Levelling system? Similar Games

Post » Fri Apr 11, 2014 1:13 am

I don't know whether people like this Levelling system or not but I think it is a very good system.

As I was only level 2 when I killed Umaril with ease and I said 'Come on! give me some Competition.' and Now I'm level 8 and I can see that even some weaker enemies are giving me metal. So it is infact a very good system unless you keep the other factors outside.

Any other similar RPG game you wanna suggest?

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Pumpkin
 
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Post » Thu Apr 10, 2014 10:57 pm

My opinion (keep in mind this is opinion) is that the leveling system of Oblivion is the worst I've ever seen in an RPG. Too many reasons to list why, but at the very top, I disliked the way enemies start to show up en masse just because we've achieved a new level. It's a very clunky system. You might not be noticing it yet because you're only at Level 8, but just wait until you get into the teens. All a sudden, very obvious enemies start showing up out of nowhere. :ermm: All at once. And all the sudden, they're everywhere. Stronger enemies begin to appear as if some curtain was drawn offstage to cue them. Where were they last week?

There's also the fact that if all 7 Major skills are being used consistently, leveling shoots skyward like a rocket. For gamers like me this blows immersion. I'm in the habit over these last few years of manipulating my games so that Majors won't level my characters upward so fast, so 'too fast' leveling is no longer a problem for me, but back when I was new to the game it certainly was. The gameworld did not feel authentic.

In the tabletop RPGs, there was a system of rarity to make sure things like this don't happen. Minotaurs are 'rare' or I think 'very rare' for instance, and as you roll your dice, they might show up once in a while, but they're not going to show up dozens of times every time your character takes a walk. :facepalm:

I don't want to spoil the surprise for you Abhi, and there's a chance you may enjoy the way the game's leveling works; not everybody is against it like I am. :shrug: I'm putting the rest of my post in spoiler tags, just 'cause.

Spoiler

In my opinion, Skyrim handles leveling much better so far as the issues above are concerned. There's no system of Majors & Minors, and leveling can also climb very fast in this game, but I never feel as if the world around me loses its authenticity. Weaker enemies are not 'replaced' by stronger ones. The entire faction of bandits won't suddenly switch their gear from fur & leather to glass in one frickin' day.

And if I did for some reason feel that Skyrim levels upwards too fast, all that's needed is to get a follower. Let the followr handle some (or most) of the workload. This will slow things down.

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Mistress trades Melissa
 
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Post » Fri Apr 11, 2014 5:50 am

I hate to nitpick an opinion, but here I have to.

Your problem here isn't the leveling system, it's the way the gameworld scales. That's a problem with the design of the gameworld, not the leveling system. For instance, if they had set it up so that every few in-game weeks the enemies changed, in the same fashion as they currently do in Oblivion, you'd still have the same problem of them suddenly turning up, even though leveling is removed from the equation.

That said, Abhi's made the same mistake.

I don't have any problems with the leveling system itself, my problems are also with the design of the gameworld. Namely that it's pretty much built to stop at 20-25 in the basic Oblivion game, going up as far as 30 with the Shivering Isles. The fact that the character can reach higher levels than that was apparently overlooked by the developers, which frankly can't be defended on any grounds. The fact that once you reach level 20 in vanilla Olivion no new weapon or armour types appear when you can reach somewhere in the region of level 50 is just ridiculous.

Had the game been designed to properly account for this then the increase in power from leveling, often as much from new gear being found as anything else, would not seem nearly so pronounced.

But if I'm honest, it would have been nice to have a Gcd style leveling system...

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Suzy Santana
 
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Post » Fri Apr 11, 2014 7:52 am

Fair enough CT. "I won't fight you", as the NPCs say. But leveling and the gameworld are still connected together in such a way that leveling upwards = changes to the gameworld. That's what I'm gettin' at.

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John Moore
 
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