Level 81 pure mage build help

Post » Fri Aug 09, 2013 7:53 am

Hey guys,

So...my mage hit a snag with her build. I focused her soley on being a restoration master, wards/blocking magic along with hitting the undead hard.

Especially with Dawnguard, the offencive undead spells is what got me, so now we can turn the undead and hit them hard with one school, instead of combining fire effects from destruction with turning spells from restoration.

So, she is currently level 75, with 600 magicka, 280 health and 150 stamina.

Here is the Skyrim Calculator to show where i placed the perk points:

http://skyrimcalculator.com/#318082

As you can see, conjuration is used for summoning atronachs and dremora incase the battle goes ugly. Instead of enchanting, i found alchemy to be so much better, no need for grand soul gems at level 5 to enchant good gear and so on.

Right now, i have 13 free perks, and i do not know where to go with them. Her biggest advantage, is turning 3 Draugr Death Overlords, a Dragon priest and a Draugr Wright (spell check) when duel casting circle of protection. Then hitting them with master flame spell from destruction, bane of the undead, sumonning two flame atronachs etc....basically turn the undead and take my time dealing with them. Undead do not get a chance to come even close to melee range.

Biggest weakness, bows and arrows. Be it from Bandit Marauders, Draugr and especially Draugr Dealth Overlords, which carry ebony bows and arrows. She currently has the lord stone, which means she gets 350 armour rating + 25% resistance to magic (well 55% with magic resistance from alteration and absorbing 30% of magic that hits her).

She finished the college of winterhold, dark brotherhood, thieves guild (and restored them to their former glory) and now heading to solve the cival war and companions. After those two, Dawnguard is next.

What perks would you guys go for? all her skills are 100, except smithing (level 26) enchanting (level 20), speech (level 86) and lockpicking (level 78).

Three perks in pickpocket to increase carry weight by 100 points, and speech to sell those crazy expensive potions she brewed.

How or what do you guys advise, to make her a bit more....tougher from bows and arrows, especially since i plan to hit master difficulty.

Thanks.

PS: She is rocking master restoration robes (restoration spells cost 22% less magicka, magicka regen 150%), amulet of akatosh (+25% magicka regen), mage's circlet (+70 magicka which gives her 670 magicka in total) and arch mage's boots (resist 40% of shock spells) and ring of replenishing (+100% magicka regen). She gets a total of 335% magicka regen from those (recovery perks included and blessing of akatosh), do not forget the elsweyr fondue (+25% magicka regen and +100 magicka) and potions to boost regen even more.

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Tiffany Holmes
 
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Post » Fri Aug 09, 2013 12:55 am

I always have a shield on me. Not sure if your mage likes shields. They can block arrows. I would also recommend using your enchanting to give you more Health.
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Daniel Brown
 
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Post » Fri Aug 09, 2013 6:29 am

Once armour is added, remove mage armour. Her armour rating goes down from 350 to 150......

If i go to enchanting, it would probably be for magicka and magicka regen. A smart mage will always have more magicka and faster magicka regen, not making schools of magic reduce in cost.

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Mariana
 
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Post » Fri Aug 09, 2013 3:06 am

No actually. A shield doesn't interfere with Mage Armor.
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Crystal Birch
 
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Post » Fri Aug 09, 2013 5:20 am

Only problem with that is the magika regen only regenerates so quickly in battle. Sure it will still regenerate faster than someone who isnt focusing on magika regen but not nearly as fast as when you exit battle. If you do enchanting and are dead set against reducing magika cost, I would focus the majority into added magika. As a mage, you can never have too much magika, thats your lifeline.

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Janette Segura
 
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Post » Thu Aug 08, 2013 11:50 pm

With my current magicka regen, i never used a restore magicka potion.

Magicka regens fast enough for me to keep casting spells over and over......yes in battle.

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Katie Pollard
 
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Post » Fri Aug 09, 2013 10:40 am

Well, if you can put two enchantments in on item, then he could put both fortify magicka and fortify magicka regen in one item. I am actually playing with a character like this (plus, the Apprentice Stone, Morokei and expert Resto Robes) and my magicka regen is really high. Yes, it's not nearly as fast as it is out of combat, but I can cast Adept level destruction spells quickly after my magicka is completely drained. It's not as effective as 0% cost, no way, but the OP doesn't want that style.

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Add Meeh
 
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Post » Fri Aug 09, 2013 2:39 am

Well there ya go. Maybe do enchanting and boost your magika regen and added magika 50/50?

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Susan
 
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Post » Fri Aug 09, 2013 10:03 am

Two problems right there.

Apprentice stone, magicka regen is 100% but magic damage is doubled. A firebolt will be just as bad as an ebony bow and arrow. Second issue is Morokeo, it is classified as light armour, mage armour will not work with it on.

I do not get it, do you guys not face nothing but arch necromancers and so on? they spam the living day light out of you with magic, they will take you out so fast on adept, master is pointless.

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Evaa
 
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Post » Fri Aug 09, 2013 1:38 am

I do not have any problems with magicka nor magicka regen, could you please quote my post, where i mentioned "i have issues with magicka regen in battle"?

No, i have an issue of being a glass canon, despite the 350 armour rating and the 290 health. One can not spam dragonhide all day, that 4 second animation makes you very open for starters. Also it lasts for 45 seconds with stability perk anyways......

I have potions for 98% magicka regen and loads of fortify and restore magicka. Worst case situation, i use a potion......really, that is what alchemy is for.

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meg knight
 
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Post » Thu Aug 08, 2013 11:50 pm


Unfortunately thats what goes with being a pure mage. I always have some kind of follower with me, whether it being a human or something conjured. That being the case i rarely get hit. If youre having an issue with having to constantly cast a flesh spell, perhaps switch to light or heavy armor.
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Lauren Dale
 
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Post » Fri Aug 09, 2013 10:05 am

TBH, the fun of being a mage is being a glass cannon, your damage output is frequently ridiculous and that needs to be counterbalanced by being squishy. If you are not squishy, fights get really boring as there is no challenge to the game, if you really insist upon being totally OP, one can always go down the enchanting route to the double enchantment perk so you can buff up your health, whilst not losing the Magicka and regen bonuses due to double enchantments. However, take it from me, being OP is hideously boring.

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Shannon Marie Jones
 
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