A Utility or a Cheat, you decide
A Home Base with several game cheats
by WillieSea
version 2.0 - 07/19/2010
Download:
http://www.fallout3nexus.com/downloads/file.php?id=13632
Requirements
- Fallout 3
Known Issues and Caution
1. Not compatible with game version 1.5. Patch to v1.6 or above.
Starting the Mod
Head South East from the entrance of Vault 101 towards a broken bridge. The sewer entrance is just below you.
The Special benefits of this mod for you!
MOST CONTAINERS IN THIS MOD ARE MARKED TO BE IGNORED BY NPC's.
*Exterior*
Ham Radio Summoner
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- Summon specific Creatures 1 & 2, Ghouls, Raiders, Mutants and Robots
- Summon groups of enemies. Four of the selected group will appear.
- All summoned creatures will be west towards the barn.
- There are two 'disintigration' buttons that can be used to clear the dead bodies.
*Interior*
Static Bobbles of S.P.E.C.I.A.L. and Skills
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- SPECIAL attributes up to 10 pts, down to 3 pts, one per click.
- Skills up to 200 pts, down to 10 pts, 5 points per click until its over 194 or less than 15, then 1 point per click.
- Click the Bobblehead switch to DECREASE the points instead. Click again to change back to ADDing points.
Equipment Sorters
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- Switches sort different types of equipment into various containers
- Ammo option switch allows you to choose which ammo types to keep some of in your inventory
- Some items are not sorted. There are 'Unique' lockers where you can manually store that stuff
Water Foutain
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- Take a drink of fresh water
- Get a purified water added to your inventory
Bed
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- Sleep the days and nights away in comfort (better than the hard ground)
Perk Terminal
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- Select the perks you want!
- Warning Use at your Own risk!
Safe that will Summon Bottle Caps
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- +5000 Bottle Caps every time you use it
- This safe will retain its previous contents
Ammo presses that will create Ammo
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- Select your ammo type and find it in the safe
- All crate's will retain their previous contents
Box that will Summon Bobby Pins
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- +25 Bobby Pins every time you use it
- This box will retain its previous contents
Workbench
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- Build all your special Schematic items.
Toolbox of Schematic Parts
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- Select your Schematic and the four parts necessary will be in the toolbox
- Will retain its previous contents
Incinirator
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- Put items in the receptacle and press the button. All gone!
Good/Bad Karma Sets
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- Use this labratory set and increase or descrease your Karma by 50 points for each useage
- Two sets available. One for positive, the other for negative.
Light Switch
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- Switch to turn all the lights on/off in the area
Teleporter
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NOTE: No locations were changed, I used existing teleport markers at each location.
- Equip to activate it.
-- Go Home to levelers chamber
-- Mark your current location, up to 8 slots
-- Recall yourself to a Marked location
-- North West map locations
-- North East map locations
-- South West map locations
-- South East map locations
-- Recall after using 'Go Home', this sends you back to where you were when you selected the 'Home' option above.
-- Downtown City locations
First Aid Kit
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- Heal all of your wounds instantly
Rad Away Kit
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- Remove all radiation damage instantly
Special Armors
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- Armors all have the same special abilities attached
- Helmets have built in Night Vision ability
Night vision Helmets
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- Wear any of the helmets to help you see in the dark
- Four Power levels to choose from: Darker -.25 to Brighter +2.5, +5.0, +7.5
Special Weapons
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- Three types of weapons, each causes incendary damage in addition to the normal weapon damage.
Experience Mainframe
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- Gain a leveled amount of XP everytime you use it
A Portable Turret
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- Once a day, for 1000 caps, you can manufacture a portable turret that you can take with you
A Working Clock
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- So you always know what time it is
Merchant
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- Repair items to 100%
- Trade with LOTS of Bottle Caps
- Get a Haircut
- Get Plastic Surgery
- When activated, if merchant is short on caps, will get more.
Switch for Clearing Merchant goods
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- Click switch to remove all items from the merchant chest
- Speeds up transactions
Living room
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- Living area with a working fireplace that you can turn on and off
- Sniper weapon that uses special ammo. Explodes when it hits anything
- Night Vision glasses
Shooting Range
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- Shoot the targets for experience. After each hit, the targets will automatically reset
- At long range, you can get 2-3 exp for each hit
- At medium range, you can get 1-2 exp for his hit
- Remember, there are perks that effect how much exp you gain
- If you use explosives, they will not register as a hit and will not reset themselves
Solar Blaster
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- Find the dead alien and find its weapon
- The weapon recharges slowly when outside in the daylight and equipped
- It will recharge very slowly if its not equipped
- Once a day you can fully recharge the weapon by plugging it into the aliens suit
- There are 7 levels of this weapon so you can upgrade it as you level up on the workbench near the clock
- Percentage change of upgrading the weapon is your (((Repair * 2) + (Energy / 2)) / 2)
- If you have advanced enough in levels, you can attempt to upgrade it once a day
Gas Trap
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- Fills lower room with gas which you can explode which kills the radroaches
- A grenade appears on the valve.
CREDITS
WillieSea - Entire mod
And most importantly to:
Bethesda for the game and construction set.
Play Testers
* WillieSea
Legal and Permissions
- You can re-use any of the scripts or ideas from this mod, as long as you give credit where it is due.
- You may convert it to another language, but you must keep the original English readme file intact and point to the download site on Fallout 3 Nexus.
Version History
Version 2.0 - 07/19/2010
- Moved entrance of sewers to the SE of vault 101
- Added Night Vision Glasses
- Fixed merchant 'caps' so when you sell stuff, you actually get the caps.
Version 1.0 - 07/17/2010 Initial Release
Beta 0.1 - 07/04/2010