Leveled loot, leveled gameplay?

Post » Sun Nov 07, 2010 8:38 am

Are enemies and loot going to be leveled? That would be terrible. Nearly ruined Oblivion
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XPidgex Jefferson
 
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Post » Sun Nov 07, 2010 8:33 am

well the looting wasnt too bad...
but the enemies were

(btw i think there was a topic like this before...)
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Donald Richards
 
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Post » Sun Nov 07, 2010 7:49 am

There's always millions of them.

Yeah, yeah, level-scaling ruined Oblivion and all that. But Skyrim will have Fallout 3's level scaling which is closer to Morrowind.
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Silvia Gil
 
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Post » Sun Nov 07, 2010 3:55 am

There was an interview where they mentioned that the leveling system will be a lot different than Oblivion, ie: there will be dungeons that you see, in the beginning of the game for example, that you will be able to defeat and some that will smite you. Later in the game, you can go back to the early dungeons and kill everything in no time.
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Len swann
 
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Post » Sun Nov 07, 2010 2:19 am

it was in EVERY ES game and Fallout 3/NV dont know about 1/2 or tactics
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Charlotte Buckley
 
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Post » Sun Nov 07, 2010 12:34 am

I'll just download a mod like I did for Oblivion

Enemies are certain levels no matter what and drop loot matching their level
Problem solved (unless you run into a daedroth at level 2 :cryvaultboy: )
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Claudia Cook
 
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Post » Sun Nov 07, 2010 4:24 am

I'd like it to be like in New Vegas. It was a pain getting bent over by Cazadores at the beginning of the game, but it did feel pretty good when I got powerful enough to kill them.
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Kate Murrell
 
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Post » Sun Nov 07, 2010 11:11 am

I'd like it to be like in New Vegas. It was a pain getting bent over by Cazadores at the beginning of the game, but it did feel pretty good when I got powerful enough to kill them.

You shouldn't have been encountering Cazadores at the start of the game, unless you ignored all warnings and ventured into their territory anyways. They still bend me over at level 17 with 100 guns skill. I can't imagine they ever become easy.

On topic: There is evidence to suggest that leveled loot and possibly quests will be back. They describe their Radiant Story in a way that suggests the game will look at information about you when determining what type of quest to give you. They could give you stuff harder, or easier, but most of the stuff I seem to have read implies it will give you something appropriate for you.
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Michelle Smith
 
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Post » Sun Nov 07, 2010 9:59 am

All the comments I've seen have been along the lines of "yes, it'll be leveled, but more like in Fallout 3".
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kelly thomson
 
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Post » Sun Nov 07, 2010 2:54 pm

I'll just download a mod like I did for Oblivion

Enemies are certain levels no matter what and drop loot matching their level
Problem solved (unless you run into a daedroth at level 2 :cryvaultboy: )

I will do the same, if needed.
OOO is awesome in that way. Want that awesome item, but your chatacter isn't powerful enough to get it, sorry, come back another time :evil: . love it!!!
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Mizz.Jayy
 
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Post » Sun Nov 07, 2010 2:56 pm

Seriously, the last thing I want is leveled loot, as it had a horrendous case in Oblivion. I'd get excited when I found my first Elven weapon, only to find that every [censored] bandit in the game suddenly had the full armour. A bit of a joke.
That was, IMO, the biggest difference between Oblivion and Morrowind. In MW, you were far more likely to be disappointed by the loot you found, but far more likely to be excited by the loot you found. It was so heartening to find, say, an Orcish Gauntlet in a chest, when the rest of your armour was comprised of iron or steel. Then, when you ventured outside, bandits didn't magically appear with full Orcish. You'd cherish your tiny Orcish Gauntlet, knowing that it was the prized part of your armoury.
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Facebook me
 
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Post » Sun Nov 07, 2010 7:32 am

Level scaling is just lazy design. Oblivion is the worst example about this. It seems in Skyrim it will be greatly reduced, since it seems every dungeon will have a preset level range that never change. So you should encounter easy enemies and basic loot in some dungeons and stronger enemies and better loot in others. I also hope vendors don't have leveled items for sell, another thing that always bothered me.

I also hope there will be external areas with different dangerousness.
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Yama Pi
 
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Post » Sun Nov 07, 2010 2:59 pm

I HATE HATE HATE level scaling and item scaling. I hated the fact that I had a similar difficulty everywhere at any level and I really hated that I was permanently punished for doing a quest earlier on. Levelled loot especially MUST go.
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Tyrel
 
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Post » Sun Nov 07, 2010 1:26 am

I HATE HATE HATE level scaling and item scaling. I hated the fact that I had a similar difficulty everywhere at any level and I really hated that I was permanently punished for doing a quest earlier on. Levelled loot especially MUST go.

I love you man! now i don't have to type anything :)
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Cat Haines
 
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Post » Sun Nov 07, 2010 5:57 am

NEVER too many of these topics! It was alright that you could not get some items in their best condition when you found them but i was wondering...
WHY DIDNT LEVELED ITEMS LEVEL UP WITH ME! Thats what ruined Oblivion for me!
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sam
 
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Post » Sun Nov 07, 2010 9:16 am

it was in EVERY ES game and Fallout 3/NV dont know about 1/2 or tactics

NV didn't have a lot of leveled stuff though, most vipers, scorpions and fiends all have static spawns, same with most coyotes, nightstalkers, radscorpions et cetera.
Only leveled places I've seen is Black Mountain, Deathclaw Promotory and after advancing the main quest enough Legion and NCR spawns are different.
Other than that it does not really follow the scaled to player level thing.
FO1/2/T did not have it either, it had designed that around Klamath you will meet gecko's in random encounters, but even if you're lvl 50 you won't meet fire gecko's.
Fire Gecko's only spawn in the area south of Klamth/Den and north of San Fransisco.
So it had a different system of random encounters.
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Kortniie Dumont
 
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Post » Sun Nov 07, 2010 12:27 am

NEVER too many of these topics! It was alright that you could not get some items in their best condition when you found them but i was wondering...
WHY DIDNT LEVELED ITEMS LEVEL UP WITH ME! Thats what ruined Oblivion for me!

Yeah, if you are awesome enough to get the mighty Umbra at level 3 or something, you'll soon find your silver longsword is more powerful.

I might be exxagerating, not sure, but you get the idea.
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Benito Martinez
 
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Post » Sun Nov 07, 2010 10:13 am

Without the Quest Award Leveller, doing quests that gave you weapons and armor early punished you in the end.

Leveled gear? No thanks.
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James Hate
 
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Post » Sun Nov 07, 2010 10:57 am

well the looting wasnt too bad...
but the enemies were

(btw i think there was a topic like this before...)


looting was horrendous, if you get umbra at lower levels you get a crappy version of it . . . whoever came up with that idea needs to be slapped repeatedly

not to mention piss poor item diversity
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Jason Wolf
 
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Post » Sun Nov 07, 2010 12:04 am

i couldn't give a [censored] as long as enemys put up a fight and drop good loot im happy
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Nuno Castro
 
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Post » Sun Nov 07, 2010 4:37 pm

NV didn't have a lot of leveled stuff though, most vipers, scorpions and fiends all have static spawns, same with most coyotes, nightstalkers, radscorpions et cetera.



Which, unfortunately, is one of the reasons I've played it only once (compared to multiple OB/FO3). Yeah, the MQ is much more detailed and varied - but it's not really "open world". Because the main path is surrounded by all the non-leveled stuff, you can't "go do your own thing" until you're far enough along that you've gained a bunch of levels and gotten good equipment. It makes the game somewhat..... linear. :/


I'll admit that I heard how bad it was in Oblivion, and have never actually played "vanilla" OB. My first play included Francesco's mod. But I didn't mind how Fallout 3 did it.
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Scott Clemmons
 
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Post » Sun Nov 07, 2010 7:56 am

NV was fine(where is my Chinese AK clone obsidian?)but the enemies should have a chance to spawn with a broken version of a higher lvl weapon in their inventory.
Edit: It would add to immersion to find like busted equipment from someone they killed. like ncr guns or gecko meat.
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michael flanigan
 
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Post » Sun Nov 07, 2010 1:10 pm

All Radiant Quests will be scaled so loot and rewards of those quests will most probably be scaled.
Will Quest rewards of manually made quests be scaled? Unknown right now.
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Katharine Newton
 
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Post » Sun Nov 07, 2010 1:06 pm

Which, unfortunately, is one of the reasons I've played it only once (compared to multiple OB/FO3). Yeah, the MQ is much more detailed and varied - but it's not really "open world". Because the main path is surrounded by all the non-leveled stuff, you can't "go do your own thing" until you're far enough along that you've gained a bunch of levels and gotten good equipment. It makes the game somewhat..... linear. :/


I'll admit that I heard how bad it was in Oblivion, and have never actually played "vanilla" OB. My first play included Francesco's mod. But I didn't mind how Fallout 3 did it.


Haven't played New Vegas but it sounds like that is more to do with how they are organised. I reckon high level dungeons and areas should be found mostly randomly (scattered all over the place), but the further you go out into the wilderness the more often they will come up.
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Russell Davies
 
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Post » Sun Nov 07, 2010 1:23 pm

Which, unfortunately, is one of the reasons I've played it only once (compared to multiple OB/FO3). Yeah, the MQ is much more detailed and varied - but it's not really "open world". Because the main path is surrounded by all the non-leveled stuff, you can't "go do your own thing" until you're far enough along that you've gained a bunch of levels and gotten good equipment. It makes the game somewhat..... linear. :/

I don't argue with that, they could've added some form of "scaled to player level" or "scaled to how far in the main quest" or "scaled to area" but they didn't.
The game becomes very predictable with that and you become a god among men at lvl 15.
I hope that they do patch in "some" form of scaled enemies or random spawns but I don't want it to be anything like FO3 or Oblivion because those were both awful with the way they handled scale to player level.
Hopefully Skyrim will design it's gameworld in a more clever way with random encounters and enemy difficulty.
But I bet I'm gonna have to nerf myself...
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Leticia Hernandez
 
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