Level of Gore

Post » Thu May 27, 2010 2:03 am

If Skyrim comes out with fallout style gore I will definately not be buying my copies. Exploding heads and dismembered limbs is not what the elderscrolls is about and it adds nothing at all to the game but a distastefull appeasemant of a macabre minority.

If they need over the top gore to satisfy over-worked 5-HT receptors then they can make a mod and add it in themselves.
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nath
 
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Post » Thu May 27, 2010 1:47 pm

yes for gore.

no for exploding limbs :P
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djimi
 
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Post » Thu May 27, 2010 1:40 am

I prefer a realistic amount myself. If I hit someone, lets face it. They're going to bleed. If I decapitate someone, they are going to bleed a lot, leaving a huge mess all over the place. But too much gore is just sort of redundant. If limbs are exploding for no reason, then it just becomes childish and immaturely done in my opinion.
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Lucky Boy
 
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Post » Thu May 27, 2010 8:54 am

i was playing left 4 dead 2 earlier and was choping zombies with my katana and at that momment i told to myself... this level of gore would be perfect.
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Caroline flitcroft
 
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Post » Thu May 27, 2010 3:43 am

i was playing left 4 dead 2 earlier and was choping zombies with my katana and at that momment i told to myself... this level of gore would be perfect.

Ironically I was thinking of L4D2 when I saw this thread. :laugh:
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Harry Hearing
 
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Post » Thu May 27, 2010 12:40 pm

Fallout's gore was deliberately gratuitous. It fits for the Fallout series, but it wouldn't fit for TES. Increased gore isn't high on my list of priorities, but more obvious wounding would be nice.
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Ash
 
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Post » Thu May 27, 2010 4:01 am

Fallout's gore was deliberately gratuitous. It fits for the Fallout series, but it wouldn't fit for TES. Increased gore isn't high on my list of priorities, but more obvious wounding would be nice.


I think it could stand for more gore, but maybe not Fallout level.

Fallout could get downright unpleasant at times with peoples heads exploding like meat pinatas.

I wouldn't mind bigger more dramatic blood swatches when I hit someone. I think I'd just feel bad though if going at someone's head with a Steel Warhammer had the same effect in Skyrim that going at someone's head with a sledgehammer had in Fallout.
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jasminε
 
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Post » Thu May 27, 2010 4:18 am

I for one don't find enjoyment is seeing a living creature excessively writhe in pain, etc. Over the top gore is not for me.

Exactly this. I wouldn't mind an Assassin's Creed level of gore where you put your weapon through someone, and there's blood, but not dismemberment.
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Kelli Wolfe
 
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Post » Thu May 27, 2010 3:07 pm

I'd go as far as being able to chop off limbs if it's done well. I don't want to see hitting someone in the face and their leg falling off and I sure don't want to see something as unrealistic as the Bloody Mess perk in Fallout.


I agree, I would like it executed like http://www.youtube.com/watch?v=nfIy5fc3I9E&feature=related 4:46
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Luis Reyma
 
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Post » Thu May 27, 2010 1:01 pm

+1 for realistic gore. 'Child-friendly combat action' is a stupid concept anyway, probably more damaging in the long run then showing kids the actual consequences of combat... (edit) and I'm hoping they are not marketing / aiming the game at children anyway.

The level of gore in Fallout 3 was far too random, often rediculous, and would not fit in the 'serious fanatasy' mood that I HOPE they are aiming for with Skyrim.

Oblivion having no real gore (and a hundred other little things) also added unneccesary silliness. I want my Elder Scrolls epic, thought-provoking and occasionally violent. Not all shiny armour, toy swords and fireballs that leave no marks.

Either extreme (no gore or far too much) makes it more difficult to get drawn into the combat... I found the combat in Oblivion a bit too 'gamey' and difficult to believe in. Realistic gore would be a step in the right direction.

Randomness should be avoided. Any wounds should appear in the place the npc got hit, and the type of wound should depend on the weapon / spell used. Hitting somebody with a hammer should look pretty bloody.

If you're the sensitive type (like me), there should be at least the possibility of feeling slightly ashamed at your violent act. RPGs start getting interesting when they trigger emotions other than adrenaline.
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Sweet Blighty
 
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Post » Thu May 27, 2010 4:11 pm

Uh. Whichever is God of War level of gore. :whoops:

EDIT: voted for middle option. I don't want a'splodie bodies every time a spank someone with hand-to-hand.
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Adam Kriner
 
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Post » Thu May 27, 2010 5:55 pm

I just doubt decapitation could be realistically implemented.

You would have to account for the weapon - a dagger or a blunt isn't going to send an arm flying off, etc.

You would have to accound for the armor - decapitating someone wearing chainmail or plate mail would have to be impossible, etc.

There are a lot of factors that could go wrong, and the result would be unreaslistic, goofy gore that would just be immersion breaking.
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Saul C
 
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Post » Thu May 27, 2010 3:04 am

I wish people would stop making polls and threads about "fallout gore or oblivion gore?". Neither, I would say that a lot of people want something in between Oblivion and Fallout, but don't make it obnoxious like FO3/NV. It fit well with FO, but people seem to hate the idea of being injured by weapons in TES. As a matter of fact, if you even mention fallout in a poll around here, it is doomed for failure, the TES elitists will have none of that!
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Myles
 
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Post » Thu May 27, 2010 2:53 pm

I'd prefer a little more realism than OB's drifting and fading blood decals (persistent wound marks would be an improvement), but nowhere near what was in FO3. I don't even want to see the mysterious "flying corpses" that they put in OB. Why should an opponent launch itself across the room and smash against the wall, just because I stabbed it with an iron dagger or hit it with a weak "Flare" spell?
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Juanita Hernandez
 
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Post » Thu May 27, 2010 4:55 am

I voted Fallout, but I don't want the head to fly off people just because they got hit in the head. A strong hit to the arm with a 2-handed axe however, should take off the arm.. but it needs to be something where you go "hell yea!" from the awesomeness of your victory, not just "Ah right... another one"
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cosmo valerga
 
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Post » Thu May 27, 2010 4:25 pm

I would rather have blood and visible armor damage than gore. You don't need gore to make a good game.
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Nina Mccormick
 
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Post » Thu May 27, 2010 5:35 pm

I would like the option to turn blood off.
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Damien Mulvenna
 
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Post » Thu May 27, 2010 6:20 pm

I would rather have blood and visible armor damage than gore. You don't need gore to make a good game.


I don't hear anyone saying it's needed to make a good game, just what they would prefer to make it better.
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Rachael Williams
 
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Post » Thu May 27, 2010 3:34 am

I'd prefer a little more realism than OB's drifting and fading blood decals (persistent wound marks would be an improvement), but nowhere near what was in FO3.

The problem with persistent wounds is RPG leveling.

Should my sword slash leave a wound if I'm level 1 and my opponent is level 30? It will take me 100 more slashes to kill this guy, and if every slash leaves a realistic wound, he's going to look really ridiculous halfway through the fight....

I could leave 30 gaping slash wounds on an enemy's face and according to his stats, he would barely be hurt, etc.

Realistic, persistent wounds don't make sense in a world where RPG leveling exists. You either (A) toss stats out the window and forget about TES being an RPG or [B] just deal with severe wounds only appearing during finishing moves.
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CORY
 
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Post » Thu May 27, 2010 4:29 pm

I would probably like it better with the level of gore from Dark Messiah. Decapitations where you hit them. Like, no looping off the head when you stab someone in the chest.
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Quick draw II
 
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Post » Thu May 27, 2010 8:40 am

Yes to occasional decapitations.

Cutting off legs and arms on the other hand means they need to re-model all the armor with break points, I'd rather have more armor than have all the armor able to split into multiple pieces.

If anyone has ever played the deadly reflex mod, I'd like to see that re-created professionally, To where you can occasionally cut heads off, impale people, etc.

Also magiclal effects are much more awesome, fire kills turn people into charred husks, ice kills freeze people into exact ice statues which can be shattered into a hundred pieces by hitting them, and electric kills literally knock people out of their shoes (it's an awesome effect, their shoes drop out of their inventory right where they are as if they were knocked out of them) and they fly backward as smoking blackened skeletons.
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Charlotte X
 
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Post » Thu May 27, 2010 6:40 am

I can live without the mass gore, realistic-level gore is bad enough! :)

Fallout-3 level gore would also be too-much IMHO, and Bloody Mess-level gore is just, well, a mess all the way around.

To me Oblivion was a grand adventure, and marvelous world to explore and exciting stories to unlock and places to go. Watching someone's guts fall out onto the ground after a slash to the middle might be Realistic, but is entirely un-necessary to achieve good immersion IMHO.
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Leanne Molloy
 
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Post » Thu May 27, 2010 12:05 pm

I can live without the mass gore, realistic-level gore is bad enough! :)

Fallout-3 level gore would also be too-much IMHO, and Bloody Mess-level gore is just, well, a mess all the way around.

To me Oblivion was a grand adventure, and marvelous world to explore and exciting stories to unlock and places to go. Watching someone's guts fall out onto the ground after a slash to the middle might be Realistic, but is entirely un-necessary to achieve good immersion IMHO.


Ah...

but....

Damn...

You're right.

I like gore but unless Skyrim is going down a decidedly darker route it wouldn't fit that well. I'm not entirely sure I want them to go darker either. Everyone does dark, I don't mind whimsical.
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Charles Weber
 
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Post » Thu May 27, 2010 6:06 pm

The problem with persistent wounds is RPG leveling.

Should my sword slash leave a wound if I'm level 1 and my opponent is level 30? It will take me 100 more slashes to kill this guy, and if every slash leaves a realistic wound, he's going to look really ridiculous halfway through the fight....

I could leave 30 gaping slash wounds on an enemy's face and according to his stats, he would barely be hurt, etc.

Realistic, persistent wounds don't make sense in a world where RPG leveling exists. You either (A) toss stats out the window and forget about TES being an RPG or [B] just deal with severe wounds only appearing during finishing moves.


So... have a % of total health requirement for drawing a slash wound for each blow? Hitting a much higher level enemy would never leave a slash wound, because none of your blows take a significant portion of his total health.

And maybe include some kind of generally bruised / bloodied texture if you bring an enemy below 50% health (or whatever) using many small blows.

No need to throw the whole idea out of the window, there are options.
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Ernesto Salinas
 
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Post » Thu May 27, 2010 9:38 am

Oblivion was perfect imo. I dont want to see blood ooziing and limbs flying off in a game like this. It was fine in fallout cuse that is the type of game it is, but TES isnt that type of game.
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Mr.Broom30
 
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