Is level scaling back?..........NOOOOOOOOOOOO!

Post » Sat Feb 19, 2011 8:28 am

So, If the leveling system is like in Fo3, can someone resume the levelling system of Fallout 3?

It's been a while since I played, but the Vault has it pretty spot on:

A variation of level scaling is used to control the difficulty of the main quest, but enemies in areas that are not essential to the main quest will not be scaled to your level. Some places will be adjusted to your level when you first enter them, but they will not level up when you return - unlike Oblivion, you won't find raiders in Power Armor.


Sometimes, when you enter an area, the enemies in it will be scaled to your level. This, however, occurs in a wide range, so the enemies could still destroy you or be easy pickings. This also only occurred once, the enemies would not scale to you any further after that. If you come back later in the game, they're still the same level they were as the first time you encountered them.

Certain places are always inhabited by powerful enemies: Vault 87 always had Supermuties, and Old Olney always has deathclaws. As you level up, you are more prone to run into powerful enemies, but only in new areas you haven't visited yet. The enemies in the main quest are usually scaled around your level, to keep the main quest a bit challenging.

Correct me if anything's wrong. :)
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JLG
 
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Post » Fri Feb 18, 2011 9:18 pm

Level scaling is really a Catch 22. If you put it in people will complain that it makes the game too easy. If you keep it out (like Obsidian did with New Vegas) people will complain it makes the game too hard and ruins exploration.

I actually like FONVs take on it.

But I also didn't mind FO3s, at least raiders popped up so I could feed my Sniper Rifle some breakfast. By making some scrambled brains and use my sledge hammer to make human pancakes.

I'm just glad its not OB. :celebrate:
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Jessie Rae Brouillette
 
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Post » Fri Feb 18, 2011 11:38 pm

At least one part of the GI article implies that you can meet opponents which are too tough for your character in the wilderness. The writer describes making his way into the mountains and encountering a mountain giant (implied to be too great a challenge at that point), forcing him to hide from the giant. He's then attacked by a (more alert) frost troll.

And if we're getting Fallout 3-style scaling and not Oblivion-style scaling, I don't think there's anything to worry about.
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Lily Evans
 
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Post » Sat Feb 19, 2011 6:38 am

At least one part of the GI article implies that you can meet opponents which are too tough for your character in the wilderness. The writer describes making his way into the mountains and encountering a mountain giant (implied to be too great a challenge at that point), forcing him to hide from the giant. He's then attacked by a (more alert) frost troll.

And if we're getting Fallout 3-style scaling and not Oblivion-style scaling, I don't think there's anything to worry about.

I can't seem to find the article could you provide a link? or how to search their dangnabbit site.
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Red Sauce
 
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Post » Sat Feb 19, 2011 1:06 am

But nobody even wants it!

Oh god, this is really going to annoy me.
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Joey Bel
 
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Post » Sat Feb 19, 2011 7:31 am

Since people are asking, wanted to briefly touch on level scaling. All our games have had some amount of randomness/levelling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's.

Hope that addresses some concerns, and we hope you're enjoying the GI cover story.

Have a great night

лучше бы вообще убрали б.

Moderator: Roughly Translated as "it would better be removed altogether" I believe? Please note this is an English language forum.
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Mashystar
 
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Post » Sat Feb 19, 2011 8:41 am

Fallout 3's was not so bad, if you went to old olney you will get swamped by deathclaws, and go to DC you get swamped by super mutants. Even though I would have preferred New Vegas's way of doing things (go north and get swamped by cazadors and high level bandits or try take the road north east and get ripped to shreds by deathclaws)
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Kelly Upshall
 
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Post » Fri Feb 18, 2011 7:45 pm

Thank you for the explanations given.
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brandon frier
 
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Post » Sat Feb 19, 2011 1:33 am

Lol, thought this was funny, check the http://i358.photobucket.com/albums/oo21/urnl/forumscreen.jpg.
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Charlie Sarson
 
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Post » Sat Feb 19, 2011 12:32 am

At least one part of the GI article implies that you can meet opponents which are too tough for your character in the wilderness. The writer describes making his way into the mountains and encountering a mountain giant (implied to be too great a challenge at that point), forcing him to hide from the giant. He's then attacked by a (more alert) frost troll.

He also got accosted by a dragon, and had to run away from it.
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Liv Staff
 
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Post » Sat Feb 19, 2011 8:52 am

I just want to say this:"In mod we trust"
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Lalla Vu
 
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Post » Sat Feb 19, 2011 1:01 am

At least one part of the GI article implies that you can meet opponents which are too tough for your character in the wilderness. The writer describes making his way into the mountains and encountering a mountain giant (implied to be too great a challenge at that point), forcing him to hide from the giant. He's then attacked by a (more alert) frost troll.

And if we're getting Fallout 3-style scaling and not Oblivion-style scaling, I don't think there's anything to worry about.

I think that was just fanciful journalism, I read many such encounters about Oblivion when it was being previewed and reviewed.

Wouldn't have been as good if he just said "I went up to a giant and hit it with my sword untit it died, then I saw a frost troll and I hit him until he died as well".
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Frank Firefly
 
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Post » Sat Feb 19, 2011 9:48 am

Can't wait to get rid of it with a mod.
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Cheville Thompson
 
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Post » Sat Feb 19, 2011 9:42 am

Hopefully leveling will be more like in Morrowind and Fallout New Vegas, and not like Oblivion/FO3.
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Horse gal smithe
 
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Post » Sat Feb 19, 2011 12:12 am

Level scaling svcks. I loved past games that lacked it! :) I hope they have an option to remove level scaling or at least allow modding so people can fix it asap.
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john page
 
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Post » Sat Feb 19, 2011 5:46 am

Level scaling is really a Catch 22. If you put it in people will complain that it makes the game too easy. If you keep it out (like Obsidian did with New Vegas) people will complain it makes the game too hard and ruins exploration.

Couldn't be put any better.
You are always going to have people complain about things in games and people who love it. I never even noticed the level scaling in Oblivion while I was playing it (but looking back, it was a tad overdone).

Bethesda knows what they're doing, I trust their judgement.
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Eve(G)
 
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Post » Sat Feb 19, 2011 9:13 am

Scaling was only mentioned in regards to random quests that's it! Why are people freaking out? No where in the article did it mention level scaling for the ENTIRE game just RANDOM quests.
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Lisha Boo
 
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Post » Sat Feb 19, 2011 1:41 am

As to some form of level scailing I think that it is good. Saying this I have never played Fallout 3 so I would love a clear explaination of the difference between what Oblivion had and what Fallout had so I can compare.
My main hope with this is that the Armor and weapons do not scale in the whole world. no more bandits with armor worth $20000 trying to demand $100 to let me pass.
As long as level scaling is linked mainly to certain quests and not the whole world (like in Oblivion) I will be very Happy.
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lucy chadwick
 
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Post » Fri Feb 18, 2011 11:21 pm

Level scaling is obligatory in a great open world game. Enough said. Well, it can be made a bit clumsy like in Oblivion but in Skyrim it's being made á la Fallout 3 which is a great mix.
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Ice Fire
 
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Post » Sat Feb 19, 2011 9:59 am

As long as the enemies don't all get daedric, and take 50 hits to kill, i'll be pleased.

EDIT: I also think they could keep low level fodder instead of making them jusst dissapear, adds immersion and the fun of taking out anger on noobs :)
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Katy Hogben
 
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Post » Fri Feb 18, 2011 11:46 pm

No level scaling+difficulty slider=everyone happy.
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Fanny Rouyé
 
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Post » Sat Feb 19, 2011 9:49 am

Why is everyone winging about this leveling system, I wasn't to bothered with it in Oblivion but fair enough it needed some work and they mentioned it being similar to that of fallouts they didnt express any specific details so don't get tangled up in each others rants, weve got less then a month for the article of glory!
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Christina Trayler
 
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Post » Sat Feb 19, 2011 6:18 am

TBH, I am far from reassured by the announcement that the level scaling is Fallout 3-like. Granted, the Oblivion one was way worse, but in Fallout 3 I have to systematically avoid metro stations on high levels because of feral ghoul reavers that take half of my ammo (and dozens of stimpaks) without any reasonable loot (so much for "reaver"). And high-level critters on roads make fast travel a tactical choice: In a normal RPG, you fast travel just to save your time, knowing that you could go the whole road by foot without any trouble, you just can't be bothered to. In a levelscaled world like FO3, you can't be so sure anymore, because the albino radscorpions and deathclaws on the way could have eaten all of your ammo.

Even if the loot is right (meaning that, by killing high-level critters you get enough loot to account for the loss in ammo), and armor degradation is (hopefully) not such a big deal in TES as it is in FO, levelscaling still tends to make any quests with non-essential companions harder on high levels, because for some reason companions don't scale (look at the http://www.uesp.net/wiki/Tribunal:The_Shrine_of_the_Dead).

I don't understand why everybody sees some problems with quests that are too hard because one is too small in level. This is what makes leveling interesting - each time you level, you get motivated to try some of these quests again. I see much more of a problem with a quest that is too hard because one is underleveled and never will catch up with the enemies. And if a game makes me stay level 1 because of fear that I might underlevel, the immersion suffers.

Don't get me wrong, I am not saying levelscaling is evil by definition. It is pretty much okay to create diversity, as long as it does not have ANY chance of outrunning the player and making his life harder on higher levels than it is on lower ones. Morrowind did this kind of right: usually I had no reason to hold back a levelup, except around level 6 (this is when flame atronachs appear where only scamps were before, and the advent of blighted creatures in the West Gash). Usually one stays on the safe side if the enemies scale with at most half of the player's level, they don't suddenly become much more dangerous (e. g., heavy spells or lots of damage) and they stay in certain regional bounds (e. g. all enemies in the Ascadian Isles are leveled 1-10).

I am just writing this in the hope that somebody from Bethesda addresses this kind of concerns. From the last two TES games, it seems to me that balancing of the levelscaled enemies was deemed a rather unimportant part of game development. I really hope this is not going to be the case with TESV.
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Quick Draw III
 
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Post » Fri Feb 18, 2011 9:01 pm

I'm staunchly anti-level scaling for pretty much all the reasons stated by Squeekers in his earlier posts. The one thing I hate most about level scaling though is that it gives the impression that the game world revolves around the player character, which I think damages the experience. In Oblivion it was as if all the random bandits in the world were spying on you from behind a rock and once you hit a certain point they would all yell to their mates "There! he's hit level 20! quick, break out the glass armour!"
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Dan Scott
 
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Post » Fri Feb 18, 2011 10:08 pm

"Back" It never went away
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phil walsh
 
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