"level locked" dungeons?

Post » Wed Mar 02, 2011 2:34 am

I read somewhere that "dungeons will be level locked."

What does that mean, exactly?
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Darian Ennels
 
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Post » Tue Mar 01, 2011 7:11 pm

it means that if you walk into a dungeon and your level is 1 then the dungeon will be locked at 1, that means that next time you walk in to the same dungeons no matter that your level is 4 or 5 the enemies inside that dungeon ever will be level 1

i like trat approach.
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brenden casey
 
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Post » Wed Mar 02, 2011 5:53 am

Pretty disappointing. That means I'll never be able to enter a dungeon that is way beyond my level.

Sounds like some serious modding is in order.
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ladyflames
 
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Post » Tue Mar 01, 2011 10:43 pm

it means that if you walk into a dungeon and your level is 1 then the dungeon will be locked at 3, that means that next time you walk in to the same dungeons no matter that your level is 4 or 5 the enemies inside that dungeon ever will be level 1

i like trat approach.


And from what I have heard, each dungeon has a max and minimum level, like, one dungeon can only be level 6-15 and so on.
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Danny Blight
 
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Post » Tue Mar 01, 2011 8:04 pm

it means that if you walk into a dungeon and your level is 1 then the dungeon will be locked at 1, that means that next time you walk in to the same dungeons no matter that your level is 4 or 5 the enemies inside that dungeon ever will be level 1

i like trat approach.



WHAT!!

So in other words, they are punishing early exploration again, this time by making it so that if you set out and explore all over the place early on, the game will be filled with meaningless pushover enemies when your character levels up. This is the first piece of bad news I have heard, and it is VERY bad news.

I want an Elder Scrolls game that does not punish exploration.
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maria Dwyer
 
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Post » Tue Mar 01, 2011 7:21 pm

it means that if you walk into a dungeon and your level is 1 then the dungeon will be locked at 1, that means that next time you walk in to the same dungeons no matter that your level is 4 or 5 the enemies inside that dungeon ever will be level 1

i like trat approach.

I don't like the sound of this - players will feel like they have to avoid dungeons or they'll be locked with obsolete loot at higher levels. Basically creates the same problem as the quest items that were based on your level when you did the quest.
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James Potter
 
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Post » Wed Mar 02, 2011 2:16 am

WHAT!!

So in other words, they are punishing early exploration again, this time by making it so that if you set out and explore all over the place early on, the game will be filled with meaningless pushover enemies when your character levels up. This is the first piece of bad news I have heard, and it is VERY bad news.

I want an Elder Scrolls game that does not punish exploration.

Read the post above you:


And from what I have heard, each dungeon has a max and minimum level, like, one dungeon can only be level 6-15 and so on.

The game is not punishing exploration. If you enter a level 45-50 dungeon at level 1 it locks to level 45. And you're going to get your ass handed to you.

Edit* This also means at high levels every freaking dungeon isn't going to be filled with Xivillia's. That's a good thing.
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Nikki Lawrence
 
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Post » Tue Mar 01, 2011 9:34 pm

Anyway If you are playing in PC, you could allways use the console to raise your level before entering a dungeon and then restore your original level.
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Peter P Canning
 
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Post » Wed Mar 02, 2011 3:39 am

http://www.gamebanshee.com/news/101255-the-elder-scrolls-v-skyrim-the-dark-brotherhood-returns.html

Yeah, this is bad. Like Oblivion level scaling bad.
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Averielle Garcia
 
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Post » Wed Mar 02, 2011 1:14 am

The game is not punishing exploration. If you enter a level 45-50 dungeon at level 1 it locks to level 45. And you're going to get your ass handed to you.


This is great news. I absolutely love the idea of trying to sneak past some deadly monsters to try and get some really special loot.
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JD FROM HELL
 
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Post » Tue Mar 01, 2011 8:03 pm

I WANT to get my ass handed to me! Oblivion was a joke! I remember so many times thinking, "okay my character can handle himself now" in Morrowind, only to get demolished in some dungeon. Getting my ass handed to me is not a bad thing.

This locked level thing svcks in my opinion. I am glad you guys seem to like it, but I hate it. I will probably not buy Skyrim new and just wait for the price to come down after a year or so now. There are a ton of Morrowind mods I haven't tried that will keep me busy for a couple years. Exploration is my favourite thing about TES, although I don't think I can really say that now since they punish exploration. I guess the golden days are over.
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James Wilson
 
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Post » Wed Mar 02, 2011 2:09 am

No... seriously! I thought whole of Skyrim would be lvling free. Dassapointing to hear.
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maya papps
 
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Post » Wed Mar 02, 2011 8:37 am

WHAT!!

So in other words, they are punishing early exploration again, this time by making it so that if you set out and explore all over the place early on, the game will be filled with meaningless pushover enemies when your character levels up. This is the first piece of bad news I have heard, and it is VERY bad news.

I want an Elder Scrolls game that does not punish exploration.


A mix of straight level locking and min/max locking as described above so hopefully not everything will be a lvl1 pushover...

My main worry about exploration is the way the Radiant Quests work... They are assigned to places you have not visited so, if you wander around exploring everywhere you can you:
1) Lock some locations at your level
2) Lock some locations at the low end of their range
and
3) Eventually leave nowhere for the RQuests ! Which are scaled anyway so perhaps no big loss but :(

I do not like the sound of any of this :( :(
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Enie van Bied
 
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Post » Tue Mar 01, 2011 8:11 pm

Hopefully this means they will implement the difficulty slider by having it add a +/- modifier to your level. This makes a lot more sense than the stupid system of multiplying HP and damage on everything.
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I’m my own
 
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Post » Wed Mar 02, 2011 3:53 am

I heard Fallout 3 locks you out of actually using higher level loot while you are lower level. If true I'd imagine they will do something similar with Skyrim (though obviously that's just speculation).
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Marquis T
 
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Post » Tue Mar 01, 2011 7:48 pm

We've got a year to complain about it and hope it gets changed at least.
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Budgie
 
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Post » Tue Mar 01, 2011 6:19 pm

I WANT to get my ass handed to me! Oblivion was a joke! I remember so many times thinking, "okay my character can handle himself now" in Morrowind, only to get demolished in some dungeon. Getting my ass handed to me is not a bad thing.

This locked level thing svcks in my opinion. I am glad you guys seem to like it, but I hate it. I will probably not buy Skyrim new and just wait for the price to come down after a year or so now. There are a ton of Morrowind mods I haven't tried that will keep me busy for a couple years. Exploration is my favourite thing about TES, although I don't think I can really say that now since they punish exploration. I guess the golden days are over.

Did you read my post?... You will get your ass handed too you. Dungeons have a maximum/minimum set level. I,e Dungeon A is level 15-20. You go in at level 17 it locks to 17. Dungeon B is level 45-50. You go in at level 1 it locks to level 45. And you get your ass handed to you. This is a good thing. It means even at high levels we will still see low level enemies instead of nothing but Nether Lich's. LIKE IN MORROWIND. :P
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djimi
 
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Post » Tue Mar 01, 2011 8:51 pm

Every thing should be lvl locked. If a rat can do a lot of damage, ot's because he has the black plague.
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Gisela Amaya
 
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Post » Wed Mar 02, 2011 9:07 am

Putting this here because the other thread will likely be closed:

Well, sorry to tell you but its really not that bad. Like someone said in the other thread dungeons will have level ranges, like 5-10 or something like that. It actually makes sense, and it improves level scaling.
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Robert DeLarosa
 
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Post » Tue Mar 01, 2011 7:10 pm

3) Eventually leave nowhere for the RQuests ! Which are scaled anyway so perhaps no big loss but :(

There is absolutely no report that says radiant quests are scaled. The only thing they said is that they're tailored to how you're playing and what you've done. Nothing is said about difficulty.

Plus, they said it would try to select a place you haven't been to. There's no reason to believe it won't have a contingency in place in case there is no nearby dungeon you haven't been (it will likely just use the dungeon you haven't been to in the longest).
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Sammygirl500
 
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Post » Tue Mar 01, 2011 6:05 pm

Did you read my post?... You will get your ass handed too you. Dungeons have a maximum/minimum set level. I,e Dungeon A is level 15-20. You go in at level 17 it locks to 17. Dungeon B is level 45-50. You go in at level 1 it locks to level 45. And you get your ass handed to you. This is a good thing. It means even at high levels we will still see low level enemies instead of nothing but Nether Lich's. LIKE IN MORROWIND. :P

I'm relieved if thats true. :)

Edit: Can a dev confirm if this is true?
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Anne marie
 
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Post » Wed Mar 02, 2011 3:15 am

Did you read my post?... You will get your ass handed too you. Dungeons have a maximum/minimum set level. I,e Dungeon A is level 15-20. You go in at level 17 it locks to 17. Dungeon B is level 45-50. You go in at level 1 it locks to level 45. And you get your ass handed to you. This is a good thing. It means even at high levels we will still see low level enemies instead of nothing but Nether Lich's. LIKE IN MORROWIND. :P


This sounds amazing to me. I can't wait to actually get my ass handed to me again :D Oblivion was just too easy. Now I might actually die plenty of times. Plus I'm like a sayian, every time I get my ass handed to me I come back even stronger :P
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Oyuki Manson Lavey
 
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Post » Tue Mar 01, 2011 7:05 pm

Did you read my post?... You will get your ass handed too you. Dungeons have a maximum/minimum set level. I,e Dungeon A is level 15-20. You go in at level 17 it locks to 17. Dungeon B is level 45-50. You go in at level 1 it locks to level 45. And you get your ass handed to you. This is a good thing. It means even at high levels we will still see low level enemies instead of nothing but Nether Lich's. LIKE IN MORROWIND. :P


Ah, brings back memories of wandering into that Daedric Shrine under Vivec.
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Thomas LEON
 
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Post » Wed Mar 02, 2011 12:16 am

There is absolutely no report that says radiant quests are scaled. The only thing they said is that they're tailored to how you're playing and what you've done. Nothing is said about difficulty.

Plus, they said it would try to select a place you haven't been to. There's no reason to believe it won't have a contingency in place in case there is no nearby dungeon you haven't been (it will likely just use the dungeon you haven't been to in the longest).


3) Eventually leave nowhere for the RQuests ! Which are scaled tailored anyway so perhaps no big loss but :(



At level 5 I get an RQuest. Which is most likely?

1) The Q is scaled tailored to my level and play style so I may complete it immediately?
2) The Q is scaled tailored to my level +5 and play style so I may complete it at some point in the future? Not a bad option, but not very 'target market friendly'.
3) The Q is scaled tailored to my level +25 or max level 50 and play style so I may complete it when I eventually reach level 40 something? Again, not a bad option, but not very 'target market friendly'.
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N Only WhiTe girl
 
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Post » Wed Mar 02, 2011 7:55 am

3) Eventually leave nowhere for the RQuests ! Which are scaled tailored anyway so perhaps no big loss but :(



At level 5 I get an RQuest. Which is most likely?

1) The Q is scaled tailored to my level and play style so I may complete it immediately?
2) The Q is scaled tailored to my level +5 and play style so I may complete it at some point in the future? Not a bad option, but not very 'target market friendly'.
3) The Q is scaled tailored to my level +25 0r max level 50 and play style so I may complete it when I eventually reach level 40 something? Again, not a bad option, but not very 'target market friendly'.


Why couldn't there be a selection of all 3? I personally like option 2 the most, and I reckon I'm in the target market :)
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Auguste Bartholdi
 
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