» Mon Nov 01, 2010 3:47 pm
I actually cannot see an argument FOR scaling in the way oblivion or fallout scaled things.
Firstly, it completly rids the POINT of leveling- to improve and be able to complete challanges! Ok, lets say your a novice player. So you go into the kavach oblivion gate, decide it's too much, and head back out to level before returning. You do so... and return to find everything EVEN MORE DIFFICULT than before! There is no way to feel as if you have grown as a character because the challange always remains the same!
This works the other way- as an experienced player, what the hell is the POINT of leveling when your a god at level one anyway? There is no where you can go in oblivion where you'll think "oh god, what have I done, this is way above my level" so whats the INSENTIVE to level up?
Thirdly, it's a TOTTALY broken way of dealing with things. It makes it impossible to play anything but a warrior/warrior hybrid character at high levels. Lets say your a theif, you've completed the theives guild, made your riches by stealing and lying, and have rarely found the need to swing a sword. Suddenly going outside means your fighting bears that take half your health in one swoop. Playing the game in any reasonable way is impossible without leveling endurance and/or strength.
Finally, and this is the big one I would hope- the changes made do not make gameplay at all more enjoyable. All it means is that instead of a fairly interesting fight at level 3 or 4 between you and a couple of bandits, you end up with a back and fourth clobbering mach that drags onnnnnn and onnnn and onnnnnnn at level 20/25. The effects of being a badass should be "a haaa, I can take on 5 of you people without breaking a sweat!" instead its "a haaaa, fights that took me about a minuete at my very weakest now take me about half an hour to finish!" What kind of epic hero is that???? Kavatch would have melted into cinders if I had of tried the quest at level 25, because I'd be spending 10 minuets per deadra!
So overall we have a system that doesn't reward novices, doesn't challange experienced players, breaks the game for anything but warrior types, and makes the game dull and repetative. On the other hand, having a system that gives differnt locations differnt levels in itself fixes the first two of these things instantly- a novice who couldn't beat the first dragon on his first go can level, come back and find the fight much easier, and even experienced players will still feel the insentive to level up, to reach new and exciting locations. It also potentionally fixes the forth point- you can now make the game challanging by adding exciting new creatures or larger numbers of enimies, instead of having every bandit you come across being the Highlander.
As for the third point, I will admit to not being able to think of a clear solution, so I can't realy critize theirs.... gotta be some way to fix this problem though...
Om nom nom
PS this makes it sound like I hated oblivion- I really, really dont. It's my favorite game I've played. But this is one rather frustating flaw in a masterpiece....