Leveling System and Armor/Weapons

Post » Sun Jul 18, 2010 1:12 am

this really pissed me off alot in oblivion:
this appears on bandits and maurderers at level 10
these are wielded by bandits and maurderers at level 20

ridiculous! :swear:

morrowinds made more sense, the higher quality the weapon/armor the more difficult and rare it is to find it. you are supposed to find the high quality items at certain locations, not see every bandit and maurderer wear them. i hope skyrim is similar to morrowinds "rare item locations" :sweat:
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Jodie Bardgett
 
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Post » Sun Jul 18, 2010 9:42 am

Agreed 100%. At higher levels, every fracking enemy would be wearing/using glass and daedric equipment, enchanted to boot... please not again.
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carrie roche
 
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Post » Sun Jul 18, 2010 4:05 am

Agreed 100%. At higher levels, every fracking enemy would be wearing/using glass and daedric equipment, enchanted to boot... please not again.

thanks for agreeing, appreciate it
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Chris Guerin
 
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Post » Sun Jul 18, 2010 12:30 am

Standard tradtional leveling system akin to traditional RPGs..
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stevie critchley
 
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Post » Sun Jul 18, 2010 6:52 am

Standard tradtional leveling system akin to traditional RPGs..

oblivions leveling system needs to stop, it makes no sense
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Everardo Montano
 
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Post » Sun Jul 18, 2010 5:51 am

I'm pretty sure that the leveling and scaling will be handled closer to what we saw in Fallout 3 than to what we saw in Oblivion. In Fallout 3 even if you were level 20 the raiders were still using the same armor they had when you were level 1. Although they did have better weapons.
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Dezzeh
 
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Post » Sun Jul 18, 2010 5:20 am

Level the bandits to make it interesting and challenging, but not so much their gear. Glass and daedric, and to a certain point elvish and orchish/dwarden, should be very hard to find. Being utterly ugly (not so much the elvish) they should have considerable negative impacts on disposition as well. But only to a point. When they become too high level, have some optional quest to rid them for good. That's how you deal with power players in dice based games. "The trip was uneventful" instead of "Do a perception roll", because there is no point in fighting them other than being annoying.
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Michelle Serenity Boss
 
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Post » Sun Jul 18, 2010 4:45 am

I'm pretty sure that the leveling and scaling will be handled closer to what we saw in Fallout 3 than to what we saw in Oblivion. In Fallout 3 even if you were level 20 the raiders were still using the same armor they had when you were level 1. Although they did have better weapons.

i hope the leveling system will not be like that again
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Darlene Delk
 
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Post » Sun Jul 18, 2010 12:01 pm

anyone else agree? <_<
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Kortknee Bell
 
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Post » Sun Jul 18, 2010 9:51 am

I'd tweak the system but I wouldn't completely overhaul it. I'd still have restrictions on what Level Armor and weapons become available but every bandit and Maruader shouldn't have incredible armor nor should they go above level 20. The bosses are a different story they should always be leveled scaled to you meaning they are always +3 in level or higher.
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IM NOT EASY
 
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Post » Sun Jul 18, 2010 6:04 am

I'd tweak the system but I wouldn't completely overhaul it. I'd still have restrictions on what Level Armor and weapons become available but every bandit and Maruader shouldn't have incredible armor nor should they go above level 20. The bosses are a different story they should always be leveled scaled to you meaning they are always +3 in level or higher.

i rather prefer morrowinds "rare item locations," i guess that could maybe work too
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Sanctum
 
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Post » Sun Jul 18, 2010 12:10 am

i rather prefer morrowinds "rare item locations," i guess that could maybe work too


I wouldn't mind rare items as long as they aren't easy to get them.
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Farrah Barry
 
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Post » Sat Jul 17, 2010 11:59 pm

I wouldn't mind rare items as long as they aren't easy to get them.

yeah, daedric, glass, ebony, and elven should never, ever be common armor and weapons again, the lore considers them "almost impossible to find," thats why oblivions leveling system does not make sense at all
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Rudi Carter
 
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Post » Sun Jul 18, 2010 4:57 am

Yeah, rare. Like Daedric armor in MW; not like Daedric or Glass shields and weapons in the same game, which you could "milk" in quantity from plenty of randomly spawning Dremora or Golden Saints. I recall my one character selling at least 4 of the same Daedric weapon, once the pile on the floor got too deep. DEFINITELY not like Daedric or Glass items in OB, where 4 of such an item might appear in a single encounter against "routine" opponents. That went somewhere past the "that's just silly" stage.

Also, the difference in quality between them was a bit too extreme. If the gap were a bit less, it would still benefit you to upgrade, but wouldn't seriously hobble any character who decided to use some particular mid-level weapon throughout the game, either due to its looks or the way it fit his or her background. I liked how my MW characters could complete the MQ with a standard silver weapon and chitin, bonemold, or Imperial chain armor, or with an enchanted steel weapon, rather than being forced to use something else just to survive against the levelling game. In Skyrim, if I want to play a Nord barbarian (not sure why I'd suddenly change my mind and want to play a Nord), it shouldn't be a death sentence, in effect, to use some ragged fur armor throughout the game, although I can understand that it would (and should) increase the difficulty by quite a bit.
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SEXY QUEEN
 
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Post » Sun Jul 18, 2010 6:15 am

I'd tweak the system but I wouldn't completely overhaul it. I'd still have restrictions on what Level Armor and weapons become available but every bandit and Maruader shouldn't have incredible armor nor should they go above level 20. The bosses are a different story they should always be leveled scaled to you meaning they are always +3 in level or higher.


I think it should be set enemies for 90% of areas, with scaled enemies in the other 10%. For example, some dungeons are set lvls, and some have scaled. That way you can go own most dungeons, but some dungeons or hideouts get stronger.
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Cat Haines
 
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Post » Sun Jul 18, 2010 3:21 am

Yeah, rare. Like Daedric armor in MW; not like Daedric or Glass shields and weapons in the same game, which you could "milk" in quantity from plenty of randomly spawning Dremora or Golden Saints. I recall my one character selling at least 4 of the same Daedric weapon, once the pile on the floor got too deep. DEFINITELY not like Daedric or Glass items in OB, where 4 of such an item might appear in a single encounter against "routine" opponents. That went somewhere past the "that's just silly" stage.

Also, the difference in quality between them was a bit too extreme. If the gap were a bit less, it would still benefit you to upgrade, but wouldn't seriously hobble any character who decided to use some particular mid-level weapon throughout the game, either due to its looks or the way it fit his or her background. I liked how my MW characters could complete the MQ with a standard silver weapon and chitin, bonemold, or Imperial chain armor, or with an enchanted steel weapon, rather than being forced to use something else just to survive against the levelling game. In Skyrim, if I want to play a Nord barbarian (not sure why I'd suddenly change my mind and want to play a Nord), it shouldn't be a death sentence, in effect, to use some ragged fur armor throughout the game, although I can understand that it would (and should) increase the difficulty by quite a bit.

agreed, but i have a bad feeling that oblivions ridiculous leveling system with armor and weapons is going to happen again
:sadvaultboy:
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Brandi Norton
 
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Post » Sun Jul 18, 2010 4:04 am

I agree too and this would really make it harder to earn hundred thousand of Gold at later levels from 20x Deadric uber pieces of equipment, BUT. Morrowind style is a bit too rare. Maybe a boss in an old fort could have 1 or 2 pieces of the best armor, but surely not the entire crew. Same for weapons ofcourse.
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Sxc-Mary
 
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Post » Sun Jul 18, 2010 7:54 am

agreed, but i have a bad feeling that oblivions ridiculous leveling system with armor and weapons is going to happen again
:sadvaultboy:


I would be quite shocked if this were the case. They got plenty of criticism for the BS leveling mechanic of Oblivion and if they've been paying any attention at all to these forums for the past....6 years....they are well aware that a significant percentage (is anyone in favor of the exact same leveling mechanic in Skyrim?) of players found Oblivion Scaling to be quite disappointing.

Plenty of us have explained in simple, calm, terms exactly why we dislike everything magically leveling with us. I expect to see something akin to the 90% set 10% leveled, and on top of that I expect the areas that are leveled to be leveled more on the basis of NPC/creature stats and skills rather than on the basis of Raider w/ Demon Skin Armor.

One other thing I hope they address...I really hope they don't bring back the 4-5 different versions of named weapons. Yeah, knowing that Chrysamere always spawns on top of a chest of drawers in a guard tower in Caldera unbalanced things a bit...but having to decide if you wanted to proceed through quests now and suffer weaker versions of what ought to be legendary weapons...or if you wanted to wait and grind levels so you could get the uber super sick version of the exact same weapon....that had a much greater very negative impact on the game.

Ultimately though, even if Bethesda decide to simply port the broken systems of Oblivion rather than learn from their experiences with Fallout 3 and Fallout New Vegas (meaningful companions please!)...even then I'd still probably buy Skyrim and have a great time with it despite the stupid mistakes.

Especially if I can afford a PC capable of playing Skyrim well...I'd like to too, so I could finally reap the benefits of all those talented modders out there....

I wonder if Obscuro is helping with Skyrim...could someone ask a developer?



P.S.

Yes this post was rather wandering, blame the Pepsi I just drank.
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Charlie Ramsden
 
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Post » Sun Jul 18, 2010 5:56 am

edit: :brokencomputer:
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Dorian Cozens
 
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Post » Sun Jul 18, 2010 2:22 pm

edit: :brokencomputer:
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Cat Haines
 
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Post » Sun Jul 18, 2010 7:40 am

I would be quite shocked if this were the case. They got plenty of criticism for the BS leveling mechanic of Oblivion and if they've been paying any attention at all to these forums for the past....6 years....they are well aware that a significant percentage (is anyone in favor of the exact same leveling mechanic in Skyrim?) of players found Oblivion Scaling to be quite disappointing.

Plenty of us have explained in simple, calm, terms exactly why we dislike everything magically leveling with us. I expect to see something akin to the 90% set 10% leveled, and on top of that I expect the areas that are leveled to be leveled more on the basis of NPC/creature stats and skills rather than on the basis of Raider w/ Demon Skin Armor.

One other thing I hope they address...I really hope they don't bring back the 4-5 different versions of named weapons. Yeah, knowing that Chrysamere always spawns on top of a chest of drawers in a guard tower in Caldera unbalanced things a bit...but having to decide if you wanted to proceed through quests now and suffer weaker versions of what ought to be legendary weapons...or if you wanted to wait and grind levels so you could get the uber super sick version of the exact same weapon....that had a much greater very negative impact on the game.

Ultimately though, even if Bethesda decide to simply port the broken systems of Oblivion rather than learn from their experiences with Fallout 3 and Fallout New Vegas (meaningful companions please!)...even then I'd still probably buy Skyrim and have a great time with it despite the stupid mistakes.

Especially if I can afford a PC capable of playing Skyrim well...I'd like to too, so I could finally reap the benefits of all those talented modders out there....

I wonder if Obscuro is helping with Skyrim...could someone ask a developer?



P.S.

Yes this post was rather wandering, blame the Pepsi I just drank.

cool, but was their ever a mod for oblivion that stopped bandits and maurderers from getting new armor and weapons at certain levels? like the maurderers had steel and the bandits had leather, no matter what level you were?
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Gill Mackin
 
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Post » Sun Jul 18, 2010 1:58 am

Perhaps fixed NP levels will solve a few problems. Meaning in this sense that enemies and NPCs do not level as the player, but changes in the world would be met by adaptations of the affected parties. So, for example, a cave with powerful golems in it would be too tough for a player at too low of a level, but certain dungeons would be too easy. That's ok. It does mean that areas seen can still be inaccessible for a low level PC or that a 5 tumbler lock in a dungeon full of rats would be an enticing later return. Much like real life our world is full of things we are no match for and things we beat easily. Those NPCs too easy for us become difficult if we increase their numbers or add other baddies that only come out when high level PC's are poking about. Leveling is easier to deal with if it doesn't become an efficiency battle like in Oblivion.

My thought is to improve the player's feeling of "becoming" in the sense of expanding their available options with their dangers in a natural sense. Folks that are using silver longswords do not discover glass weapons just because the hero does.
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M!KkI
 
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Post » Sun Jul 18, 2010 5:05 am

Perhaps fixed NP levels will solve a few problems. Meaning in this sense that enemies and NPCs do not level as the player, but changes in the world would be met by adaptations of the affected parties. So, for example, a cave with powerful golems in it would be too tough for a player at too low of a level, but certain dungeons would be too easy. That's ok. It does mean that areas seen can still be inaccessible for a low level PC or that a 5 tumbler lock in a dungeon full of rats would be an enticing later return. Much like real life our world is full of things we are no match for and things we beat easily. Those NPCs too easy for us become difficult if we increase their numbers or add other baddies that only come out when high level PC's are poking about. Leveling is easier to deal with if it doesn't become an efficiency battle like in Oblivion.

My thought is to improve the player's feeling of "becoming" in the sense of expanding their available options with their dangers in a natural sense. Folks that are using silver longswords do not discover glass weapons just because the hero does.

sure, that could maybe work too, this is how i wish for it to be, skyrims version of "maurderers" should only wear and wield skyrims version of steel armor/weapons. skyrims version of "maurderer warlords" should only wear and wield skyrims version of ebony armor/weapons. skyrims version of "bandits" should only wear and wield skyrims version of leather armor/ steel weapons. skyrims version of "bandit ringleaders" should only wear and wield skyrims version of mithril armor/ silver weapons, all of this no matter what the pc's level is. skyrims version of daedric and glass weapons/armor, should only be rare rewards or found in certain locations such as rare daedric shrine dungeons
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Kayleigh Williams
 
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Post » Sat Jul 17, 2010 11:52 pm

here's a slight note for PC players: the leveled lists actually "fall through" only as far as PC Level -8. The "-8" is a "global setting", meaning it can be modified by a mod.
(There's already an "Anti-Extinction" mod that changes the Creature setting. I used this to make an untested mod for the Item version.)

In short, it's another data point to examine. Maybe the biggest problem is that the list is given a floor, rather than "anything else"?
Mind you, I'm playing Modern Warfare 2 right now, so I haven't tested to see how it plays.
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Austin Suggs
 
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Post » Sun Jul 18, 2010 10:47 am

I remember reading something in the FONV forums before release about that one guy who did a massive overhaul for oblivion and its level scaling and that he helped out on the Obsidian team with FONV. Maybe a chance to see him help out their maybe?
I'm not sure on his role or influence in the game though, I forget.

Oscuros Oblivion Overhaul I think its called?
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Tyler F
 
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