Level Warning

Post » Mon Sep 13, 2010 5:55 pm

From what I know, level scaling in Skyrim is going to be pretty similar to how it was in Fallout 3. However, one thing I HATED about Fallout 3 was that (especially true for the Main Quest) some quests were just too difficult for a player of your level when you received them. I would really like some sort of feature in the journal/quest log that gives you a recommended level for the particular quest (like Borderlands did). However, this recommended level should be just that, a recommendation (not level restrictions), so players would have some sort of idea what to expect in terms of difficulty from a quest. What do you guys think?
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Juanita Hernandez
 
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Post » Tue Sep 14, 2010 4:43 am

no...............i like being surprised by the occasional hard ass quest. it keeps me on my toes. that actually detracted from borderlands for me cause if it was red i knew it was going to be impossible or at the very least extremely tedious to kill enemies becuase of how damage scaled. i dont want anything telling me ahead of time how hard a quest is going to be.
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Alexandra walker
 
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Post » Mon Sep 13, 2010 7:25 pm

From what I know, level scaling in Skyrim is going to be pretty similar to how it was in Fallout 3. However, one thing I HATED about Fallout 3 was that (especially true for the Main Quest) some quests were just too difficult for a player of your level when you received them. I would really like some sort of feature in the journal/quest log that gives you a recommended level for the particular quest (like Borderlands did). However, this recommended level should be just that, a recommendation (not level restrictions), so players would have some sort of idea what to expect in terms of difficulty from a quest. What do you guys think?


EEeeewwwwwwwww, no no no and hell no!

And did I mention "No?"
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Mr. Ray
 
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Post » Tue Sep 14, 2010 5:14 am

No, I think it would take away from the immersion. If you are doing a quest I don't see any reason why the person offering the quest couldn't say "This quest is going to be very dangerous, make sure you are ready". That seems realistic and a good enough warning. Otherwise trial and error by reloading if you get screwed is totally cool with me. Keeps the excitement up too. I would rather go into a cave thinking "I need to be careful, I don't know if I can handle this yet" than go into a cave thinking "well this cave said it fits my level so I will be okay".
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Gaelle Courant
 
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Post » Mon Sep 13, 2010 10:13 pm

No, absolutely not!

I don't want to know what i'm up against beforehand. At the very most, subtle hints about the difficulty of a quest or dungeon would be acceptable... like an NPC / quest-giver warning how dangerous a place is for inexperienced fighters. But it would have to be implemented in such a way that it doesn't just come across as the game looking at your rank and trying influence what you do.
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Logan Greenwood
 
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Post » Mon Sep 13, 2010 8:45 pm

No - although i don't mind if a quest giver tells me that I look too weak to do the task because that just makes me more determined to go try it out
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Jerry Cox
 
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Post » Mon Sep 13, 2010 10:16 pm

From what I know, level scaling in Skyrim is going to be pretty similar to how it was in Fallout 3. However, one thing I HATED about Fallout 3 was that (especially true for the Main Quest) some quests were just too difficult for a player of your level when you received them. I would really like some sort of feature in the journal/quest log that gives you a recommended level for the particular quest (like Borderlands did). However, this recommended level should be just that, a recommendation (not level restrictions), so players would have some sort of idea what to expect in terms of difficulty from a quest. What do you guys think?


Okay, just going to say...this is not World of Warcraft where taking on Giants and Mammoths is all fun and games and no challenge whatsoever, and when they ARE a challenge they warn you.

This is Skyrim, a game where if you see a Giant, you BETTER damn well know that you can take him down or you should run your butt off.

NO Level-Warnings
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louise tagg
 
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Post » Tue Sep 14, 2010 8:27 am

No. Use your mind and relate to the specific situation. If things are too hard, then retreat.

To me it's as bad as if every monster would have a "level warning" as well. Huge immersion breaker.
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Sebrina Johnstone
 
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Post » Tue Sep 14, 2010 8:04 am

Nah, I prefer the hole "You can help us, but it will likely mean your death, and thus your failure". Thats good enough warning for me.
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Petr Jordy Zugar
 
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Post » Tue Sep 14, 2010 2:50 am

No, but Morrowind did this in a relatively intuitive way, with the Guild requirements.
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Fluffer
 
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Post » Tue Sep 14, 2010 6:49 am

I want it to feel like Elder Scrolls, not World of Snorecraft
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Motionsharp
 
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Post » Tue Sep 14, 2010 9:05 am

No. Sounds like it would be an immersion breaker.
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Pawel Platek
 
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Post » Tue Sep 14, 2010 7:00 am

No. I want to discover myself if the quest is too hard for me. So I can have the joy of "running the hell out of there OMG GIANTS AFTER ME"
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Danielle Brown
 
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Post » Tue Sep 14, 2010 6:20 am

No thanks. Like others have said I'd rather just find things out for myself.
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CHARLODDE
 
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Post » Tue Sep 14, 2010 4:27 am

As long as it's not like Oblivion, where for the most part the enemies were always the same level as you

Having you go into the same place as two different characters with one being significantly weaker than the other and both facing the same amount of difficulty is always lame
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Marquis deVille
 
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Post » Tue Sep 14, 2010 7:06 am

Rather not. Straight up number checks are always lame in my book.
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Emily Jeffs
 
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Post » Mon Sep 13, 2010 6:59 pm

Maybe if the warning is something like an NPC laughing at you, and saying stuff like "it's your funeral" for doing something like being a level one and attempting to accept a quest to slay a dragon. No outright, come back when you're a higher level kinda thing though.
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Evaa
 
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Post » Tue Sep 14, 2010 7:13 am

From what I know, level scaling in Skyrim is going to be pretty similar to how it was in Fallout 3. However, one thing I HATED about Fallout 3 was that (especially true for the Main Quest) some quests were just too difficult for a player of your level when you received them. I would really like some sort of feature in the journal/quest log that gives you a recommended level for the particular quest (like Borderlands did). However, this recommended level should be just that, a recommendation (not level restrictions), so players would have some sort of idea what to expect in terms of difficulty from a quest. What do you guys think?


No.

Not only no, but hell no.

Since the games levels your enemies as you level, there should never be an enemy that you can't beat if you bother to use your gray matter. Having dungeons/enemies at a fixed level (thus to necessitate the warning) would make them more difficult, but only until you leveled past that point.

No level warnings!

If you do happen to get a bad dice roll and run into a Xivilai, or wander into the Draconic Elysian Fields, then you deserve to die. It's that simple.


:obliviongate:
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Trevi
 
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Post » Tue Sep 14, 2010 7:49 am

No, I think it would take away from the immersion. If you are doing a quest I don't see any reason why the person offering the quest couldn't say "This quest is going to be very dangerous, make sure you are ready". That seems realistic and a good enough warning. Otherwise trial and error by reloading if you get screwed is totally cool with me. Keeps the excitement up too. I would rather go into a cave thinking "I need to be careful, I don't know if I can handle this yet" than go into a cave thinking "well this cave said it fits my level so I will be okay".


A warning such as above should suffice or the old MW-style "I'm a champion in the Fighter's Guild and I wouldn't dream of going in there without a kitload of potions and scrolls". Some places or quests should just scream dangerous at you, no need for a warning. Anything involving Daedra, dragons or wood elf beggars you should just expect to be tough.
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Andrew Tarango
 
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Post » Tue Sep 14, 2010 2:31 am

From what I know, level scaling in Skyrim is going to be pretty similar to how it was in Fallout 3. However, one thing I HATED about Fallout 3 was that (especially true for the Main Quest) some quests were just too difficult for a player of your level when you received them. I would really like some sort of feature in the journal/quest log that gives you a recommended level for the particular quest (like Borderlands did). However, this recommended level should be just that, a recommendation (not level restrictions), so players would have some sort of idea what to expect in terms of difficulty from a quest. What do you guys think?

I did not find any quests in Fallout 3 to hard for me at default difficulty, random exploring was more dangerous. Yes I guess you could get some quests at low level who was designed for higher level players.
However it's three ways to deal with this, Skyrim will find a dungeon who fits your level for side quests, for quests at fixed locations the game will not give you the quest until required level or if it's obvious that the npc is a quest giver he tell you that he needs a stronger champion.
Yes a in game warning if the quest is very hard or long it's nice, we got it in the last thief guild quest and the trip to paradise.
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x_JeNnY_x
 
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Post » Tue Sep 14, 2010 5:23 am

No, for two reasons.

Reason one is because i would like to be encounter with a hard quest that i all of a sudden didn't know was mean't for my SKILL level. Not my actual level.
Reasons two is because just because you have a level 20 warrior doesn't mean my level 17 mage isn't stronger or strong enough to complete the quest. :wink_smile:
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Tasha Clifford
 
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Post » Tue Sep 14, 2010 5:29 am

then its not ES it will no longer be open you will be limited to certain quests at a time, and then it becomes a sequential game
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Brian LeHury
 
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Post » Tue Sep 14, 2010 12:13 am

He's kidding right?
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Strawberry
 
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Post » Mon Sep 13, 2010 7:19 pm

No - although i don't mind if a quest giver tells me that I look too weak to do the task because that just makes me more determined to go try it out


+1 I like the idea of being told I'm weaker, provided it's very general. And that won't stop me from making heads roll and taking names.
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Shianne Donato
 
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Post » Tue Sep 14, 2010 4:50 am

He's kidding right?


Well doesn′t have to be, a lot of people who have not played an Elderscrolls game before have been visiting the Skyrim forums. There was even one who asked about if it would be possible to play Dwarfs in Skyrim :P In any case people shouldn′t get too fired up about such questions, it happens with every game that turns into a series that new people get curious about the latest addition to the series if it looks good, and Skyrim certainly does that :D
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Mandy Muir
 
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