Levelling up...

Post » Tue Dec 15, 2009 4:30 pm

Hi, all.
Maybe this has already been discussed but I don't scrutinize this forum, just visit it couple of times a month.
Has the levelling up system been decided?

I mean, they won't force me to sleep in order to raise my level, will they?

Good thing in oblivion Kobu and all the other modders removed the need to sleep and Elys uncapped the attributes and skill levels to 200.
I hope mum Bethy will fix these things in advance :D and leave modders concentrate on important things like boobs, nails, knickers etc... :D
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Arrogant SId
 
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Post » Tue Dec 15, 2009 6:47 pm

Ehm, yes, I hope we need to sleep to level.
I dont think thats been confirmed but it would be really dissapointing if we didnt.
Im already not happy with the fast replenishing fatigue and magicka.
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Steph
 
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Post » Tue Dec 15, 2009 11:39 pm

Hi, all.
Maybe this has already been discussed but I don't scrutinize this forum, just visit it couple of times a month.
Has the levelling up system been decided?

I mean, they won't force me to sleep in order to raise my level, will they?

Good thing in oblivion Kobu and all the other modders removed the need to sleep and Elys uncapped the attributes and skill levels to 200.
I hope mum Bethy will fix these things in advance : and leave modders concentrate on important things like boobs, nails knickers etc... :D


No, they don't force you to sleep when you level up anymore. Your leveling rate/ style depends on your gameplay now. Use a sword and board? You'll level up by swinging that bastard and defending so many times, if you use spells you level by using that certain spell class. It all depends on how you play now and you get immediate level ups. That is, unless I've missed something as well.
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Cayal
 
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Post » Tue Dec 15, 2009 1:53 pm

No, they don't force you to sleep when you level up anymore. Your leveling rate/ style depends on your gameplay now. Use a sword and board? You'll level up by swinging that bastard and defending so many times, if you use spells you level by using that certain spell class. It all depends on how you play now and you get immediate level ups. That is, unless I've missed something as well.


I think the question is whethor or not the over all character level will increase automaticly like FO3 or if we will still level up latter at our own convienance by cetain actions like sleeping in a bed.

I am pretty sure they have not said yet if we still have to sleep in beds or not but I doubt it, they have been announcing all kinds of formats that they used in FO3 so I would not be surprised if leveling was automatic like in FO3
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Abel Vazquez
 
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Post » Tue Dec 15, 2009 2:00 pm

Here's my concern-

Are Perks going to be forced to choose from at each level?
That was a terrible leveling design choice...
Let me save my Perks for at least a few levels. Some levels the choices were terrible, others had too many good choices. So Perks were a huge waste of game time in planning what to get. With leveling based on skills rather than XP the problem could be even worse.
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Mistress trades Melissa
 
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Post » Tue Dec 15, 2009 11:27 pm

Any Idea how it will work?


Nope. :)



Here's my concern-

Are Perks going to be forced to choose from at each level?
That was a terrible leveling design choice...


Honestly, it's a good thing, from a balance perspective. Example, in FO3, many of the perks were unlocked by level. And got more powerful as the level increased. Which means that (at least before they screwed around and upped the level cap), you could only have a handful of those higher-level perks. Balance.

So, being able to save all your perk choices, until higher levels/skill levels - which may or may not unlock more powerful choices? That'd be broken. No, being forced to pick each time you get one, is the right way to do it.
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Baylea Isaacs
 
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Post » Tue Dec 15, 2009 4:43 pm

Here's my concern-

Are Perks going to be forced to choose from at each level?
That was a terrible leveling design choice...
Let me save my Perks for at least a few levels. Some levels the choices were terrible, others had too many good choices. So Perks were a huge waste of game time in planning what to get. With leveling based on skills rather than XP the problem could be even worse.


I think you can save up perks, at least I hope so. It would be rather annoying to lock in a perk and see it could be well-used in another spot a couple lev's later.
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Donatus Uwasomba
 
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Post » Wed Dec 16, 2009 2:38 am

I think you can save up perks, at least I hope so. It would be rather annoying to lock in a perk and see it could be well-used in another spot a couple lev's later.

If the perks are well designed then hopefully there won't be useless perks that we are basically forced to get because there's nothing else to pick. Perks should be about hard choices though, with each perk in the skills you've leveled being equally a good option. Having the chance to save them I think ruins this hard choice aspect. It becomes more of a waiting game if we can hold onto them. I dunno.. I just think it's best to make the player choose then and there.
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Meghan Terry
 
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Post » Tue Dec 15, 2009 10:58 am

Honestly, it's a good thing, from a balance perspective. Example, in FO3, many of the perks were unlocked by level. And got more powerful as the level increased. Which means that (at least before they screwed around and upped the level cap), you could only have a handful of those higher-level perks. Balance.

So, being able to save all your perk choices, until higher levels/skill levels - which may or may not unlock more powerful choices? That'd be broken. No, being forced to pick each time you get one, is the right way to do it.


^This - completely agree!

The more difficult the choices, the more fun and balanced the game is. If all the choices were very easy, it would have to be extremely unbalanced and boring.

Also, my guess is that we will have to sleep, or there will be some sort of mechanic that prevents leveling up too quickly. Otherwise we will have the problem of again repeatedly casting spells to raise level.
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Ria dell
 
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Post » Tue Dec 15, 2009 7:15 pm

Nope. :)





Honestly, it's a good thing, from a balance perspective. Example, in FO3, many of the perks were unlocked by level. And got more powerful as the level increased. Which means that (at least before they screwed around and upped the level cap), you could only have a handful of those higher-level perks. Balance.

So, being able to save all your perk choices, until higher levels/skill levels - which may or may not unlock more powerful choices? That'd be broken. No, being forced to pick each time you get one, is the right way to do it.

I didn't say save all the Perks, I said save for a few levels. Don't quote part of what I said & reply to it out of context.
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Lisha Boo
 
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Post » Wed Dec 16, 2009 1:57 am

Im gonna wait till 11/11/11 for this one
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Jessie Butterfield
 
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Post » Tue Dec 15, 2009 1:51 pm

If there are no good Perks for a particular character role that do nothing to add to a character in a way you want in even the smallest way, then way too many good choices the very next level, then NO, it's not about making tough choices. It's poor foresight for character development options on the part of devs.
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brian adkins
 
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Post » Wed Dec 16, 2009 12:06 am

No, they don't force you to sleep when you level up anymore.

Bu-bu-but I liked having to sleep to level up. :(
Source?
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Rowena
 
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Post » Tue Dec 15, 2009 10:53 pm

If there are no good Perks for a particular character role that do nothing to add to a character in a way you want in even the smallest way, then way too many good choices the very next level, then NO, it's not about making tough choices. It's poor foresight for character development options on the part of devs.


Then they just have to design the perks so that this can't happen. But I strongly doubt that, with 280 perks in the game, that will ever be an issue. You'll probably end up agonizing on which ones to take since there'll be some many options. I agree that it's not a good idea to be able to put off your perks until a later level. You should be forced to make a choice each time you level up. It will just end up being too easy to abuse the system once you're familiar with how things work. You'll end up passing over some weaker perks because you know you'll be ending up with some exceptional ones a level or two later. It should be all about choices, with some of them being hard to make.
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Connor Wing
 
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Post » Tue Dec 15, 2009 5:59 pm

Bu-bu-but I liked having to sleep to level up. :(
Source?


I heard it in an interview, I forget which one.
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Greg Swan
 
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Post » Wed Dec 16, 2009 1:32 am

I didn't say save all the Perks, I said save for a few levels. Don't quote part of what I said & reply to it out of context.


Sorry, wasn't trying to. Remove the word "all", and my statement still stands as I meant it.
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maria Dwyer
 
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Post » Tue Dec 15, 2009 8:05 pm

I really disagree with the Sleep to Level, and I'm fairly sure and thankful that it's been removed this time 'round. If you're in the middle of a dungeon and suddenly level up it'd be nice if you could level up then and there instead of running back to a cot or whatever to do so before coming back, I found it mostly a hassle to do. :/
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A Lo RIkIton'ton
 
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Post » Tue Dec 15, 2009 5:42 pm

No more "You should rest and meditate on what you have learned"? :(

TOOOOOOOOOOOODDDD!!!!! :flame:
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Ruben Bernal
 
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Post » Wed Dec 16, 2009 2:12 am

If there are no good Perks for a particular character role that do nothing to add to a character in a way you want in even the smallest way, then way too many good choices the very next level, then NO, it's not about making tough choices. It's poor foresight for character development options on the part of devs.



I certainly hope there aren't any OP perks in the early levels. Probably the racial perks we get at character creation will be the most powerful early perks. If I choose to play on a hard difficulty setting, I want this game to be very challenging, very difficult, every step of the way. If the PC is over powered at any stage, it becomes extremely boring.

Where the tough choices comes into it is that even the first few times you level up, you will have to start making choices about which perks you want later down the road.

In every skill category, the early perks are pre-requisites for the really powerful later perks. There are branching skill trees and if you want Awesome Powerful Perk No. 2 then you first have to get 3 or 4 other perks that will unlock it. This is obvious from looking at the perk tree constellations in the UI screen that was released a few months ago.
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Alex Blacke
 
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Post » Tue Dec 15, 2009 11:45 am

Sorry, wasn't trying to. Remove the word "all", and my statement still stands as I meant it.

Sorry to react strongly, just irritated at the troll chiming in right after you (yes, I've seen BS trolling elsewhere on the net, big surprise).
I understand the desire to keep power gaming from overshadowing roleplaying.
However, with FO3/NV being the spiritual parents (in a sense) of the Perks being introduced in TES5, I can see the same possible problems occurring.
When I said there were levels when I'd want to save my Perk in FO3/NV, I didn't mean simply that I'd rather get a more powerful Perk. There were levels that offered no Perks that I wanted to add at all-- because they didn't fit my character concept. Yet it was forced anyways. Making my character that much less mine. Hope that clarifies things.
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Victor Oropeza
 
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Post » Tue Dec 15, 2009 3:31 pm

When I said there were levels when I'd want to save my Perk in FO3/NV, I didn't mean simply that I'd rather get a more powerful Perk. There were levels that offered no Perks that I wanted to add at all-- because they didn't fit my character concept. Yet it was forced anyways. Making my character that much less mine. Hope that clarifies things.


I see - hopefully since there will be these perk trees for every skill, we will have more choices at every stage. At a minimum we can see a road map for some future cool perks related to the character build.

My guess is that in order to unlock a particular perk from the Archery perk tree, for example, we will probably have to raise the Archery skill to a certain level. Which would mean we might only be able to select perks related to the specific skill that has increased.
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Alex Blacke
 
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Post » Tue Dec 15, 2009 8:24 pm

I heard it in an interview, I forget which one.

We don't know yet if we have to sleep. Link for source please if you have one. I prefer having sleep myself it just feels right. After a hard days work or exploring and dungeon looting going back to town and getting a good nights sleep, so you can wake up ready to face the day with a new prescriptive,etc. Though a mod will add this if its gone, so its not a big deal.
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Lawrence Armijo
 
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Post » Tue Dec 15, 2009 5:26 pm

Though a mod will add this if its gone, so its not a big deal.


Or they may simply add a hardcoe mode like Obsidian did with New Vegas. I get the impression that this was a very popular option so it's probably a good bet it will be in Skyrim as well. At least I hope so.
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ruCkii
 
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Post » Tue Dec 15, 2009 10:46 pm

Or they may simply add a hardcoe mode like Obsidian did with New Vegas. I get the impression that this was a very popular option so it's probably a good bet it will be in Skyrim as well. At least I hope so.

I really, truly hope not. NV hardcoe mode svcked.
TES needs to be less like Fallout, not become closer to it, imo.
Add basic new RP ideas that enhance the experience of any RPG, don't transplant them.
Leveling up in TES3&4 was rewarding in seeing skill training pay off with bigger bonuses made available to preferred skills, your (customizable) class name being mentioned, & flavor text regarding your birthsign & most increased skills.
Unfortunately now there's just "HEALTH" "STAMINA" "MAGICKA" & "PERKS"
No, I won't call it Fatigue for Skyrim, & if that's still the name for overall stamina, speed, & endurance, it's f**king stupid.
P.S. Beth- If you want to differentiate TES from FO, don't call them Perks. ex:Feats/Skillsets
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brenden casey
 
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Post » Wed Dec 16, 2009 3:33 am

Or they may simply add a hardcoe mode like Obsidian did with New Vegas. I get the impression that this was a very popular option so it's probably a good bet it will be in Skyrim as well. At least I hope so.


I'm also hoping this will be the case.

Although the demographic of players who log on to the forums is not exactly representative of everyone who bought the game, in the case of FNV, it was very surprising to learn that the vast majority (around 75%) of 100 people who responded actually prefer playing with the hardcoe mode feature enabled.

http://www.gamesas.com/index.php?/topic/1184437-popularity-of-hardcoe-mode/
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tiffany Royal
 
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