Is level scaling back?..........NOOOOOOOOOOOO!

Post » Sat Feb 19, 2011 1:33 am

Last time I looked this was a thread on level scaling, not fast travel. Are you folks lost?

Please stay on topic.


removed
User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Sat Feb 19, 2011 12:03 am

They stated earlier in this thrread that every single game of theirs has had level scaling, so them confirming it doesn't mean anything actually. It was also confirmed that it's not gonna be like oblivion (phew)


I caught that. My point was that the article itself wasn't discussing levelscaling but a different feature that works in a different way(although it may use the levelscaling in it's implementation, but this is never mentioned.)
User avatar
Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Sat Feb 19, 2011 8:25 am

I caught that. My point was that the article itself wasn't discussing levelscaling but a different feature that works in a different way(although it may use the levelscaling in it's implementation, but this is never mentioned.)

Fair enough.
User avatar
Jack
 
Posts: 3483
Joined: Sat Oct 20, 2007 8:08 am

Post » Sat Feb 19, 2011 9:27 am

Fallout 3 level scaling is as bad as oblivion's. Instead of stuff not spawning until high levels the "hard" NPCs will be killable at whatever level you are. So that Lich encountered at level 3 will be just as easy to kill as at level 30. In other words the game will be stupid easy if they scaled it that way.

EDIT: I guess I will not buy the game until it is on sale for cheap. :P
User avatar
Matthew Aaron Evans
 
Posts: 3361
Joined: Wed Jul 25, 2007 2:59 am

Post » Sat Feb 19, 2011 10:57 am

Fallout 3 level scaling is as bad as oblivion's. Instead of stuff not spawning until high levels the "hard" NPCs will be killable at whatever level you are. So that Lich encountered at level 3 will be just as easy to kill as at level 30. In other words the game will be stupid easy if they scaled it that way.

Did you try to take on a deathclaw at lvl 3? wasn't a very long experience
User avatar
Janine Rose
 
Posts: 3428
Joined: Wed Feb 14, 2007 6:59 pm

Post » Fri Feb 18, 2011 7:48 pm

Incidentally, if the levelscaling is going to work in the way I think it is, it will be easily fixable using a simple script: begin gamemode player.setlevel 10. I have it running in Oblivion right now with OOO and it completely eliminates the levelscaling. The player effectively starts at level 1 and levels normally but the status always displays the level as 10 which makes the game think the player is level 10 which causes it to spawn level 10 stuff. Since the levelscaling won't be as intense as Oblivion's I won't have to wait for a megamod to come out to fix it.
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Sat Feb 19, 2011 5:05 am

All our games have had some amount of randomness/levelling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's.


Please learn from Obsidian. Level scaling is horrible and shouldn't be a part of the game.
User avatar
joseluis perez
 
Posts: 3507
Joined: Thu Nov 22, 2007 7:51 am

Post » Sat Feb 19, 2011 4:57 am

Did you try to take on a deathclaw at lvl 3? wasn't a very long experience


Never tried a deathclaw at level 3, fought everything else though and won easily.

EDIT: I could probably do what I did against yao-guai and just sneak shot a leg....even though the bears die in 3 shots at that level anyway.
User avatar
KiiSsez jdgaf Benzler
 
Posts: 3546
Joined: Fri Mar 16, 2007 7:10 am

Post » Sat Feb 19, 2011 3:13 am

Never tried a deathclaw at level 3, fought everything else though and won easily.

I'm just pointing out that, even though I agree that fallout 3's version of level scaling was far, far from perfect, it was miles better than Oblivions. Anyway, all we know is that it's closer to Fallout 3 than oblivions, which in itself can't be a bad thing
User avatar
Josh Trembly
 
Posts: 3381
Joined: Fri Nov 02, 2007 9:25 am

Post » Fri Feb 18, 2011 11:23 pm

I'm not really a fan of level scaling myself either. It's something to appease a casual gamer in my opinion. If a beast is a certain level of power that's what he is, and yes it could fluctuate slightly for each creature, but not too much.

If I wanted to play a game with random leveled everything I would play Diablo, but I don't want to play that game.
User avatar
Lady Shocka
 
Posts: 3452
Joined: Mon Aug 21, 2006 10:59 pm

Post » Sat Feb 19, 2011 1:14 am

I've always found the "level scaling was made for the casuals!" viewpoint because it made Oblivion harder. More than likely, it was intended for the people complaining that high levels were too easy.
User avatar
Abi Emily
 
Posts: 3435
Joined: Wed Aug 09, 2006 7:59 am

Post » Sat Feb 19, 2011 8:16 am

I've always found the "level scaling was made for the casuals!" viewpoint because it made Oblivion harder. More than likely, it was intended for the people complaining that high levels were too easy.



I never encountered anything hard in Oblivion. Only longer and drawn out with scaled HP and setch.

Morrowind had more "hard" moments than Oblivion for sure.
User avatar
Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Fri Feb 18, 2011 6:57 pm

The scaling is not something I am concerned about, I trust Bethesda to come up with a system that will work.
Enjoyed Fallout 3, the scaling was part of that, Oblivion was it's own game, as is NV. Retro-playing Mw. was difficult at 1st, initially tried, gave up, tried again when I had more game ex. and am enjoying it imensely. Whatever scaling Bethseda use I know I am absolutely going to have the time of my life for years of playing the game. That is the joy of Bethesda games. :foodndrink: Bethesda!!!
User avatar
Miranda Taylor
 
Posts: 3406
Joined: Sat Feb 24, 2007 3:39 pm

Post » Sat Feb 19, 2011 10:46 am

We know that the minor quests are going to be dropped in random caves with random enemies which already makes it unlikely for any cave system to feel unique and well developed. "Adventurer please kill this daedroth in the necromancer's crypt."; "why is a daedroth in the crypt?"; "Because it's at your level."
The important part will be how scaled the wilderness is since Fallout 3 had a terrible end game system where everything in the wasteland got replaced by deathclaws and albino radscorpions.
User avatar
Steve Fallon
 
Posts: 3503
Joined: Thu Aug 23, 2007 12:29 am

Post » Fri Feb 18, 2011 8:52 pm

I wasn't a fan of Oblivions or Fallout 3s level scaling TBH. New Vegas had it right I though, it just needs to make the player feel like they are progressing as they level. If all else fails, at least we have modders.
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Sat Feb 19, 2011 2:43 am

Well... Fallouts level scaling was better than oblivions so i think it will be ok
User avatar
vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Post » Sat Feb 19, 2011 2:49 am

Is there a difference between level scaling in FO3 and FONV? I prefer FONV if there is. FO3 seemed littered with death claws in areas that were once littered with yao guais and before that lesser creatures. NV seems much more varied. The dangerous and powerful enemies to some extent already exist and more show up but there are still lesser people and creatures. Well, as long as we don't just fighting only deadra lords or xavilia, or their equivalents, throughout the later part of the game and that not all mercs and highwaymen somehow upgrade to glass and deadric weaponry, I guess it's good.
User avatar
Michelle Smith
 
Posts: 3417
Joined: Wed Nov 15, 2006 2:03 am

Post » Fri Feb 18, 2011 8:38 pm

Oh lol the topic name is Is level scaling back?.............NOOOOOOOOOOOOOO! and it has ...... almost 12000 ...
User avatar
Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Post » Sat Feb 19, 2011 8:38 am

What I read was that a if you get a quest, the game will tailor elements of that quest, such as the enemies, to specific traits of your character. LAAAAAAAAAAAAAAAAAAAAAAAME.

I'm glad they log info about my character, I am. I want NPCs to know stuff about me that they should. But I do not want karma to say "oh you're a lvl 12 warrior, so when you go into this cave you'll only fight level 12 skeletons, except at the end, where we'll put a lich cause he's like a boss for you." I want a random experience. If the enemies are too tough, I switch up my strategy or come back.
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Sat Feb 19, 2011 5:00 am

We know that the minor quests are going to be dropped in random caves with random enemies which already makes it unlikely for any cave system to feel unique and well developed. "Adventurer please kill this daedroth in the necromancer's crypt."; "why is a daedroth in the crypt?"; "Because it's at your level."
The important part will be how scaled the wilderness is since Fallout 3 had a terrible end game system where everything in the wasteland got replaced by deathclaws and albino radscorpions.

Except for the caves in which enemies are leveled to high for us to enter at all until we are a higher level or locked ruins that need a key or those with portions locked that we can't get to. It said, some random quests. I would imagine there will be many caves and ruins which serve only as ones which some quests can be assigned to and others which have a bigger purpose and thus will not have smaller quests assigned to them.
User avatar
kirsty joanne hines
 
Posts: 3361
Joined: Fri Aug 18, 2006 10:06 am

Post » Sat Feb 19, 2011 10:10 am

I just read this:

"The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses. "


Eh, I'm not happy about this. Will there still be dungeons which are unaffected by this? A high risk high reward type of deal? Too much invisible control and too much computer generation can make the game feel stale and tired very quickly.
User avatar
Gill Mackin
 
Posts: 3384
Joined: Sat Dec 16, 2006 9:58 pm

Post » Sat Feb 19, 2011 6:58 am

I just read this:

"The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses. "


Eh, I'm not happy about this. Will there still be dungeons which are unaffected by this? A high risk high reward type of deal? Too much invisible control and too much computer generation can make the game feel stale and tired very quickly.


I don't know, I really hope it's not another oblivion'ish dungeon system
User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Sat Feb 19, 2011 3:14 am

Well i read in the magazine thread that dungeons are unique, also if it was a revamped leveling system of fallout3 then think deathclaws were still beasts at level one killing you almost everytime. So? I don't think it's too bad.
User avatar
Naomi Lastname
 
Posts: 3390
Joined: Mon Sep 25, 2006 9:21 am

Post » Fri Feb 18, 2011 10:24 pm

So, If the leveling system is like in Fo3, can someone resume the levelling system of Fallout 3?
User avatar
Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

Post » Sat Feb 19, 2011 12:20 am

Since people are asking, wanted to briefly touch on level scaling. All our games have had some amount of randomness/levelling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's.

That's good news, Fallout 3's level scaling was way better than Oblivion's.

So, If the leveling system is like in Fo3, can someone resume the levelling system of Fallout 3?

http://planetfallout.gamespy.com/wiki/Does_Fallout_3_Have_Level_Scaling_Like_Oblivion%3F
User avatar
Lew.p
 
Posts: 3430
Joined: Thu Jun 07, 2007 5:31 pm

PreviousNext

Return to V - Skyrim