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Post » Sat Aug 16, 2008 6:31 am

Seriously, though, I appreciate that there are folks who work very hard to create specific characters and who enjoy a higher difficulty. I wonder how hard it would be to program optional leveling? Players like myself who are unapologetic about occasionally enjoying kick-ass demigod characters (not all the time, mind you; it gets boring to me) could have their game and those who enjoy roleplay and tactics can have theirs as well.

hardcoe Mode +2. :mellow:
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daniel royle
 
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Post » Sat Aug 16, 2008 10:47 am

I'm reserving judgment until I actually see it. Obsidian has different design philosophies than Bethesda, and I'd like to think that they still care about preserving SOME semblance of role-playing and build diversity.

That said, I truly loathed the Broken Steel cap increase. You maxed virtually every skill possible, the new perks were laughably lazy (the karma perks) or downright pissed on existing game mechanics (oooh, a perk that lets me turn those 600 Nuka-Colas I've spent the game collecting into useful Quantums? Awesome! Wait.... what you do mean I can't use Ice Cold ones?! WTF you think people were going to do with their soda when you give them a special refrigerator 20 minutes into the game!!!), and the new creatures to balance things out were unrealistic bullet sponges that slaughtered important NPC's within seconds of contact. Goodbye Wolfgang. Please, none of that. Ever again.

I doubt we'd see any serious gameplay changes in the DLC besides perks, though. They seem to be tweaking the mechanics in the patches instead.
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Erika Ellsworth
 
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Post » Sat Aug 16, 2008 5:37 am

If I was on the PC, I would mod myself a mod that creates Realism Mode..

And limit the level cap to 24, I really wish they had perks 3 levels..
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Laura
 
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Post » Sat Aug 16, 2008 3:32 pm

Any higher, and characters would start to get boringly powerful, Fallout 3 style. The only way I could see raising the cap is if leveling after 30 didn't add points, perks, or hit points, but gave you the option to respec points or substitute one perk for another each time you level ... or if each time you level, the next container/body you search has a special bonus in it, like a few hundred caps, or a rare item, like a stash of Turbo and Slasher, a Mini Nuke ... or a party hat! Actually, I think this would be a cool way to leave players with the satisfying sound of leveling periodically without letting character builds get out of hand.

As it is now, though, the cap is in a good place. if you are focusing on the main quest and just doing occasional side missions that don't take you far off the beaten path, you can still reach 30 pretty close to the end of the game. If you are trying to do absolutely everything in the game, then finding new things is its own reward as long as there are interesting differences in the things to find. (And if there aren't enough interesting things for you to find after you reach the level cap, I think that's a separate issue that needs to be addressed on its own.)
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Tom
 
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Post » Sat Aug 16, 2008 6:39 am

Seriously, though, I appreciate that there are folks who work very hard to create specific characters and who enjoy a higher difficulty. I wonder how hard it would be to program optional leveling? Players like myself who are unapologetic about occasionally enjoying kick-ass demigod characters (not all the time, mind you; it gets boring to me) could have their game and those who enjoy roleplay and tactics can have theirs as well.



The way I see the game, is one can build a character that is God Like in some or quite a few ways by level 15 to 20, or by level 30 still have a character that has weaknesses and challenges. It is all in the Perks you pick, the SPECIAL stats you start with, and how you assign Skill points at each level up. So, while the game gives me the oppurtunity to build an invincible character, it also gives me the ability to build a gimped character too, or an Idiot Savant (really good in one or two things).

How many levels I have to get there is beside the point.
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Kelly James
 
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Post » Sat Aug 16, 2008 8:10 pm

im hopping it will add new enemies cuz im bored with blowing up everything
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meghan lock
 
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Post » Sat Aug 16, 2008 10:11 pm

The way I see the game, is one can build a character that is God Like in some or quite a few ways by level 15 to 20, or by level 30 still have a character that has weaknesses and challenges. It is all in the Perks you pick, the SPECIAL stats you start with, and how you assign Skill points at each level up. So, while the game gives me the oppurtunity to build an invincible character, it also gives me the ability to build a gimped character too, or an Idiot Savant (really good in one or two things).

How many levels I have to get there is beside the point.


Yep, I agree to a point. I recently and easily finished the game at LVL 15 with a PC who put points in nothing else until Guns, Lockpick, Sneak and Speech were maxed or 80. I took Educated and Comprehension & threw all my other Perks into Intensive Training. There were areas I avoided but finishing the main quest was a cakewalk. Near the end I just dumped a very few points into skills I didn't care about or used.
This approach works fine for some, but my suggestion was directed to those who would like their Character sheet (so to speak) to precisely reflect their character conception. I don't see anything wrong with that -- would it be possible to indulge those players with a leveling option? 35 Levels will surely result in unwanted progression, won't it? I'm not bothered by it, but I understand why some players would not enjoy their Cowboy character running around with a 100 in Science because they had to use Skill points.
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Emily Shackleton
 
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Post » Sat Aug 16, 2008 8:30 pm

but I understand why some players would not enjoy their Cowboy character running around with a 100 in Science because they had to use Skill points.



It would be nice at each level up to be able to be given a choice. Be able to say, "No thanks, don't need any or all of the skill points or Perks this time. Just give me the HP Boost and let me be on my way"
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carly mcdonough
 
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Post » Sat Aug 16, 2008 2:38 pm

but I understand why some players would not enjoy their Cowboy character running around with a 100 in Science because they had to use Skill points.

How would that possibly affect the way they play the game? People whining about the numerical value of a skill they can totally ignore for the whole time... utterly idiotic
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Marlo Stanfield
 
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Post » Sat Aug 16, 2008 12:22 pm

How would that possibly affect the way they play the game? People whining about the numerical value of a skill they can totally ignore for the whole time... utterly idiotic


Because if they need to get around something, They have to do it willingly, Instead of being forced to by not having enough skill points (REPCONN for example; There is a 100 Science door, And you have 100 science, You are rping that the door is jammed, But oh! You arn't forced to RP that, you are tempted to just go through and take whats behind it.)
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Theodore Walling
 
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Post » Sat Aug 16, 2008 1:12 pm

I only had trouble with higher leveling giving me max skill points in all but one skill because I took intelligence 8+ and hunted every book down for some games in FO3.

In vegas I've played 4 with intelligence <3, and two with it 7+, the rest at 5.
Depending on the build I take I either feel the need for more points in one skill and take tag, or get to the point where I don't need any more except to pass checks, at which point I finish the game after having some more fun.

A change to level cap won't break the game imo, just lower your stats ( namely intelligence ) and don't raise any non used skill too high just dump points in the lowest weapons ones, that'll never get touched.

Perks are the same, one or two characters I feel should have one - 3 more to be who I wished them to be, most others are picking 2 - 5 fillers as is.
So more less no difference, won't break the game;

Making a dlc that's focused on nothing but spam killing harder than wasteland crittters, and looting more weapons that are just slightly different from the ones we already have will.

Story, options, gameplay should be the focus and allowing non combat routes or tons of dialogue and npc's will make the game last longer than a treasure hunt.
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jessica Villacis
 
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Post » Sat Aug 16, 2008 8:16 am

I'm utterly stoked for this cap raise honestly.
I'll be able to fully perfect my already god-like build, which I think is nice, because when I don't have a lot left to do, why not?
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Mark Hepworth
 
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Post » Sat Aug 16, 2008 1:43 pm

Unless Dead Money has a hell of a lot of extra content, and isn't the usual 2-3 hour DLC that we got in Fallout 3, I'm going to have to call it "wildly unnecessary". It's hard enough to get to level 30, let alone 35.


While I have zero problem getting to level 30, I sure as heck don't want more skill points and perks. Having actual character builds instead of demi gods is one of the (many) things that separate this game from FO3 for me.

Big thumbs down to the 5 more levels. Enough so that I'm passing on this particular DLC.
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Ricky Meehan
 
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Post » Sat Aug 16, 2008 8:41 pm

But I think for the people who would like it left at 30, the devs should give you the option of raising your skills or not. Instead of not being able to continue until you've used up your skill points, you should just be able to skip that and the perks if you'd rather. Unless you can already do this O_o

I agree 100%. I'm all for options. Given the number of complaints generated when Fallout 3 raised the cap, me thinks an option back then would have been welcome too. Level caps being raised seems to be solely to placate those, I'm not sure who they are? Players who need to be rewarded for taking a poo, for watching a cutscene, for any little thing they do on any given game. More cheevos, more XP, more, more, more rewards that don't amount to ACTUAL rewarding content and storylines - but instead are glorified pats on the back.

Optional cap raise!
Options = challenges. (Playing without a beefed up char with all new insane Perks.)
Options = More players pleased by the content, and pleased by not having to DL mods just to keep the playing field level, or to retain a hilly, challenging terain.
Options = Fewer complaints.
Options please. :biggrin:
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ZzZz
 
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Post » Sat Aug 16, 2008 12:00 pm

I like it.
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Natalie J Webster
 
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Post » Sat Aug 16, 2008 12:08 pm

Wait, let me get this straight, some of you think that the exp we can earn to get to level 35 is exclusive to Dead Money's area?
Why would it be?
It's most likely going to be hard-capped at lvl 35 like Broken Steel did, meaning we will be able to get to level 35 without even entering Dead Money.
Or is there some new info that says it's exclusive to the area or something?
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Emilie Joseph
 
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Post » Sat Aug 16, 2008 8:35 pm

It would be nice at each level up to be able to be given a choice. Be able to say, "No thanks, don't need any or all of the skill points or Perks this time. Just give me the HP Boost and let me be on my way"


LOL. I don't want HP either. I go with 3 endurance, ignore all perks that help with damage resistance and put zero points into medicine.
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gandalf
 
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Post » Sat Aug 16, 2008 11:49 am

Such a simple solution to this (2 actually)

1. Don't buy the DLC

2. If you're playing a specialised guns char (such as melee), dump the extra points into say explosives, and keep playing exactly as you were. There are tons of useless perks to pick.

Some people aren't happy unless they have something to complain about....
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Wane Peters
 
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