» Sun Dec 26, 2010 5:21 pm
I've made some maps for RTS games in the past, mainly Command & Conquer games. I even entered an officially sponsored map contest one time. RTS mapping is fundamentally different from FPS though. I remember trying to create a map in Quake long ago, I can't remember what the editor was called but think it was the go-to choice for Quake mapping at the time... I made a large flat floor and put some monsters on it, but when I tried it ingame I just fell right through the floor, haha. Didn't explore the editor any further than that.