WHAT!!
So in other words, they are punishing early exploration again, this time by making it so that if you set out and explore all over the place early on, the game will be filled with meaningless pushover enemies when your character levels up. This is the first piece of bad news I have heard, and it is VERY bad news.
I want an Elder Scrolls game that does not punish exploration.
A mix of straight level locking and min/max locking as described above so hopefully not everything will be a lvl1 pushover...
My main worry about exploration is the way the Radiant Quests work... They are assigned to places you have
not visited so, if you wander around exploring everywhere you can you:
1) Lock some locations at your level
2) Lock some locations at the low end of their range
and
3) Eventually leave nowhere for the RQuests ! Which are scaled anyway so perhaps no big loss but
I do not like the sound of any of this