Level of Gore

Post » Thu May 27, 2010 1:32 pm

I've always been into gore, and being able to take a huge claymore and decapitate your enemies sounds mighty fun. It's not really realistic that you can swipe at your enemies and only blood appear on the blade and some on the ground. But killing someone so that the body erupts into a pile of gore just becomes too cartoonish. Decapitation and dismemberent is where the gore level should be, as far as I would prefer it at least.
User avatar
Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Thu May 27, 2010 4:54 am

What the.......where the........whaaa? Man, I put over 125 hours into Oblivion, and I don't recall the game being littered with the corpses of children, not to mention vast facilities set up with the sole purpose of torturing children! Man, I must have been oblivious!


Skeletons resized to be the size of a 10-12 year old. Hard to miss. I know I did
User avatar
Allison C
 
Posts: 3369
Joined: Mon Dec 18, 2006 11:02 am

Post » Thu May 27, 2010 6:16 am

More realistic the better.
User avatar
Isabel Ruiz
 
Posts: 3447
Joined: Sat Nov 04, 2006 4:39 am

Post » Thu May 27, 2010 7:12 pm

I voted "Like OB" but that said I would like a bit more gore, it's just that Fallout went a bit too far for an Elder Scrolls setting (it's fine in Fallout). It's quite hard to decapitate things, especially if it's wearing armour. More brutal cuts and wounds would be good, and a bit of blood splatter, just nothing too excessive.
User avatar
Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Thu May 27, 2010 8:15 pm

None of the poll options, dismemberment is stupid. It looks stupid and is too uncommon to make any sense. I would like wounds and blood splattering on everything that it hits and stay there, NOT disappear.
User avatar
Damian Parsons
 
Posts: 3375
Joined: Wed Nov 07, 2007 6:48 am

Post » Thu May 27, 2010 10:57 am

I liked the dismemberment aspect of Fallout, though not the levels of the bloody mess perk that causes someone to just explode (even though it is awesome when you hit someone with a power smash with the supersledge, Oh, Baby!)
User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

Post » Thu May 27, 2010 5:56 pm

Actually yes that's exactly what I'm telling you typically middle and dark age weapons such as broad swords, Scottish claymores, even two handed weapons used the force of the strike And not the sharpness Of the blade to do there damage this would certainly result in broken limbs and horrific wounds but not decapitation. Now executions are typically done with a Blow to the base of the neck which is a weak point this results in the more dramatic decapitations, still it was not abnormal for a beheading to take 3-4 blows to sever a head. Gruesome details aside.... Excessive gore is something that can fit with a game but it is still something that I don't believe fits the elder scrolls setting gore has become something that is over used in most situations and comes off as cheap and over wrought, I am not trying to remove your features simply stating that from a realism and a setting standpoint it doesn't fit. Stating your opinion is the point of a forum

Ok, but what about the other weapons? How about someone wielding an axe? Are you telling me it would be hard to decapitate or dismember an unarmored person with a battleaxe? Because I find that hard to believe. And how about warhammers? Shouldn't one of those to the face cause some noticable damage?
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Thu May 27, 2010 9:22 am

Ok, but what about the other weapons? How about someone wielding an axe? Are you telling me it would be hard to decapitate or dismember an unarmored person with a battleaxe? Because I find that hard to believe. And how about warhammers? Shouldn't one of those to the face cause some noticable damage?




Yeah, I'm not really understanding his argument either. He claims he doesn't want any dismemberment on the grounds of realism, but then admits that the weapons would realistically cause massive damage, broken bones, and deep cuts. So would he be in favor of modeling all kinds of deep gashes wounds and broken bones on enemies? That would be much more of a "misallocation of resources" than simply separating a limb and letting physics take over.

BTW, I'm not buying the whole "weapons are incapable of severing limbs" thing. I have read many articles that state that limbs were occasionally severed, and heads as well during medieval combat. I have also seen period paintings showing it. I have yet to find a single source that says a sword is incapable of severing a limb. There are videos of people slicing a pig carcass in half (bones and all) with swords. Chances are, most limbs didn't come off because a bone was chopped in half, but rather cut off at the joint (shoulder, elbow, etc) where there is a separation in the bones. That way, all the sword is really cutting is soft tissue and tendon.

Regardless, no one here is pushing for "excessive gore", at least that I have seen. If dismemberment were in the game, I would want it to be quite rare so that it remained unique. I would be perfectly happen just to see some sort of indication of damage of every well connected strike. A small amount of blood spray and a damage decal would fine with me. To me, that is much more important than an occasional arm, leg, or head coming off...
User avatar
Cameron Garrod
 
Posts: 3427
Joined: Sat Jun 30, 2007 7:46 am

Post » Thu May 27, 2010 11:51 am

As long as it is proportional to the damage and it's type
User avatar
Jessie Butterfield
 
Posts: 3453
Joined: Wed Jun 21, 2006 5:59 pm

Post » Thu May 27, 2010 10:16 am

I want realistic gore.

When you swing your sword and someone is a low enough health or if they have critical hits, etc then it can cause dismemberment.

Other weapons like flails (I hope they are in) or maces should cause blunt damage that can crush things.

MAgic, well magic can have all sorts of gore if done correctly.

I'm just hopingi that we have dismemberment now and it's not over-the-top but rather more realistic and only happens every once in a while. You don't want dismemberment to happen every-single-fight, otherwise it loses part of the appeal of having it in the first place.


As far as blood goes, I'm hoping this time it sticks to your clothing/character (like in Dragon Age) and doesn't quickly "fade" like it did in Oblivion. I also would like to see damage on YOUR character. Like cuts/bruises, (done long ago in games like Severance) etc (which go away over time/with healing effects). I want to see my character walk through a dungeon and then emerge bloody and looking like he's been in a fight.
User avatar
James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

Post » Thu May 27, 2010 2:30 pm

As long as it isn't as cartoony as it was in fallout.
User avatar
Nicola
 
Posts: 3365
Joined: Wed Jul 19, 2006 7:57 am

Post » Thu May 27, 2010 9:28 am

Whatever Gore legally admissable in the country that I play in
User avatar
emily grieve
 
Posts: 3408
Joined: Thu Jun 22, 2006 11:55 pm

Post » Thu May 27, 2010 5:03 am

I see a problem with dismemberment; if you allow it for NPC's, how are you going to manage it for the PC? Aside from the fact that decapitation would mean an instant kill, which gets very, very annoying when fighting legions of enemies, how do you handle the mechanic of losing a limb (which you'd probably bleed to death from)? And how to you fix it? It seems a little beyond current Restoration magic to regrow an entire limb perfectly as it was before. And I don't want to go through half the game with a missing or imperfect regrown limb.


Well in Fallout, dismemberment never actually occurred while an enemy was still alive, so I assume that the same would be true i it were implemented in Skyrim. You could cripple limbs and make enemies limp or drop their weapon or basically blind them, but the enemy dies when limbs start popping off. I think a little bit of gore would make the game better. Imagine smashing an enemy's head with a hammer and sending little bits and pieces everywhere or finishing an enemy off by cutting their legs out from under them. Things could get interesting. What I'd really like to be able to do is pin enemies to a wall with arrows.
User avatar
loste juliana
 
Posts: 3417
Joined: Sun Mar 18, 2007 7:37 pm

Post » Thu May 27, 2010 7:29 pm

Wait, Oblivion had blood?
User avatar
Lil'.KiiDD
 
Posts: 3566
Joined: Mon Nov 26, 2007 11:41 am

Previous

Return to V - Skyrim