Leveled LOOT..(or quest rewards)

Post » Sat Feb 19, 2011 10:20 am

Personally, I really hat the idea of leveled "anything". Leveled dungeons, leveled areas, palces that I go based on my level, it's just extremely boring. I wish Skyrim had certain "zones" and areas that were a set level, and if you go to them prior to being prepared, you'd get royally wrecked.
But, it seems that wont be the case, sadly.

Onto the thread topic; Leveled Loot. I genuinely hate leveled loot. It feels rather cheap to me. I hated in Oblivion, when you did say..the quest in Chorrol where you help the 2 brothers save the farm from the goblin attack. After you do that, if you let both brothers live, you get a 1h glass shortsword that was blue, that did a good amount of frost damage.
...if you did the quest level 24+. If you didn't it was a terrible weapon, replaced by normal items of higher level. I think this concept is hugely flawed. It promotes level "grinding", which I did on virtually all of my characters in Oblivion, just so I could get good rare items. I'd not do ANY quest until my character was level 30.

Do I enjoy playing the game like this? I sure as hell do not, like I said, it's cheap, and just extremely annoying.
I say no to leveled loot. And if it has to be in, MAKE THE LEVELED LOOT LEVEL WITH YOU. I know certain items in OB did, I think a grand total of 2 items leveled with you. But completing a quest at level 10, only to find out that the max level version of the quest reward is BiS (best in slot), is extremely irritating.
What do you guys think?
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Dustin Brown
 
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Post » Sat Feb 19, 2011 1:40 am

I hate unique items being permanently stuck at a lower level, but I have no problem with them scaling to my level after I get them and mundane loot in dungeons scaling to my level.
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Paula Ramos
 
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Post » Sat Feb 19, 2011 6:54 am

they should scale a little, I mean a weapon could be awesome at level 3, but you get at level 30 its a piece of crap
also just pointing this out, Level scaling was in Oblivion, Morrowind, and Daggerfall
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Sharra Llenos
 
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Post » Sat Feb 19, 2011 6:45 am

I hate unique items being permanently stuck at a lower level, but I have no problem with them scaling to my level after I get them and mundane loot in dungeons scaling to my level.

I can agree with loot that is dropped by dungeon dwelling being leveled, that's appropriate. But I'm mainly talking about quest rewards, which are all unique. I think that those should level with you, or some quest shouldn't be available until a certain level.
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Roanne Bardsley
 
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Post » Sat Feb 19, 2011 6:59 am

they should scale a little, I mean a weapon could be awesome at level 3, but you get at level 30 its a piece of crap
also just pointing this out, Level scaling was in Oblivion, Morrowind, and Daggerfall

And ARENA, don't forget ARENA.

But I don't really like Leveled Quest rewards unless they aren't unique. Unique items shouldn't be leveled, but loot can be.

The theory behind leveling is the Theory of Narrative Casualty kicking in, and saying "Because heroes don't start off facing the worst the world has to offer, the places with the worst the world has to offer will be the ones he visits last"
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SamanthaLove
 
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Post » Sat Feb 19, 2011 4:57 am

Prefer no leveled loot, and definitely don't want loot to level with my character as it's kind of an overtly cheesy hand holding game mechanic.
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Stu Clarke
 
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Post » Sat Feb 19, 2011 6:24 am

Unique items should have set stats, no exceptions. No one should have to delay quests because the stats of the reward item are better at higher levels... complete BS and one of the worst aspects of Oblivion.
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u gone see
 
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Post » Sat Feb 19, 2011 8:44 am

Might be off topic, but does everything have to be enchanted already!!!! I mean sure, enchantments provide a unique quality to items, but I prefer to get items with unique models. Let me do some of the enchanting, or pay someone to do it. It is even worse when it is leveled, because if you complete a quest at level 5 you get a sword that does 2-7 lightning damage . . . HOW EPIC!

Never been a fan of leveled loot with regards to quest rewards. Items that bandits drop, and things found in chests do not bother me as much.... as long as I am not picking a level 75 lock for a string of yarn.
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Shelby Huffman
 
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Post » Sat Feb 19, 2011 1:01 am

i think with some minor quests such as for shopkeepers and such the rewards should be leveled but occaisionally the leveling may go out the window and you may get something sweet thats how loot leveling should work
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Damned_Queen
 
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Post » Fri Feb 18, 2011 9:17 pm

I mean, I just hate doing a quest one playthrough, and then the next playthrough I intentionally avoid doing a quest, or level "grind" to a certain level, just to get a quest reward that's nice and isn't terrible in a few levels. That's extremely game breaking IMO. I shouldn't have to do that to get good rewards.
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Austin England
 
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Post » Sat Feb 19, 2011 3:18 am

Unique items should have set stats, no exceptions. No one should have to delay quests because the stats of the reward item are better at higher levels... complete BS and one of the worst aspects of Oblivion.

This, Always felt this way. I would grind to level 25 and stop in Oblivion, before grabbing any loot. I don't mind a level restriction, I just don't want varying stats for uniques.
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D IV
 
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Post » Fri Feb 18, 2011 11:47 pm

if they follow the formula that Obsidian used in NV it will be awesome, the best items existed in certain places (antimaterial rifle tesla cannon) but they were in certain places and heavily guarded
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Abi Emily
 
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Post » Sat Feb 19, 2011 9:07 am

You don't have a mix option =/

I liked leveled loot, but at the same time in certain areas you should have diffrent challenges.. If I go into a cave that is ment for a level 10 and I'm 5, I definitely want level 10 loot. WIth great risk comes great rewards.
Same thing goes with easier Dungeons... If I go into a level 5 dungeon and I'm level 10 then I should get level 5 equipment considering I basically wiped everyone out.

I also think there should always be a chance your going to find something amazing, so chests are not predictable. Diablo handled this well......
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Mr.Broom30
 
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Post » Fri Feb 18, 2011 7:22 pm

Random loot, with varying chances of appearance based on the quality of the item, yes. Leveled loot that gets better based on the PC's level, no. Leveled according to the difficulty of the dungeon, sure.
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Blaine
 
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Post » Fri Feb 18, 2011 9:36 pm

Quest rewards being Level Scaled is a huge no, Never again.

I will say that I don't mind weapons and armor appearing at certain levels but No to quest rewards being level scaled.
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Suzy Santana
 
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Post » Fri Feb 18, 2011 8:33 pm

If there is no leveled loot then quests you do at low levels will give overpowered rewards. I too struggled with the leveled rewards from quests, I dislike the idea of leveling to 25 just to get the best version of the item. So to solve this I think that leveled item should level with you. On your topic of leveled areas or dungeons, I believe that there should be some places that are not leveled. However, this has proved to be a flaw in oblivion through one example. Umbra. At early levels if you dedicated all your gold to getting the Apotheosis Staff your could kill her and take her sword and armor. Having these items set you far ahead of any opposition early game. For that reason I think that there should be few leveled areas.
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Averielle Garcia
 
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Post » Fri Feb 18, 2011 9:56 pm

OOO fixed this ^^
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Kristina Campbell
 
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Post » Fri Feb 18, 2011 11:10 pm

it is necessary becuase you could become a god at level 3, but becuase Oblivion and Morrowind had both extremes I think they found a good balance, they said it would be like Fallout, and that was pretty good, I love the xualong assault rifle
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Jennifer Munroe
 
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Post » Sat Feb 19, 2011 5:57 am

it is necessary becuase you could become a god at level 3, but becuase Oblivion and Morrowind had both extremes I think they found a good balance, they said it would be like Fallout, and that was pretty good, I love the xualong assault rifle

I don't see what you're talking about. Becoming a god at level 3? You shouldn't be able to do quest that give you BiS items at level 3.
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Milad Hajipour
 
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Post » Fri Feb 18, 2011 11:03 pm

I can agree with loot that is dropped by dungeon dwelling being leveled, that's appropriate. But I'm mainly talking about quest rewards, which are all unique. I think that those should level with you, or some quest shouldn't be available until a certain level.

Unique items should not scale but I like regular item scaling as long as there are some with ranges and some static stuff. Gives a nice sense of progression and keep up the instaible need for more new and better stuff. Plus if everything is static is not nearly as fun playing through stuff on reply.
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tannis
 
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Post » Sat Feb 19, 2011 12:49 am

I become obsessive about not completing any quest that offered a leveled reward in Oblivion because I hated the idea of having an item that could be better but will never be.

In the end I made a pure Mage character, made money off alchemy, leveled my skills in a town, spending my gold on blade and block training (which I had made cheap by draining my own stats) and then set out to clear the world at level 40. Which was lame and boring, but I ended up with all perfectly high level loots.
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Charles Weber
 
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Post » Sat Feb 19, 2011 8:41 am

it is necessary becuase you could become a god at level 3, but becuase Oblivion and Morrowind had both extremes I think they found a good balance, they said it would be like Fallout, and that was pretty good, I love the xualong assault rifle

You must understand that the problem does not lie in the reward, but the difficulty of the mission, which brings us back to leveling. In oblivion there were scaled enemies (everywhere!). So a quest was considerably less difficult at a lower level, yet the rewards reflected the mission difficulty. So why does the mission/quest have to be leveled. If the quest were extremely hard, then you would not be able to beat it and reap the reward at low levels. Then yopu would not be able to become a god. So the problem has more to do with leveled creatures/enemies than with the loot.
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Brandon Wilson
 
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Post » Fri Feb 18, 2011 7:03 pm

I become obsessive about not completing any quest that offered a leveled reward in Oblivion because I hated the idea of having an item that could be better but will never be.

In the end I made a pure Mage character, made money off alchemy, leveled my skills in a town, spending my gold on blade and block training (which I had made cheap by draining my own stats) and then set out to clear the world at level 40. Which was lame and boring, but I ended up with all perfectly high level loots.

That's seriously exactly what I do. And I do not enjoy it. But it's the only way to play if you want good items. Which is the entire problem.
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xxLindsAffec
 
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Post » Sat Feb 19, 2011 7:16 am

You know these unique items are visually unique. There should be an NPC in the game capable of replicating the visuals of an item and its base characteristics, and then your free to enchant it.

I was going to say that it would keep the enchantments, but that may seem a bit far-fetched..
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Siobhan Wallis-McRobert
 
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Post » Sat Feb 19, 2011 1:07 am

That's seriously exactly what I do. And I do not enjoy it. But it's the only way to play if you want good items. Which is the entire problem.


It took a lot of the fun out of the game, and I had to make some Shield on Touch and Heal on Touch spells and play healer for quests with friendly NPCs, since at level 40 good guys are like butter and enemies are Gods.
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Christie Mitchell
 
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