leveling weapons

Post » Tue May 17, 2011 10:24 am

In Oblivion you might come across with a leveled item, so if it was very powerful you wanted to save it until your at the max level for it and that was annoying.
So why dont they level up wirh us? Not a bad idea i guess....

Ps. They say the level scaling is more like fallout 3, i know very little of it and dont know if this is already in.
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yermom
 
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Post » Tue May 17, 2011 1:31 pm

Weapons leveled in Fable 3, it didn't work there so I'm going to have to say no sir, I don't like it.
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Camden Unglesbee
 
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Post » Tue May 17, 2011 4:21 am

Then there's no fun in hunting for better weapons.
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Francesca
 
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Post » Tue May 17, 2011 11:33 am

In Oblivion you might come across with a leveled item, so if it was very powerful you wanted to save it until your at the max level for it and that was annoying.
So why dont they level up wirh us? Not a bad idea i guess....


Or they could just have set statistics, and the uber ones be in a place guarded by uber monsters. Even better idea than any sort of Oblivion-esque level scaling I guess...
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Sweets Sweets
 
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Post » Tue May 17, 2011 5:27 am

Weapons leveled in Fable 3, it didn't work there so I'm going to have to say no sir, I don't like it.


what didn't work in Fable 3 was more the aesthetic aspect of it. because the stats did work right
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anna ley
 
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Post » Tue May 17, 2011 2:41 pm

Weapons leveled in Fable 3, it didn't work there so I'm going to have to say no sir, I don't like it.

well lets remembe rthis....the elder scrolls is nothing like fable...is it. fable stands much weaker as an rpg. Besides i was p'd off when i dawnfang only did 7 damage and i was level 47. just cuz i hopped straight to shivering isles and didnt know about this crappy leveling system...as in it only locks onto the level u r currently at. like how do u know its going to show up. u have no idea that u were about to get the best sword in the game. and all of a sudden u get it... like wut teh crap. i just ruined it.
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Louise
 
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Post » Tue May 17, 2011 9:33 am

I'd much prefer set stats on all weapons, and to ensure that a novice doesn't get their hands on say Umbra, it will be 'leveled' so only a experienced/high level character would have a fair shot at winning against the monsters who guard it. A character with 100 health can't possibly hope to be victorious over a monster with 1,000 health who is also decked out in special stat boosting equipment or powers. This will keep players from 'moving beyond their means' pleasing the leveling crowed, while also pleasing the set stat crowed by keeping the monster at a specifically high level, alongside the loot.

The one thing i hated about Morrowind is that you became undefeatable between level 20 and 30 and god-like at 30+ ( you can fight naked, with a mere dagger and easily win against Dagoth Ur at level 50). This destroyed the sense of challenge in Morrowind.

Oblivion took this far too far, and leveled everything from items to monsters so that no mater what- the player always faced the same degree of challenge, destroying any sense of progress.

What is needed is set pieces like Morrowind, but much rarer gold then Oblivion to prevent leveling up too quickly.
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Stacyia
 
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Post » Tue May 17, 2011 2:03 am

No thanks to leveled weapons. I would much rather see weapons with set stats that are guarded by high-level enemies in hard to find locations.
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Alkira rose Nankivell
 
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Post » Tue May 17, 2011 12:28 pm

This was almost the most annoying thing about Oblivion. Weapons should have set stats, not 5 different versions.
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Cody Banks
 
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Post » Tue May 17, 2011 2:49 am

Well, if leveling is indeed like Fallout 3 this shouldn't be much of an issue.
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Laura Mclean
 
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Post » Tue May 17, 2011 10:04 am

Im guessing that this is partly what enchant is for. if you have lvl 100 enchant, you will get the enchantments full potential. sort of like damage with sword increases with the blade-skill
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Jaylene Brower
 
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Post » Tue May 17, 2011 12:51 pm

I don't want leveled weapons and armor.
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BEl J
 
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