Level of Gore

Post » Thu May 27, 2010 1:15 pm

i was playing left 4 dead 2 earlier and was choping zombies with my katana and at that momment i told to myself... this level of gore would be perfect.


oh yah :toughninja:
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Mark
 
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Post » Thu May 27, 2010 1:50 pm

i really dont need your sadistic pleasures
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Charleigh Anderson
 
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Post » Thu May 27, 2010 4:37 am

The problem with persistent wounds is RPG leveling.

Should my sword slash leave a wound if I'm level 1 and my opponent is level 30? It will take me 100 more slashes to kill this guy, and if every slash leaves a realistic wound, he's going to look really ridiculous halfway through the fight....

I could leave 30 gaping slash wounds on an enemy's face and according to his stats, he would barely be hurt, etc.

Realistic, persistent wounds don't make sense in a world where RPG leveling exists. You either (A) toss stats out the window and forget about TES being an RPG or [B] just deal with severe wounds only appearing during finishing moves.


The reason for the problem is that massive hitpoints is the cheezy way that "better fighting skill" is implemented in-game. If hitpoints were relatively similar (maybe up to twice the HP at L30 as you had a L1), but the dynamics of combat (weapon speed, recovery delay after a swing, higher chance of criticals, accuracy, etc.) are used to make a skilled fighter tear apart a relative novice, instead of "durability", then it would work. The novice might only need 3 or 4 good hits to kill the master, but the master will have made confetti out of the novice long before that happens.
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CxvIII
 
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Post » Thu May 27, 2010 3:50 am

The reason for the problem is that massive hitpoints is the cheezy way that "better fighting skill" is implemented in-game. If hitpoints were relatively similar (maybe up to twice the HP at L30 as you had a L1), but the dynamics of combat (weapon speed, recovery delay after a swing, higher chance of criticals, accuracy, etc.) are used to make a skilled fighter tear apart a relative novice, instead of "durability", then it would work. The novice might only need 3 or 4 good hits to kill the master, but the master will have made confetti out of the novice long before that happens.

I agree in theory, but I don't think it would necessarily make the game more fun.

On the contrary, if you started off as a clumsy oaf who could barely swing a sword properly until you leveled up, it would probably turn off a lot of players. Rather than being enjoyable, combat would feel like a chore for many hours until your skill improved.

Some have also suggested making higher level enemies simply be better at blocking/parrying your strikes, etc., but I think that would also cause a disconnect as, when you leveled up, it would feel like everyone simply stopped blocking your attacks. The AI would appear to get dumber, rather than you getting more powerful.

The system of health points and damage points may seem less than elegant, but it's still the best solution imo.
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suniti
 
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Post » Thu May 27, 2010 4:42 am

I see a problem with dismemberment; if you allow it for NPC's, how are you going to manage it for the PC? Aside from the fact that decapitation would mean an instant kill, which gets very, very annoying when fighting legions of enemies, how do you handle the mechanic of losing a limb (which you'd probably bleed to death from)? And how to you fix it? It seems a little beyond current Restoration magic to regrow an entire limb perfectly as it was before. And I don't want to go through half the game with a missing or imperfect regrown limb.



Dismemberment in Fallout only happens on death.

Personally, I'm not too bothered. Fallout's system would be good, but I wouldn't mind if it stayed the same as Oblivion.
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evelina c
 
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Post » Thu May 27, 2010 8:49 am

This is the guide line of gore level I'd like:

Dismemberment/decapitation(=mutilation) only happens when the actor(PC/NPC) is killed by the blow(HP<1).
Sharp weapons cause simple mutilation where the limb(and head) to be cut off, while blunt weapons cause the limbs to be collapsed/exploded. Magic attacks would cause appropriate form of destruction depends on the type of magic. Arrows may occasionally causes a partial collapse.
Chance of mutilation is affected by attack power of attacker and the defensive attributes of victim.
Hitting a dead actor causes further mutilation. With a reasonable efforts, even an actor of low skill should be able to "grind" the dead body.
Dismemberment/decapitation may be turned off by the player in the game setting.

So, it's Fallout3 Gore basically. It can be turned off if the player doesn't feel like it.
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Katharine Newton
 
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Post » Thu May 27, 2010 9:22 am

I'd rather have it be more Realistic than what Fallout had.
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Ruben Bernal
 
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Post » Thu May 27, 2010 7:56 am

I want a lot of gore like Fallout has, but in a realistic sense. I thought it was ridiculous how, in Fallout, you'd hit someone with a baseball bat once and their limbs would just explode and their bodies would be a mangled pile of guts. I'd like to be able to mutilate people, just realistically.
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Lakyn Ellery
 
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Post » Thu May 27, 2010 2:24 pm

I want a lot of gore like Fallout has, but in a realistic sense. I thought it was ridiculous how, in Fallout, you'd hit someone with a baseball bat once and their limbs would just explode and their bodies would be a mangled pile of guts. I'd like to be able to mutilate people, just realistically.

Did you have the bloody mess perk on?
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Nicole Coucopoulos
 
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Post » Thu May 27, 2010 1:42 pm

i really dont need your sadistic pleasures

I feel like that's an ignorant statement.
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Sophie Payne
 
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Post » Thu May 27, 2010 3:40 pm

I feel like that's an ignorant statement.

People give that type of response all the time when it comes to nudity, but when it comes to gore you see dozens of people drooling over it. I'm not going to judge others over wanting gore, but it really seems bizarre to me that people consider the violent dismemberment of characters with blood and gore everywhere more acceptable than something comparatively innocent like the nvde body. I don't think the game needs either, but it seems quite backwards to me.

I would have voted for an option of "no blood/gore," or at least the option to disable it in game. I didn't mind (most) of it in Oblivion (I'd have liked to turn off or reduce the graphic mutilated bodies seen in parts of the game, though I didn't mod those out despite appreciating someone making a mod to do so).

I did not play/buy Fallout 3 because of the lack of an option to turn off the gore.
There are mods to do so, so I'll probably play that game eventually. I loved games like Doom/Doom II/Hexen/Duke Nukem 3D/Heretic/Quake when I was younger, despite the gore. Back then it was either highly pixelated or not very detailed though. I don't like graphic blood/gore at all, and I find it frankly alarming when people respond with hostility to even the option to disable it. No, it is not "common sense" to want blood/dismemberment all because it's a fantasy game with combat. If someone wants it, fine whatever, but I don't want to have to see it. It doesn't add anything to the game for me, but it does repulse me.

Nudity doesn't bother me, but the game doesn't need that either. I do not mind options, so I'm not vehemently speaking out against gore. I just don't want gore with no option to disable it.
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Brandon Wilson
 
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Post » Thu May 27, 2010 5:13 am

To me it’s a non issue. I don’t really care either way. It doesn’t add or detract from my experience. Unless it’s excessive and unrealistic, like Fallout 3.
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Alkira rose Nankivell
 
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Post » Thu May 27, 2010 8:57 am

As has been stated, realistic dismemberment is not posible in most circumstances. You simply cannot remove a persons limb with a claymore if they are in medium or heavy armor, all you do is leave gashes.
Even decapitation is highly unlikely to occur. Too many people play games like fallout and somehow get it in their heads that a melee weapon can make body parts just drop of willy-nilly.
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Mrs Pooh
 
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Post » Thu May 27, 2010 11:43 am

Maybe there can be an option to have enemies bleed marshmallows and chocolate. :liplick:
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His Bella
 
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Post » Thu May 27, 2010 6:45 am

Maybe there can be an option to have enemies bleed marshmallows and chocolate. :liplick:

Or maybe there could be no blood at all and you could *gasp* mod it in...
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ijohnnny
 
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Post » Thu May 27, 2010 12:20 pm

I think chopping off limbs and heads and spattering someones brains on a wall would be a wonderful addition to the game, as for the Bloody Mess amount of gore, there should be like a strength spell or scroll, or weapon enchantments. :evil:
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Stefanny Cardona
 
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Post » Thu May 27, 2010 4:59 am

I'd like for Skyrim to have some gore/dismemberment, but not on the level of Fallout w/ Bloody Mess. As unrealistic as it is for someone to lose a leg to a single pistol round, it is equally unrealistic for someone's head to remain attached after I've slashed their unprotected neck a dozen times with a claymore.
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leni
 
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Post » Thu May 27, 2010 7:35 pm

REALISTIC CUTS, GASHES, AMPUTATIONS, ETC... WOULD BE AMAZING..... THE FALLOUT SYSTEM HOWEVER WAS TOO UNREALISTIC
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Darren
 
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Post » Thu May 27, 2010 4:05 pm

I agree in theory, but I don't think it would necessarily make the game more fun.

On the contrary, if you started off as a clumsy oaf who could barely swing a sword properly until you leveled up, it would probably turn off a lot of players. Rather than being enjoyable, combat would feel like a chore for many hours until your skill improved.

Some have also suggested making higher level enemies simply be better at blocking/parrying your strikes, etc., but I think that would also cause a disconnect as, when you leveled up, it would feel like everyone simply stopped blocking your attacks. The AI would appear to get dumber, rather than you getting more powerful.

The system of health points and damage points may seem less than elegant, but it's still the best solution imo.


But combat already feels like a chore when it takes an absurd and impossible number of hits to kill an enemy. At least with a system that actually represented your lack of skill in the beginning, rather than simply making high-level NPCs ridiculously durable, things would make sense. If anything, it's a system that only alters health points that causes a disconnect, as there's no logical reason why the combat mechanics stay the same while the damage that's done changes so drastically. It's certainly not "the best solution" anymore, when the technology exists to create a far more intuitive system.


No, it is not "common sense" to want blood/dismemberment all because it's a fantasy game with combat. If someone wants it, fine whatever, but I don't want to have to see it. It doesn't add anything to the game for me, but it does repulse me.


So wait, you're fine with using various weapons to brutally kill characters in a game, yet you're offended if the game actually portrays the effects of those weapons on their bodies? Hmm... Furthermore, I'm not sure I understand how the fact that Skyrim is a fantasy game, precludes the addition of blood and gore -- in the Elder Scrolls universe, do the weapons not kill by the same means as they would in real life? While playing, how do you imagine that you're killing your enemies?

You say it isn't "common sense" to want blood and dismemberment, but it would seem to be exactly that; I mean, you can't argue that blood and gore doesn't fit with TES games, as advancements in technology often pave the way for more realistic damage effects in all kinds of games. And, you can't argue that it's inappropriate in a game that's intended for advlts and is likely to be rated "M". So in the end, we're left with your aversion to the portrayal of blood and gore, despite the fact that you're happy to participate in the virtual swordplay that would cause it. To each his (or her) own, I guess. But how you can use that reasoning to make an argument against anyone else's desire for blood and dismemberment in Skyrim is beyond me.
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Chrissie Pillinger
 
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Post » Thu May 27, 2010 12:40 pm

I actually want kinda in between fallout and oblivion.
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Lavender Brown
 
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Post » Thu May 27, 2010 7:15 pm

just fyi, how dw looks in O:

http://www.youtube.com/watch?v=QKEHTMDCBgg&feature=fvwrel

http://www.youtube.com/watch?v=5BqKwtkmXmI



But combat already feels like a chore when it takes an absurd and impossible number of hits to kill an enemy. At least with a system that actually represented your lack of skill in the beginning, rather than simply making high-level NPCs ridiculously durable, things would make sense. If anything, it's a system that only alters health points that causes a disconnect, as there's no logical reason why the combat mechanics stay the same while the damage that's done changes so drastically. It's certainly not "the best solution" anymore, when the technology exists to create a far more intuitive system.




So wait, you're fine with using various weapons to brutally kill characters in a game, yet you're offended if the game actually portrays the effects of those weapons on their bodies? Hmm... Furthermore, I'm not sure I understand how the fact that Skyrim is a fantasy game, precludes the addition of blood and gore -- in the Elder Scrolls universe, do the weapons not kill by the same means as they would in real life? While playing, how do you imagine that you're killing your enemies?

You say it isn't "common sense" to want blood and dismemberment, but it would seem to be exactly that; I mean, you can't argue that blood and gore doesn't fit with TES games, as advancements in technology often pave the way for more realistic damage effects in all kinds of games. And, you can't argue that it's inappropriate in a game that's intended for advlts and is likely to be rated "M". So in the end, we're left with your aversion to the portrayal of blood and gore, despite the fact that you're happy to participate in the virtual swordplay that would cause it. To each his (or her) own, I guess. But how you can use that reasoning to make an argument against anyone else's desire for blood and dismemberment in Skyrim is beyond me.


That was very well said, especially the last paragraph. It baffles me that someone wants to play a game centered around combat and violence, but does not want any gore. Someone enlighten me? Is it the generation of RPG'rs that grew up with games like zelda and 80's-90's RPGs, which had almost zero depiction of gore, and are holding on to old traditions? I know I've seen the posts that basically say "I just don't want it.". Why is that though?
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Jesus Sanchez
 
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Post » Thu May 27, 2010 4:02 am

I would definitely like a Blood Mess style gore option.
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barbara belmonte
 
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Post » Thu May 27, 2010 10:17 am

Neither i want it to be realistic but not the comedy gore in fallout
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Lexy Corpsey
 
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Post » Thu May 27, 2010 6:14 am

As has been stated, realistic dismemberment is not posible in most circumstances. You simply cannot remove a persons limb with a claymore if they are in medium or heavy armor, all you do is leave gashes.
Even decapitation is highly unlikely to occur. Too many people play games like fallout and somehow get it in their heads that a melee weapon can make body parts just drop of willy-nilly.



.....


Really, I don't know what to say to this. Even with armor, people still got their limbs/heads cut off back in the Middle Ages.
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Michael Russ
 
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Post » Thu May 27, 2010 6:24 pm

I would probably like it better with the level of gore from Dark Messiah. Decapitations where you hit them. Like, no looping off the head when you stab someone in the chest.


Sounds like this is pretty much the consensus. Realistic gore that is rare enough to be cool, and also only happens when the situation allows (No stab, arrow, or blunt weapon decapitations). Combine that with some minimal blood or damage decals of some sort, and you have the perfect gore system.

And to the person who wants no gore or blood because he/she "doesn't like to see living things in pain"? Uhhh.....last I checked this was just a game and no living things were harmed in its making. If you are that much of a pacifist, you probably shouldn't be playing any games where you have to fight/kill/maim/destroy/hurt other characters feelings. Sounds like it might haunt your conscience...
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Hayley O'Gara
 
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