Author: EliteKill
Version: 0.3
Date: 7/26/2010
Cateogry: Gameplay Effects and Changes
Link: http://fallout3nexus.com/downloads/file.php?id=13760
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Description:
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Do you think it's absurd that a man, who just got out of a vault, spoiled to the brim, experienced only with small firearms, can use an extremely advanced weapon from the Commonwealth as a backup if things get dirty? Many powerful weapons in the game can be easily found early on, and new players can use them almost perfectly. The aim of this mod is not to add realism, but challenge and RPG aspects.
This mod adds skill requirements to weapons. The formula is simple: (WeaponDamage * NumberOProjectiles) + WeaponAPCost
The is determined by the type of weapon (Small Guns, Big Guns, Energy Weapons, Melee Weapon and Unarmed). If the base requirements aren't met, the qeapon will be unequiped.
In addition, the player might be able to use the weapon, but if he/she doesn't have 10 points over the base requirement, the player will suffer penalties:
+50% AP Cost
-30% Chance to hit in VATS
-30% Damage
-30% Accuracy
There are also a number of "basic weapons", that don't need any skill requirements to be used. Those are:
Repellent Stick
Frag Grenade
Mesmerton
Laser Pistol
Fatman
BB Gun
Chinese Pistol
10mm Pistol
.32 Pistol
Switchblade
Rolling Pin
Pool Cue
Police Baton
Nail Board
Knife
Baseball Bat
Brass Knuckles
Fists
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Details:
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None
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Requirements:
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Fallout 3 Patch 1.7
FOSE version 1.2 or above
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Install:
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1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout 3\Data\
3. Activate esp using Fallout Mod Manager
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Un-Install:
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1. Deactivate esp using Fallout Mod Manager
2. Delete LevelUp.esp from (install folder)\Fallout 3\Data\
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Compatibility:
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No compatiblity issues so far.
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Bugs/Issues:
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No known issues so far, please let me know if you find any.
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History:
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0.3 7/26/2010 - Initial Release
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Contact:
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None
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Credits:
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Thanks to Bethesda for creating Fallout 3.
Thanks to InsanitySorrow for ReadMe Generator this readme is based on.
Thanks to RickerHK for helping me with the script.
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Tools Used:
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GECK
Fallout 3 ReadMe Generator
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License/Legal:
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This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.