i'd rather avoid having to script the chances for these items, so would placing a container and then adding the leveled item to that work?
and on a side note, does nolore happen to block forcegreeting?
if ( status == 10 ) if ( ( GetDistance, "player" ) < 200 ) ;do stuff endifendifif ( status == 20 ) if ( ( GetDistance, "player" ) < 150 ) ;do other stuff endifendif
if ( random100 < ( variable1 + varable2 + variable3 == 98 )
begin exampleshort i1set i1 to Random 1001; testing descending valuesif ( i1 > 900 ) player->AddItem "gold_001" 900elseif ( i1 > 800 ) player->AddItem "gold_001" 800; ....else player->AddItem "gold_001" 100endifset i1 to Random 10001; testing ascending valuesif ( i1 < 1000 ) player->AddItem "gold_001" 100elseif ( i1 < 2000 ) player->AddItem "gold_001" 200; ....else player->AddItem "gold_001" 900endifend
if ( random100 < ( variable1 + varable2 + variable3 == 98 )
( random100 < ( v1 + v2 + v3 ) )
set total to ( v1 + v2 + v3 )if ( random100 < total ) ;do stuffendif