No level scaling?

Post » Thu Jun 10, 2010 5:42 pm

For these seemingly tailor-made quests, the mag says they 'designate opponents that are appropriately matched to your strengths and weaknesses'. That the game needs to designate appropriate enemies for these random(?) quests could be an indication that if you went into the dungeon without the quest you would be met by enemies inappropriate for your skills - i.e. no level scaling.
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Nick Tyler
 
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Post » Thu Jun 10, 2010 8:33 pm

my God i hope your right.
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Doniesha World
 
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Post » Thu Jun 10, 2010 9:28 pm

Agreed! That actually sounds like it would be a very good system. Follow the quests, story and you're ok. Go exploring and you might end up as dinner or just fertilizer
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CxvIII
 
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Post » Thu Jun 10, 2010 3:51 pm

I believe that if there's no level scaling for quests, you'll end up with a bunch of quests in your list that you can't complete because you are too weak. For me I would rather finish the quest right away rather than waiting for another year. So as long as the map still poses some dangerous and save zones that limit your traveling ability, I would say level scaling is ok.

If Bethesda is smart enough they would understand that the purpose of level scaling is for eliminating frustration and dead end (ie encountering super powerful enemies and you can't get out, you are stuck, and you have no saved game), rather than making it easy for kiddies.

I think Bethesda is smart enough.
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abi
 
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