leveling system in skyrim?

Post » Wed Jun 30, 2010 9:48 am

Levelling Up
? There is no class system per SE in Skyrim and how a player plays depends on what skills the character gains. Use a one-handed weapon, watch that skill increase, etc. You get experience for everything.
? Skill increases contribute to your overall level growth. Each level gives you a boost in health and a chance to boost health, magika or stamina.
? There are 18 separate skills in Skyrim, including such things like Illusion, Destruction, Restoration, Enchanting, etc.
? It seems like there are 50 main levels, with Howard mentioning leveling up to 50 is roughly the same time as it would be to level an Oblivion or Fallout character to 25.
? You can level up past 50, but it’s a dramatically slower increase than before once you get past that threshold.
? Todd Howard confirms that Skyrim will use the perk system that they used in Fallout 3, noting that there was an automated perk system in place in Oblivion, but in Skyrim, the user has control over it. There are dozens of perks to choose from, that may increase dagger damage during stealth attacks and may mean your mace attack may ignore your foe’s Armour skills.
? On the official forums, Bethesda responded to questions about the game’s scaling system that many didn’t like in the original. “All our games have had some amount of randomness/leveling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's,” said Bethesda’s Senior Community Manager on the forums.

BTW this is not my information i found this on a website (NOT MY MATERIAL) so dont bash me Thanks :) AND I DO NOT CARE IF THIS IS OLD i want some opinions i have not heard yet THANKS
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Soph
 
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Post » Thu Jul 01, 2010 1:19 am

Old news is old OR redundant thread is redundant. Whichever one you like better.
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Steven Hardman
 
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Post » Wed Jun 30, 2010 11:34 pm

you are right the level cap is unlimited but will slow down after lvl 50 and if u do max all of your skills you can probably lose points on ur skills when you go to jail like in oblivion
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Matthew Aaron Evans
 
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Post » Wed Jun 30, 2010 6:30 pm

Old news is old OR redundant thread is redundant. Whichever one you like better.

I have one thing to say, if you dont like the thread or have any opinions on the topic PLEASE do not post on them because you are a waste of space THANKS and have a wonderful computer life
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Tamara Dost
 
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Post » Wed Jun 30, 2010 3:56 pm

I have one thing to say, if you dont like the thread or have any opinions on the topic PLEASE do not post on them because you are a waste of space THANKS and have a wonderful computer life


I also have one thing to say. You can find this info on multiple threads, so you starting a new thread about it is a waste of space.

Oh, and you replying saying his post was a waste of space is a waste of space in itself. So you fail twice. I am well aware that this post is a waste of space also, so please, there's no need to tell me. THANKS and have a wonderful computer life.
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Cathrin Hummel
 
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Post » Wed Jun 30, 2010 1:10 pm

I also have one thing to say. You can find this info on multiple threads, so you starting a new thread about it is a waste of space.

Oh, and you replying saying his post was a waste of space is a waste of space in itself. So you fail twice. I am well aware that this post is a waste of space also, so please, there's no need to tell me. THANKS and have a wonderful computer life.

OK guy i made this thread to GET opinions from other people and i am not aware about other threads. againnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn, IF YOU DO NOT LIKE THE F***ING thread please do not post on it THANKS you waste of space and have a great computer life once again.
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Mistress trades Melissa
 
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Post » Wed Jun 30, 2010 3:57 pm

All this arguing is disturbing my computer life.
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Tai Scott
 
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Post » Wed Jun 30, 2010 9:41 pm

my computer life is hurting now
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Phillip Hamilton
 
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Post » Wed Jun 30, 2010 7:30 pm

I also have one thing to say. You can find this info on multiple threads, so you starting a new thread about it is a waste of space.

Oh, and you replying saying his post was a waste of space is a waste of space in itself. So you fail twice. I am well aware that this post is a waste of space also, so please, there's no need to tell me. THANKS and have a wonderful computer life.

if it was a waste of space why the hell are u posting on it. it show that u are a waste of space thanks and have a wonderful
computer life
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Phoenix Draven
 
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Post » Wed Jun 30, 2010 11:23 pm

WHy do i find a certain degree of hilarity in the above argument?
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Averielle Garcia
 
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Post » Wed Jun 30, 2010 10:31 pm

OK guy i made this thread to GET opinions from other people and i am not aware about other threads. againnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn, IF YOU DO NOT LIKE THE F***ING thread please do not post on it THANKS you waste of space and have a great computer life once again.



Woah.... I think someone needs to relax. And you really hurt my feelings by calling me a waste of space :sadvaultboy:
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Lucy
 
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Post » Wed Jun 30, 2010 2:07 pm

Woah.... I think someone needs to relax. And you really hurt my feelings by calling me a waste of space :sadvaultboy:

THEN i hope my point is taken , THANKS
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Everardo Montano
 
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Post » Wed Jun 30, 2010 8:47 pm

My gosh, seems like a made a few friends in this thread :biggrin:
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Richard Thompson
 
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Post » Wed Jun 30, 2010 10:56 pm

THEN i hope my point is taken , THANKS


....that, my good man, was sarcasm.
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maddison
 
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Post » Thu Jul 01, 2010 2:28 am

Can we mod this into a sci-fi game, in which case, the argument could be a waste of space in space?

Either that or we could discuss whether there will be multiple body types in the sci-fi version of SR, in which case we could waste space about our waist in space....

.....anyway, I'm out of here, to go have a great computer life.
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Bethany Short
 
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Post » Wed Jun 30, 2010 12:12 pm

Can we mod this into a sci-fi game, in which case, the argument could be a waste of space in space?

Either that or we could discuss whether there will be multiple body types in the sci-fi version of SR, in which case we could waste space about our waist in space....

.....anyway, I'm out of here, to go have a great computer life.


Hahahaha yes!!! Mass effect 3 take note!! If there is no Easter egg about wasted space I will be upset :rofl:
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rebecca moody
 
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Post » Wed Jun 30, 2010 7:13 pm

what i want to know also is gaining attributes still going to be the same like raising a skill 10 lvls will grant 5 stat at lvl up?

if so then getting max stats would become even harder.

i keep hearing about perks and how skills raise lvls but not how the attributes are raised or if there even are going to be attributes
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Shannon Marie Jones
 
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Post » Thu Jul 01, 2010 3:59 am

Very redundant thread,use the search function to revive an old one.
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James Baldwin
 
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Post » Thu Jul 01, 2010 3:48 am

what i want to know also is gaining attributes still going to be the same like raising a skill 10 lvls will grant 5 stat at lvl up?

if so then getting max stats would become even harder.

i keep hearing about perks and how skills raise lvls but not how the attributes are raised or if there even are going to be attributes


hopefully we won't have to deal with that garbage anymore. especially if they don't implement a way to keep track of it. i'm tired of putting down my control to write down numbers and do math :/ then summon 8 more lvls worth of skeletons and 5 more lvls of 1second water breathing. best thing I ever did in oblivion was grab an always +5 mod.
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Laura-Jayne Lee
 
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Post » Wed Jun 30, 2010 4:01 pm

what i want to know also is gaining attributes still going to be the same like raising a skill 10 lvls will grant 5 stat at lvl up?

if so then getting max stats would become even harder.

i keep hearing about perks and how skills raise lvls but not how the attributes are raised or if there even are going to be attributes

No world on attributes yet, some rumour that they are removed but find this pretty hard to believe as in number of serious rpg without attributes?
Only thing we know that the increase attributes with +1-5 on level up is gone.
I guess they will raise automatic with skills raise one hand weapons two point raises strength 1 or similar as in some Oblivion mods.
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Ricky Meehan
 
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Post » Wed Jun 30, 2010 2:53 pm

No world on attributes yet, some rumour that they are removed but find this pretty hard to believe as in number of serious rpg without attributes?
Only thing we know that the increase attributes with +1-5 on level up is gone.
I guess they will raise automatic with skills raise one hand weapons two point raises strength 1 or similar as in some Oblivion mods.


todd howard said that on lvl up, you get health (didn't say whether it was derived from endurance) and get to pick between magicka or fatigue to raise. this strongly implies that they aren't derived from attributes, making atts even more worthless in the skyrim picture. figured i'd bring that up, kinda goes along with what you're saying.
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Blessed DIVA
 
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Post » Wed Jun 30, 2010 9:56 pm

Personally I'm quite relieved that they're going with a new system for Skyrim. Having no attributes makes knowing our character's proficiency much easier since there's no calculation between the skill level and its governing attribute. Also, no more micromanaging to get perfect levels, praise the Nine! Now we really can level up by using the skills we want. Being able to choose whether we want to increase health, fatigue, or magic is also a great design choice. Now I won't have to scramble to level up my endurance attribute before anything else just so I can have the max possible health, and magic is no longer limited by my intelligence attribute. I think it's a clear improvement and will allow us to really build and play our characters exactly as we want.
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Gill Mackin
 
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Post » Thu Jul 01, 2010 2:13 am

todd howard said that on lvl up, you get health (didn't say whether it was derived from endurance) and get to pick between magicka or fatigue to raise. this strongly implies that they aren't derived from attributes, making atts even more worthless in the skyrim picture. figured i'd bring that up, kinda goes along with what you're saying.

If attributes is inn they will be far less important than in Daggerfall to Oblivion.
For health this is a good thing, you always end up with loads of health in Daggerfall to Fallout 3 because health gain each level is controlled by endurance and endurance soon become pretty high. I did not realize this before playing Fallout 3 without putting much in endurance.

In Skyrim you can choose, I wonder how stamina will work, have a feeling it will be important for stealth players to balance; fatigue in Oblivion was most important for melee.

I also think that a game without attributes would feel strange; the only real difference between races would be magic resistance and magic pool. Skill bonuses are pretty irrelevant as you raise low skills very fast.
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jessica breen
 
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Post » Thu Jul 01, 2010 1:07 am

i would hate to see Attributes go. a nerdy bosmer mage would be able to carry as much as a 2handed axe wielding berserker orc and run as fast as a kahjit and can have as much stamina as both. without attributes, you could conceivably be a pure melee guy with more mana than a pure mage and a pure mage with more mana than the pure fighter.

with attributes, if your character swings an axe the whole day and carries around a heavy suit of armor, he'd be stronger and meatier than others, as well he should be. if your character spends his day mumbling arcane words, he should have more mana and if the only lifting he does is lifting a potion to his lips, he should be nowhere as hardy.

just choosing health, mana or stamina means your character has stats that you want him to have or that you think will make him more effective. you dont end up with a character with stats resulting from how you played, which is how TES traditionally works.

what failures the attributes system had imho were solved by nGDC and similar leveling mods that Beth really should take a good look at.
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Sylvia Luciani
 
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Post » Thu Jul 01, 2010 12:22 am

If it's unlimited, I hope we still have to sleep, to advance levels...
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Alyce Argabright
 
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