So we have had time to absorb this feature as it has had iterations in two TES games, Oblivion and Skyrim. I'm not sure but I dont think Morrowind had it, if someone could confirm that for me it would be appreciated. So this thread is simply to discuss the general opinion on this feature.
In my opinion maybe its time to do away with level scaling. First off it affecting store items and loot items is a bit lame to me. Shopkeeper barley keep a steel sword in stock then all of the sudden at level 40 you have ebony swords in stock. Yeah great where were these swords earlier? The same goes for loot. Basically it gives you a feeling of, the world revolves around you. No one gets stronger unless you do. Secondly, I mean I dont want to come right out and say it, but I guess I have to. It just seems sort of lazy. Now im not sure of all the technical aspects and such, but that is just the way it seems to me. I mean Im not sure how hard it would be to say "This type of enemy populates this dungeon at this level." But hey like I said if its harder than that, then feel free to flame away.
Not sure this has to do with scaling but enemy variety was weak as well, mostly in Skyrim. Bandits, Drauger, and Dragons. Honestly you could probably rename Skyrim that and still get a pretty accurate description of the game, eh?
So your opinions on level scaling in the series?