» Mon Nov 01, 2010 8:45 pm
None of the above. Level Scaling has its uses, but excessive use causes as many, or more, problems than it solves.
I'd prefer regionally adjusted levelled lists with some randomizations, in addition to some static opponents in key places, so there's usually a slim slim of running into something too hard to deal with, or a certainty in a few "scary" locations,or guarding specific items, yet you'll still see frequent "lower level" opponents, even at higher levels. A hybrid system seems far better than any single "simple" answer which ends up being right in one case and wrong in the next.