Level Up System?

Post » Sat Jul 09, 2011 8:37 am

I'm looking for a mod that makes all skills contribute to my level up, similar to the system in Skyrim. Does anyone know if such a mod has been made?
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Chloe Yarnall
 
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Post » Sat Jul 09, 2011 1:05 am

nGCD. The first on the list in http://www.gamesas.com/index.php?/topic/1201102-relzwip-tejons-thread-o-mods/

Edit: linked to an old thread.
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Mistress trades Melissa
 
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Post » Fri Jul 08, 2011 11:38 pm

Well not just nGCD - you could use Realistic Leveling.

But another Tejon mod that really makes it like Skyrim (from what we know of it) is the mod http://tesnexus.com/downloads/file.php?id=36349.

From the Nexus page:
Through the marvels of OBSE, your character is no longer pigeonholed into one rigid class for an entire career! With Anyclass active, your character class automatically changes to match your current highest skills. In a nutshell, your seven highest skills will always be your class skills; the most common category among the your major skills will always be your class specialization; and your two class attributes reflect your strongest skills. (If you have Luck as a class attribute, it is never replaced.) An exhaustive system of tiebreakers ensures sensible results. Normally your skills are checked every 5 seconds, but no changes will ever be made while you are in combat.

What's the point? Characters evolve over time, and sometimes your initial class concept does not reflect your skills at level 10 or 20. However, those original skill selections still affect you: class and specialization skills increase faster than others. Anyclass allows your character to completely adapt, and get better at increasing the skills you've actually been increasing! Certain other mods also react to your class, and Anyclass ensures they get accurate info on who your character really is, regardless of who he may have been a lifetime ago in a prison cell. (In fact, the changes to your class attributes have no effect except to provide information to other mods.)

So your most used skills will determine your class as the majors can change.

that combined with nGCD or RL would be as close as I know of to Skyrim style.
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NEGRO
 
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Post » Sat Jul 09, 2011 2:20 pm

That AnyClass mod is pretty interesting. I haven't wanted to touch the leveling system because I'm a fan of major skills contributing to leveling and how attribute bonuses work and just the system in general feels organic to me, so this looks like it might take things to another level without changing how the system works too much, really.
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CArlos BArrera
 
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Post » Sat Jul 09, 2011 7:03 am

Look under section 4 http://www.gamesas.com/index.php?/topic/790175-bgs-list-of-base-mods/
What nGCD does is create a natural grow - skill use determines leveling and attribute growth without having to go through the level up menu thing. Same with RL but less so. It also gives over to the user a lot of control over variables.

Many think the level up menu and assigning attributes approach is very unorganic. Neither nGCD nor RL remove the majors effecting character level at all - Natural grow means you just play and not have to worry about grinding skills away to keep that class that you opted to be at the start still viable. Play like you want and it will do the work in the background.

They work at making character development more something that can happen without minute planning and worrying about not using skills until others are leveled. That kind of stuff.

[edited for clarity]
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Laura Elizabeth
 
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Post » Sat Jul 09, 2011 9:39 am

What nGCD does is create a natural grow - skill use determines leveling and attribute growth without having to go through the level up menu thing. Same with RL but less so. It also gives over to the user a lot of control over variables.


Since my latest reinstall, I've been playing with RL+Progress, but there seem to be more people talking about nGCD than RL on the forums these days... Where could I find a quick comparison between the two? Perhaps I might want to switch...
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Michelle Serenity Boss
 
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Post » Sat Jul 09, 2011 6:31 am

A quick comparison would be nice indeed - I'm using Oblivion XP now but I think I'd like something like Skyrim leveling more.
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mollypop
 
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Post » Sat Jul 09, 2011 8:46 am

Since my latest reinstall, I've been playing with RL+Progress, but there seem to be more people talking about nGCD than RL on the forums these days... Where could I find a quick comparison between the two? Perhaps I might want to switch...

nGCD is much more configurable. Have you every tried KCAS? Realistic Leveling is also a smooth leveler, but it is more similar to KCAS' The Great Wheel. (See the ReadMe here: http://www.oblivionmodwiki.com/index.php/Kobu%27s_Character_Advancement_System). In nGCD it is hard but possible to max all of your skills and attributes, RL is about shaping your developed stats to your play, which makes it so you don't ever end up with the same balance on successive play throughs. Also, RL offers degrees of smoothness. You can still have the level up menu and even have the vanilla-ish level up menu screen too. With nGCD you can truly go the classless route. With RL, you will, end the long run, have a character with a unique skill set (as compared to other character's you may develop). Of course, you can tweak nGCD to have skills contribute to whatever you want, but if you like how RL works, then that's the simplest option for you. Read RL's Nexus description to decide. It is very well written.


--Tomlong75210
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Cassie Boyle
 
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Post » Fri Jul 08, 2011 11:08 pm

Well there is a bit more to it.

nGCD is extremely configurable to the point that you can get lost in it. Tejon offers several schemes via the ini files and examples. The basic concept I like about natural grow is that there isn't the ceremony of point distribution. If you raise your skills enough to raise an attribute or level it just happens. Neither is about awarding - they are both about playing and getting lost in what you do with your character. The base mod list states that they "change how skill use is linked to attribute grow," but I think that is a minor point because they inherently accentuate the leveling scheme of Oblivion.

With one character I examined the KCAS wheel type distribution of what skills impact what attributes and then made my own version of what RL was doing but distributing how I liked it. You can't do that with RL but you can tweak the main scheme of RL and how it behaves. With RL you can make it verbose leveling and have the level up screen or make it like nGCD in that you get very minimal messages about your progress.

Both of these mods work with how Oblivion is set up (skill point increases lead to attribute and level increases) and therefore work with most other mods. They just make it less annoying. Those that don't like these mods I imagine are the kind who like the fanfare and think they are sculpting their character with attribute options. Natural grow mods actually fully express the uniqueness of of Elder Scrolls in skill use as the main factor. I think Vanilla with its attribute picks at level up is half-assing the scheme.

That thread of bg's Base mod list is wrong though. OblivionXP does not belong to the list of natural grows - it is a point buy system. I like OblivionXP, but it does require thinking about compatibility a lot more.

I'd stay away from Pure Immersion (though the concept is really neat) as it has issues with realism mods.

[tidy up edit]
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Travis
 
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Post » Sat Jul 09, 2011 2:28 pm

Thanks guys I will have to check those out. :obliviongate:
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Melung Chan
 
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Post » Sat Jul 09, 2011 4:19 am

I can't recommend nGCD highly enough.
As Psymon has already pointed out it's completely configurable plus has numerous optional add-ons, all of which add to the uniqueness of character build.
It's ini file may appear complex at first glance if your intention is to customise, but as long as you have the patience to read and understand the enclosed readme it's not difficult at all.
Played as is or customised, it will make each and every character unique. No more clones at level 20.
Another bonus is the fact it can be made to mimic all other leveling mods (with the exception of Wrye and XP which take a different outlook).
If played with Progress and an uncapper mod it's really all you could ever want or need.
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Marlo Stanfield
 
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