"level locked" dungeons?

Post » Tue Mar 01, 2011 10:43 pm

I don't see the point if it's still going to put level 1s against level 45s - it doesn't achieve the "hand holding" effect that keeps inexperienced safe, it only makes dungeons lock at lower levels if you go there early, reducing their potential to provide challenge and worth-while loot later on. So why bother making our level have any effect on the dungeon at all? It's completely pointless. They should just make these dungeons a set level range of environment appropriate NPCs/creatures with no relation to your character's level.
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Your Mum
 
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Post » Tue Mar 01, 2011 7:06 pm

Nice. gamesas has found a new way to ruin a game. I thought they did their best with Oblivion already.

I've been away for over a year and I just found out that Skyrim will be the next game when?

The forum also looks really ugly now!
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NO suckers In Here
 
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Post » Tue Mar 01, 2011 6:26 pm

I'd rather have dungeons that doesn't level at all.
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Elisabete Gaspar
 
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Post » Wed Mar 02, 2011 2:28 am

Nice. gamesas has found a new way to ruin a game. I thought they did their best with Oblivion already.

I've been away for over a year and I just found out that Skyrim will be the next game when?

The forum also looks really ugly now!


You do realize Morrowind had this too? It worked fine, calm down.
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Lucky Girl
 
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Post » Tue Mar 01, 2011 11:55 pm

I didn't realize you guys were from GI and you have already seen the game in action <_<

Seriously, how many times must this be said. Don't complain about a game until you have actually played it. Skyrim might svck, but it might be the best Elder scrolls game of all time! Who knows yet, how about you wait until you at least see the game in action until you complain about a feature that is much better than oblivion level scaling anyway.
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Teghan Harris
 
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Post » Wed Mar 02, 2011 9:11 am

This is great news. I absolutely love the idea of trying to sneak past some deadly monsters to try and get some really special loot.


I agree! Gotta love stealth missions :)
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Cat
 
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Post » Tue Mar 01, 2011 6:20 pm

Because we know exactly what the feature does?

We don't have to play the game to understand how this particular feature will work and deduce that we won't like it.
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Add Me
 
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Post » Tue Mar 01, 2011 6:25 pm

I didn't realize you guys were from GI and you have already seen the game in action <_<

Seriously, how many times must this be said. Don't complain about a game until you have actually played it. Skyrim might svck, but it might be the best Elder scrolls game of all time! Who knows yet, how about you wait until you at least see the game in action until you complain about a feature that is much better than oblivion level scaling anyway.


Sorry posting much but.... This! Way to put it mr. Dovahkiin! :)
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Emma Louise Adams
 
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Post » Wed Mar 02, 2011 6:51 am

At level 5 I get an RQuest. Which is most likely?

1) The Q is scaled tailored to my level and play style so I may complete it immediately?
2) The Q is scaled tailored to my level +5 and play style so I may complete it at some point in the future? Not a bad option, but not very 'target market friendly'.
3) The Q is scaled tailored to my level +25 or max level 50 and play style so I may complete it when I eventually reach level 40 something? Again, not a bad option, but not very 'target market friendly'.

Maybe:
4) The Q is scaled to the area it's set in, and tailored to your thiefy ways with a particular target of someone you know.
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Anna Kyselova
 
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Post » Wed Mar 02, 2011 4:00 am

It will be no different than all other games out there I think. You'll encounter the easy foes around the place you start out in the game. There will be the low level dungeons to allow us to gain strength.
If you'll head deep into the wilderness you will get your ass handed to you in a similair fashion as Morrowind did.

Edit: I agree with KCat. Nowhere it says that the RQuests are scaled to your level. It's tailored to your character, actions and evilness. Which is great!
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Skrapp Stephens
 
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Post » Tue Mar 01, 2011 11:57 pm

Are the level ranges for dungeons confirmed? Anyone got a source for that? I've no reason to doubt any of the posters who mentioned it, but I can't remember reading about that specifically.

If the dungeons are scaled within level ranges and locked after the first time they're visited, then that's fantastic.
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Jose ordaz
 
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Post » Wed Mar 02, 2011 12:26 am

Because we know exactly what the feature does?

We don't have to play the game to understand how this particular feature will work and deduce that we won't like it.


Actually, you do. How do you know the guys who wrote the article on this weren't doing the best job of describing it? Plus you haven't freaking seen the game in action yet! What if there was a lot more to this feature? Plus its better than Oblivion level scaling already. Didn't we want better than oblivion? Stop complaining.
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BlackaneseB
 
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Post » Wed Mar 02, 2011 2:50 am

And from what I have heard, each dungeon has a max and minimum level, like, one dungeon can only be level 6-15 and so on.

where did you read that? that makes alot more sense to me actually. mean we can still enter dungeons that are beyond our level
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Robyn Howlett
 
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Post » Tue Mar 01, 2011 8:13 pm

Are the level ranges for dungeons confirmed? Anyone got a source for that? I've no reason to doubt any of the posters who mentioned it, but I can't remember reading about that specifically.

If the dungeons are scaled within level ranges and locked after the first time they're visited, then that's fantastic.

I remember reading about it and I'm looking for the source... In the mean time I tweeted Pete, so hopefully I can be lazy and just link his confirmation. ^_^
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Ashley Campos
 
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Post » Tue Mar 01, 2011 6:39 pm

I really hope the Radiant Stupidity has been improved since Oblivion at least.

I want an Elder Scrolls game that does not punish exploration.


Morrowind. There's no hope of ever getting something like that in the future!

If you enter a level 45-50 dungeon at level 1 it locks to level 45.


Based on our experiences with TES IV, do you really think there is going to be anything with minimum level above 20? No!

you could allways use the console


Yeah, that's the solution to everything. Except proper gaming!

Oblivion was a joke!


And the 2010s gamers are a joke. They want easy games to advance fast and not have to think.

mix of straight level locking and min/max locking


This really sounds like they took the worst of Morrowind and the worst of Oblivion.

We've got a year to complain about it and hope it gets changed at least.


Not a chance. Proper gamers are a small minority. The paying majority want something they can run through, because they are low on time and this came from BS themselves after complaints of Oblivion.
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Ebony Lawson
 
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Post » Wed Mar 02, 2011 3:51 am

There's no way that was a serious post. I mean really, "proper" gamers?
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Tina Tupou
 
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Post » Wed Mar 02, 2011 4:33 am

Why couldn't there be a selection of all 3? I personally like option 2 the most, and I reckon I'm in the target market :)


I'm all for a selection of the 3, variation is the key to preventing boredom. How many dungeons do we have to play in?
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Shelby McDonald
 
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Post » Wed Mar 02, 2011 2:29 am

I really hope the Radiant Stupidity has been improved since Oblivion at least.



Morrowind. There's no hope of ever getting something like that in the future!



Based on our experiences with TES IV, do you really think there is going to be anything with minimum level above 20? No!

Uhm excuse me? This game is being made for a level 1-50 scale. Go read the Game Informer Skyrim issue.
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Jeff Turner
 
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Post » Tue Mar 01, 2011 7:04 pm

It could be done better , each creature / NPC to have a set level and just populate the dungeons with different creatures or add more of them .
Do you remember freeing village from bandits in mount and blade? 10 looters in leve 1 , 85 looters in level 60 and all of them level 5
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sam smith
 
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Post » Wed Mar 02, 2011 4:39 am

WHAT!!

So in other words, they are punishing early exploration again, this time by making it so that if you set out and explore all over the place early on, the game will be filled with meaningless pushover enemies when your character levels up. This is the first piece of bad news I have heard, and it is VERY bad news.

I want an Elder Scrolls game that does not punish exploration.

Fallout 3 did this and it worked pretty well, as I understand dungeons has upper and lower cap on enemies so low level dungeons is probably 1-8, medium level is 6-15, high level is 13-21, and 18-30

Now if you enter a dungeon at level 1 it will stay at level 1 however you will not stay level 1 forever only 1-2 dungeons and if you visit a medium dungeon it will lock at level 6.

My only concern is respawning, oblivion was to fast here, and Morrowind mostly had none respawning expect special areas where it was way to fast.
I might prefer that a previous visited dungeons you cleared out is repopulated after a couple of weeks with higher level enemies, but the map look like it should be big enough.
One weakness in fallout 3 was that it was better to farm spawn points than revisiting enemy bases, fast travel to the location for the nuke cola challenge, go north and get another gatling laser for spare parts as it was no other reliable ways to get it.
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Greg Cavaliere
 
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Post » Tue Mar 01, 2011 7:20 pm

Heh. Maybe I'm not entirely serious, but I mean hard-core RPG gamers as opposed to people who like FPS and action adventure games like Oblivion was. :D

You do realize Morrowind had this too?


Excuse me? In Morrowind locations did not respawn, so it's not even possible that Morrowind "level-range-locking" scheme.

Stop complaining.


We have the right to complain. :) Also, in Oblivion you also could level up to 50, but the loot stopped leveling up around 20-25, so we'll see how it goes... ;)
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Klaire
 
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Post » Wed Mar 02, 2011 6:10 am

Is there any Real confirmation that dungeons will be level locked?

I've not read that in any of the articles, maybe I'm just missing the link?

I would hate to see another wild speculation thread spinning everyone up over false rumors...
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Angela Woods
 
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Post » Wed Mar 02, 2011 1:12 am

Fallout 3 did this and it worked pretty well, as I understand dungeons has upper and lower cap on enemies so low level dungeons is probably 1-8, medium level is 6-15, high level is 13-21, and 18-30

Now if you enter a dungeon at level 1 it will stay at level 1 however you will not stay level 1 forever only 1-2 dungeons and if you visit a medium dungeon it will lock at level 6.

My only concern is respawning, oblivion was to fast here, and Morrowind mostly had none respawning expect special areas where it was way to fast.
I might prefer that a previous visited dungeons you cleared out is repopulated after a couple of weeks with higher level enemies, but the map look like it should be big enough.
One weakness in fallout 3 was that it was better to farm spawn points than revisiting enemy bases, fast travel to the location for the nuke cola challenge, go north and get another gatling laser for spare parts as it was no other reliable ways to get it.

Maybe this is where I get it from. They did say they were using a system closer to Fallout 3, and seeing as how that's how it was in Fallout 3.... There you go. Case solved. :D

edit* @Fooman, yes, the loot stopped at around 25 in Oblivion, but keep in mind Skyrim is being made with the idea of 1-50. 50 being the level you hit the soft cap and any level after that does not reward you with a choice of perk.
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Dorian Cozens
 
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Post » Wed Mar 02, 2011 2:51 am

The one really good bit of news about the scaling is random outdoor encounters. You can still meet lower level enemies like imps at higher levels, but there will be two of them. Seems instead of bandits wearing daedric and glass, they will just outnumber you. Got to be a good thing.
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Lizzie
 
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Post » Wed Mar 02, 2011 8:30 am

Did you read my post?... You will get your ass handed too you. Dungeons have a maximum/minimum set level. I,e Dungeon A is level 15-20. You go in at level 17 it locks to 17. Dungeon B is level 45-50. You go in at level 1 it locks to level 45. And you get your ass handed to you. This is a good thing. It means even at high levels we will still see low level enemies instead of nothing but Nether Lich's. LIKE IN MORROWIND. :P


Where did you get this information from?
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Paul Rice
 
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