I think there are many many issues with levelling which'll hopefully be ultimately resolved in this.
The key thing is - make people accept that there will be areas to which they should not go until they are of a higher level, because there will be big horrible things there that will kill them in seconds. The scaled levelling takes all the challenge out of adventuring and treasure hunting.
ah that was one thing I missed from morrowind actually
when I was new, sneaking into a dungeon I had no buisness being in, sneaking past some really mean baddies, taking some loot, breaking my cover and running my ass off hoping they didn't catch me
uh basically no I don't like levelled well anything