I really hope this is part of the level up process completely revamped.
There needs to be some kind of reason why I would not tape down the cast button on my keyboard and cast "Bound Dagger" repeatedly to level up conjuration, especially when it results in getting perks.
I hope the devs have found a creative way to fix this, the same way they have eliminated hopping around to increase Acrobatics and running to increase speed. Maybe only way to level up is from casting spells during combat or something.
One possibility (for conjuration):
- Summoned creatures stay until they die. Bound equipment stays until it breaks, but it breaks significantly easier than regular equipment.
- Once you've summoned a creature (or once you've reached the summon limit if they let us do multiple summons), you can't summon another until the current one is dead.
- Once you've bound a piece of equipment, you can't summon another one that fills the same armor/weapon slot until the current one breaks.
- Summons turn hostile if you attack them (can't remember if they did this in Oblivion or not)
- The more powerful the summon or bound equipment spell, the more it counts toward leveling up the skill.
Seems like it would help with the grinding problem without putting in an arbitrary "only improves skill if in combat" limitation. Of course you could still grind by summoning a creature, binding a weapon, killing the creature, and repeating. But this is imo a better form of grinding than mindlessly casting a summon spell over and over. Another way that I guess it could work is by having conjuration increase only when summoned creatures/equipment do damage (or take damage for armor), but that doesn't seem like it would actually improve your conjuring ability.
Other skills would probably require different solutions, but unless I'm missing something this should work for conjuration.