I never Said it didn't exist. I was saying it didn't exist to the extent that you made it seen like. You said a giant was ridiculously easy at level one. And thats a direct quote. You also said that you can never find loot above your level, which is also wrong.
Also that video is an exploit because the developers didn't intend for someone to be able to do that. Play the game and you would know that giants are not to be messed with at level one.
"You also said that you can never find loot above your level" I never said this.
"You said a giant was ridiculously easy at level one." If you know how to defeat him, he is.
Even if you don't do what the guy in the video you did, all you have to do is wait for them to run at you, sprint to their left, wait for them to hit the ground, then unload on them. It's strategy.
"Also that video is an exploit because the developers didn't intend for someone to be able to do that. " How do you know what they intended? The guy obviously did it, and it indeed could be highly intentional. There's no way of knowing without a direct quote from a developer.
My argument was never that the level scaling didn't work as intended or that it was outrageous. I was simply saying that the level scaling takes away a lot of the thrill of adventuring that games like Final Fantasy had. In FF, if you were level 50 and wanted to go after Emerald Weapon, Ruby Weapon, Osma, Omega, Ultima, or any of the epic hidden bosses, there was no possible way you could defeat them even with the best strategy in the world. In Skyrim, there is no epic experience or reward for adventuring. Yes, you can find high level loot randomly throughout the world(it won't necessarily be there on a different playthrough), but there is no great discovery you make or epic quest you are set on in terms of how powerful you are. I can start most quest lines fresh out of the box on Skyrim and do them at any point in the game as I see fit. I don't get the effect of walking into an area that I have no business being in at my level, and there's no reward for going to any specific or hidden place that isn't directly quest related or difficulty gauged.