My Level 1 Master Playthrough

Post » Wed Feb 12, 2014 12:36 pm

So I'm looking to really change things up with Skyrim for a while. Someone had posted about their adventures as a perpetual level 1 character and it seemed interesting. I've delved into it for a while, but became disenfranchised at the thought of not being able to do many of the major side quests. But now with mods, I am able to circumvent that little problem.

Major mods I have running:

USKP (for main and DLC)

Basic Needs

Frostfall

Timing is Everything (sets/removes level requirement for daedric quests, player home requirements, etc)

Uncapper

Train 100x per level (so I can train skills 100 times. Choose wisely!)

Deadly Dragons (this may change, but I don't plan on facing dragons for a LONG time)

Interesting NPCs

Enhanced Skyrim Factions - Companions (so I can do many more radiant quests to gain strength)

Ultimate Follower Overhaul

Many other small mods that make minor changes for an overall more fun experience.

Race: Nord

Class: Spellsword

Difficulty: Master

No Crafting (this may change if the game proves too challenging, but I can improve items to fine for a bit of a boost)

My gear includes heavy gauntlets and boots, college robes, and eventually a circlet of magicka (currently novice hood). My main weapon is currently a fine steel sword, augmented with magic. Main spells currently include: Sparks, Oakflesh, Fury, Conjure Familiar, and Healing.

I'll be running with a crew of two. Right now I've got http://i126.photobucket.com/albums/p117/arkanSTFU/faendal_zpsfa66c878.jpg andhttp://i126.photobucket.com/albums/p117/arkanSTFU/Uthgerd_zpsc12db074.jpg. Here we are http://i126.photobucket.com/albums/p117/arkanSTFU/kuldaharsgroup_zps7cb54eae.jpg. I'm going to try to keep them alive for as long as possible, but if they meet their fate, I will mourn them and move one and recruit some other companions.

So far, the going has been fairly easy. I've done several bounty quests. I've really only run into wolves and bandits thus far, but the couple of bandit chiefs I've encountered have been brutal. Being level 1 really makes those potions of health worth it. Luckily I've found a staff of zombies so I can "recruit" some help with tougher foes. So far, even battles involving bandit outlaws have been exhilarating!

Speaking of tougher foes, I foresee falmer being incredibly tough, as will be dwemer spheres (to say nothing of centurions!) I'm going to need to really strategize in places, and use every tool at my disposal.

I will update with progress along the way. Wish me luck!

User avatar
Miss K
 
Posts: 3458
Joined: Sat Jan 20, 2007 2:33 pm

Post » Wed Feb 12, 2014 5:56 pm

Good luck, mate! Kudos for trying it out :thumbsup:

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N3T4
 
Posts: 3428
Joined: Wed Aug 08, 2007 8:36 pm

Post » Wed Feb 12, 2014 1:57 pm

Good luck and have fun.

Will it be a DiD (dead is dead) character.

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Paula Ramos
 
Posts: 3384
Joined: Sun Jul 16, 2006 5:43 am

Post » Wed Feb 12, 2014 9:34 am

Haha, no way. Never could get into the DiD thing.

Update:

Picked up a set of Apprentice Robes and Hood from a poor Vigilant of Stendarr that was in the wrong place at the wrong time hunting daedra in Markarth.

Now just doing some bounty quests while I wait for Valtheim Towers to reset because, for some reason, Farkas decided to send me that after I had just returned from there on a bounty quest. :confused:

Not sure if I should just wait it out or go adventuring....I don't know if it respawns in 10 or 30 days. It was "cleared" but it's not a dungeon, and UESP doesn't really go into detail about VT, specifically.

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Eric Hayes
 
Posts: 3392
Joined: Mon Oct 29, 2007 1:57 am


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