Level 50 Confirmed

Post » Mon May 24, 2010 7:32 am

Saying "don't buy it" is an awful solution to it.
I'm probably going to want the DLC's for:
The quests.
The story.
The characters.
The weapons.
The armor.
The perks.
The traits.
The recepies
The enemies.
The lore.
The gameplay.
The new mechanics.
The dialogue.
The companions.

Should I be forced to ignore all of that just cause they [censored] up and can't balance the game straight and force a +5 cap onto me?
Yeah, I want the DLC for all of the other things, should I be punished for wanting the game to be balanced? What the hell kinda logic is that?
Cause that's what it is. "Oh here's a brand new DLC" - "Oh Willis! That's awesome!" - "Yeah! And it raises the lvl cap too!" - "Wait, no I don't want more levels, the game is already unbalanced.." - "Well [censored] you and take it like a [censored] cause you're getting the new cap whether you like it or not if you want any of the DLC's! >:D"
"Don't buy it" is a horrible "solution" to the +cap.

Absolutely fudgeing agreed :foodndrink: .
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(G-yen)
 
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Post » Mon May 24, 2010 12:13 am

Saying "don't buy it" is an awful solution to it.
I'm probably going to want the DLC's for:
The quests.
The story.
The characters.
The weapons.
The armor.
The perks.
The traits.
The recepies
The enemies.
The lore.
The gameplay.
The new mechanics.
The dialogue.
The companions.
.

all that, and people whine and worry about the level cap
Im just hopeing they dont release a gun thats as borderline broken as Gods Own Shotgun* was in Dead money.

*my pet name for the Automatic rifle
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kelly thomson
 
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Post » Sun May 23, 2010 11:15 pm

Im just hopeing they dont release a gun thats as borderline broken as Gods Own Shotgun* was in Dead money.

*my pet name for the Automatic rifle


They probably will
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SamanthaLove
 
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Post » Sun May 23, 2010 9:51 pm

I think we should rally against it :lol: .
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Donald Richards
 
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Post » Sun May 23, 2010 9:36 pm

Please buff the NPCs then T_T

Thats all I ask.
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LittleMiss
 
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Post » Mon May 24, 2010 8:23 am

They probably will

Pff I remember one of them posting saying that the cost of the ammo for it was a balancing factor. . . . in a Expansion that basicaly hands you 382,913 caps in Gold bars....


I know I know you probably were not suposed to actualy be able to get all of that gold. but nothing stoped you from getting it and literaly walking out of it if you gave it half a thought.
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Kari Depp
 
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Post » Sun May 23, 2010 10:25 pm

And this is why i buy Bethesda's games for PC. They just don't do "balance" :lmao: Apparently Obsidian doesn't either, or perhaps they didn't have a say in it?

New Vegas wasn't terribly difficult, but it's balance was much better than Fallout 3's ever was. After this however... :shakehead:

Then again, it has not been said that the leveling system will remain unchanged.
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CHANONE
 
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Post » Sun May 23, 2010 6:18 pm

Nobody read the "level cap to 30 trait" part or what?
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Katie Samuel
 
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Post » Sun May 23, 2010 9:33 pm

Nobody read the "level cap to 30 trait" part or what?

I did.
But the trait isn't available until OWB.
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Anthony Santillan
 
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Post » Mon May 24, 2010 1:26 am

Someone get a weather report in hell. I think it might be cold down there, cuz Gabe77 and I completely agree on this ;) ;)

I can't wait to play the new quests, meet the new people, learn the new lore, etc etc etc in the DLC. But for pete's sake, my characters are already insanely powerful. (still working on the 1-shot or 1-VATS volley to kill Lanius test, but I think I can do it)

It really dawned on me the other day when I went to clear out the Deathclaw nest in Sloan, and didn't even try to be stealthy or careful. Popped a Slasher, grabbed Oh! Baby, and just mowed through. (full disclosure: I actually popped 2 Slashers, because the first wore off before I could track em all down)

Not only will 15 more levels make us CRAZY powerful, but any attempt to balance it will end up like Point Lookout, where you had Hillbillies in tshirt and jeans that could easily take out Enclave Power Armored squad.

And that's garbage. .
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james tait
 
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Post » Mon May 24, 2010 7:30 am

Nobody read the "level cap to 30 trait" part or what?


All well and good, but i'd like a XP gain slowing trait to go along with it. I'd hate to hit the level cap with half of everything still left to do.
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Chloé
 
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Post » Mon May 24, 2010 8:58 am

Maybe they have it planned, that by the time lonesome road comes out we will need those 5 levels to get through the thing.
Gearbox did something like that in borderlands, sure that had level scaling, but when the last two dlc dropped they were insane. I died like 600 times during the armory.
We can hope right, seems like the last three dlcs are made to fit together way better then the FO3 dlcs are. 50 levels. 25 perks. Maybe really big gaps in XP gain.
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chinadoll
 
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Post » Mon May 24, 2010 7:25 am

By the way, since this "trait" is going to allow us to cap us at 30 or '31+ current level' do you think it'd be possible to allow these 'traits' too?

Skilled.
+4 more skill points per level but perks come every third level.

(Wo)Man Of Talents
You get a perk every level but get 5 less skill points per level as well.

Gifted
All SPECIAL is raised by 1 point but your skills are all decreased by 20 points.

Arthropod
You get an initial +20 DT but lose all base HP.

Or how about just nerf traits?

Incompetent
You get 5 less skill points per level. (For us that think there is too many skill points in the game.)

Talentless
You get a perk every third level. (For us that want less perks.)

Lacking
You lose your 5 free SPECIAL points. (If this isn't possible at character creation: You get to remove 5 SPECIAL points)

Anti-Bulletproof
You get -15 DT. (For us that want to use high tier armors but fear enemies becoming too easy.)

Weakling
Your base HP is halved. (Would make enemies a little bit more dangerous.

Twiggy
Your limb health is decreased by 50%. (I'd use it.)

I know Sawyer said this isn't Options: The Game, but for us that whine about there not being balance these things could really help console users to customize our own balance.
Sure it's nerfing but I'd rather take a permanent trait to nerf me than hold back from using certain items in the game.
And since this "trait" is going to allow us to "nerf" ourselves I think it'd be best to go full out on it and allow for more permanent nerfing traits. (You get a list of these to choose from after leaving Goodsprings, you can pick as many as you want to.)

And hell, allowing us to use these traits could also make lvl 50 a bearable level to accomplish.
By picking Weakling and Anti-Bulletproof enemies will still be a challenge at lvl 50.
By picking Lacking, Talentless and Incompetent it could make lvl 50 a good ending level.

I dunno, I just think that if they're going to use this "trait" thingie to allow a nerf for the sake of balance that they should go all out with it since it holds a lot of potential that could please a lot of the fan base.
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Charles Mckinna
 
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Post » Sun May 23, 2010 8:03 pm

Posts went away.

Disagree with people's opinions if you want as long as you stay within the forum rules, but knock off the personal attacks.
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Emilie Joseph
 
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Post » Mon May 24, 2010 9:48 am

I dunno, I just think that if they're going to use this "trait" thingie to allow a nerf for the sake of balance that they should go all out with it since it holds a lot of potential that could please a lot of the fan base.


So it's like Mythbusters: "If it's worth doing, it's worth over-doing." Though the difference between that and here is that there really isn't a point where it's "over-doing"; it's more like "more content".

I think with your suggestions, you would have to allow for more traits to be picked in general or use some kind of point pool that picking traits off of.

Like having up to 4 total points to use for instance and having "good / bad" traits take up 2 points where as taking "bad" traits takes up 1 point.
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xxLindsAffec
 
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Post » Mon May 24, 2010 8:32 am

1. So it's like Mythbusters: "If it's worth doing, it's worth over-doing." Though the difference between that and here is that there really isn't a point where it's "over-doing"; it's more like "more content".

2. I think with your suggestions, you would have to allow for more traits to be picked in general or use some kind of point pool that picking traits off of.
Like having up to 4 total points to use for instance and having "good / bad" traits take up 2 points where as taking "bad" traits takes up 1 point.

1. If over-doing it is for a reason then yes it's worth it.

2. Dunno why there has to be a limitation to the nerf traits. All they do is permanently limit your character. If someone wants to use all of them then I don't see why he/she should not be able to. (DLC's don't activate until after leaving Goodsprings/Character Creation so these nerf traits or DLC traits come up in a new window. The good/bad traits will be allowed to be taken if you replace one of your old ones with them while you're allowed to take all of the completely nerf traits if you want to. (or however this new "lvl 30 trait" is going to work like))

I would probably take all of the nerf traits for one of my characters just to see how brutal it is. :laugh:
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Syaza Ramali
 
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Post » Mon May 24, 2010 10:30 am

1. If over-doing it is for a reason then yes it's worth it.

2. Dunno why there has to be a limitation to the nerf traits. All they do is permanently limit your character. If someone wants to use all of them then I don't see why he/she should not be able to. (DLC's don't activate until after leaving Goodsprings/Character Creation so these nerf traits or DLC traits come up in a new window. The good/bad traits will be allowed to be taken if you replace one of your old ones with them while you're allowed to take all of the completely nerf traits if you want to. (or however this new "lvl 30 trait" is going to work like))

I would probably take all of the nerf traits for one of my characters just to see how brutal it is. :laugh:


1. It's usually worth it, even if there isn't a reason, I.E. Laughs and such. Exceptions of course, but let's not get into that.

2. I suppose you're right. I'm just thinking as though there has to be a limit at which can one can nerf his / herself, though I can see it for the pure challenge of it.

Some of them are going to lead to negative values though for a good period of time at the start of a playthrough, like the -15 DT. The GECK, from what I've experienced, doesn't like negative values at all, so the game may not like it as well. You could, make it +15 DAM on Enemy Weapons however, and it may be the same effect. That's assuming they can get the "target" function on perks to work right (Sole reason why Hit the Deck and Stonewall work when the player has explosives / melee and unarmed weapons equipped respectively).

I would be interested as to whether or not they opt for a pop-up window for the level 30 trait to be taken "for free".
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Andrew Lang
 
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Post » Mon May 24, 2010 8:54 am

If you're not happy with the difficulty, feel free to change it from easy, to normal or hard or very hard. I got to level 30 on my 2nd playthrough without touching the main quest. I fought the legendary deathclaw with mark 2 armor and 2 swipes easily killed me. I fight three death claws and I'm lucky to walk away without broken limbs and or a dead companion. Same with cazadors and giant radscorpions. I just recently had a group of feral ghouls and glowing ones kill my normal level 30 character by cottonwood cove. Wrong place at the wrong time. I could easily one shot these enemies with a plain sniper rifle with the right ammo. But sometimes you miss, sometimes your tactics aren't sound and sometimes you just want to move loot from one place to the other and want to carry light weapons that aren't your normal set. You can make the game as hard as you want. Wear leather armor next time you venture. Carry a gun you're not skilled in. Please don't complain about something you're not forced to have. This isn't a restaurant. It's a video game. Appreciate that they're going to the lengths to extend play as long as they have. I swear people just look for reasons to complain.
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Matt Gammond
 
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Post » Mon May 24, 2010 5:20 am

If you're not happy with the difficulty, feel free to change it from easy, to normal or hard or very hard. I got to level 30 on my 2nd playthrough without touching the main quest. I fought the legendary deathclaw with mark 2 armor and 2 swipes easily killed me. I fight three death claws and I'm lucky to walk away without broken limbs and or a dead companion. Same with cazadors and giant radscorpions. I just recently had a group of feral ghouls and glowing ones kill my normal level 30 character by cottonwood cove. Wrong place at the wrong time. I could easily one shot these enemies with a plain sniper rifle with the right ammo. But sometimes you miss, sometimes your tactics aren't sound and sometimes you just want to move loot from one place to the other and want to carry light weapons that aren't your normal set. You can make the game as hard as you want. Wear leather armor next time you venture. Carry a gun you're not skilled in. Please don't complain about something you're not forced to have. This isn't a restaurant. It's a video game. Appreciate that they're going to the lengths to extend play as long as they have. I swear people just look for reasons to complain.


Some people play in Very Hard on hardcoe :rolleyes:
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sally coker
 
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Post » Mon May 24, 2010 9:40 am

I play on Extreme Nightmare difficulty on Triple hardcoe+ mode.

svck it.
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JaNnatul Naimah
 
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Post » Mon May 24, 2010 6:49 am

I play on Extreme Nightmare difficulty on Triple hardcoe+ mode.

svck it.

trolololololol

Diablo anyone?

anyways eh I dont mind, new [censored] to explore, to [censored] to fight, new [censored] to gather up and sell so i become an EVEN RICHER A-Hole, the only thing I want, is for the enemies to scale up with me, like 50+hp every level and +10 damage per level, turning into a monster that can kill with 500 damage per hit ;D lol
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Jose ordaz
 
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Post » Mon May 24, 2010 6:39 am

I have no idea what the level cap was or at this point with DM is, but i can tell you that my current character is level 33 and 3/4 and i have plenty of places and plenty of jerks to kill before i finish this play.

Does anyone know what the current level cap is with DM?

Asai
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Alexandra walker
 
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Post » Sun May 23, 2010 6:06 pm

Level cap is 35 with Dead Money, I believe. Anyway that's fine with me if they wanna raise it higher. I suppose there could be some legitimate issues for console players as your character may get a bit OP'd, but anyone on the PC can easily ratify this with a few mods.
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adam holden
 
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Post » Sun May 23, 2010 7:42 pm

Why does Obsidian have to make this game more accessible to the Fallout 3 players?
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Haley Cooper
 
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Post » Sun May 23, 2010 8:21 pm

Why does Obsidian have to make this game more accessible to the Fallout 3 players?


How does raising the level cap with each DLC going to do that? Also why is it a problem if they want to make FONV a game of similar design and concept more accessable to FO3 players. Folks like myself were FO3 players and i bought all the DLC for FO3 and plan to grab all the DLC for FONV as well so by opening up the game a bit which it is considered a bad thing (?) again i do not understand the problem. If they include more perks and they do not feel like they were arbitrary additons i for one would think it would be a good thing.

Asai
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Sara Johanna Scenariste
 
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