If Bethesda is smart enough they would understand that the purpose of level scaling is for eliminating frustration and dead end (ie encountering super powerful enemies and you can't get out, you are stuck, and you have no saved game), rather than making it easy for kiddies.
This is what I hate about level scaling.
It's about choices and consequences; you charging like a kid with a mental handicap into a cave or ruin with nothing but a loin cloth and a rusty Iron Dagger, then you deserve to die and reload, even if that save was right back at the start.... 300 hours ago.
I want fear and excitement, not just bash buttons and think "Ah well, level scaling will make sure I come out on tops". YUK!