Levelling with Magic

Post » Mon Jul 11, 2011 12:17 pm

Worst of all was conjuration. Illusion or Mysticism you could plausibly use Nightvision or Detect Life fairly often. Conjuration you were only going to use when you met an enemy and probably 1 spell per encounter. To make things worse using more powerful spells didn't help you increase the skill any faster. I can understand why people were tempted to use exploits. I just paid for training in it instead.


I disagree about Conjuration. I think it depends on whether one is challange gaming or sincerely roleplaying. For my part, I only occassionally summoned for help in battle. Aside from providing a distraction, there wasn't anything any summons could do for me that I couldn't do for myself anyway. I summoned just for the pleasure of knowing I could call a Dremora or a Golden Saint into Nirn and have them accompany me, and have others look on in wonder and in slight fear. I sometimes did it as a practical lesson for aspiring mages at The University and the guilds. I would have LOVED it if the summoned beings interacted more, as I would certainly have questioned Dremora and Aureal about Oblivion, and the relations among the Daedric Peoples and races etc.
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Steve Fallon
 
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Post » Mon Jul 11, 2011 4:45 pm

Beautiful. I enjoyed reading that. Spoken like a true fan of fantasy and magic.

Anyways, I've always wished that we could slowly level up by training on dummies and archery targets. It seemed that in Oblivion, you couldn't level up your blade skills unless your blade was actually severing flesh, and you couldn't get better at marksman unless your arrows were actually making pincushions out of live targets.

It made the dummies and archery targets seem pointless. I'm REALLY hoping that they change this.


Thank you kind sir. And I very much agree about the dummy targets. I feel like "grinding" is a deragatory term for what essentially amounts to intense training. One can Train in a very roleplay friendly way, and under those circumstances, I don't see it as an exploit.
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Portions
 
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Post » Mon Jul 11, 2011 7:25 pm

I loved leveling up magic.

Make a charm or healing spell with 100 feet area, get some potions and cast at all the sleeping blades. I might be the only one but I sure hope it's that easy in Skyrim heheh
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Dezzeh
 
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Post » Mon Jul 11, 2011 4:05 am

This is probably asking for too much but, I would really like enchanted weapons to extend their magic beyond just their statistical fire, shock, etc. attributes, while using other elements as well.

An example. Let's say you have a sword and air is an enchant-able element, when a certain attack combination is used each enchanted weapon have "special" abilities, and in the case of element air the sword will actually throw an air projectile in the angle of your swing. So imagine a crescent-shaped projectile made entirely of air hurled at enemies. Or, just for arguments sake, let's say your sword is enchanted with fire, it's special ability would be incineration of your opponent. Or for shock, an highly concentrated electrical burst on contact capable of throwing an armored enemy would be it's special ability.

Any thoughts?
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Daniel Brown
 
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Post » Mon Jul 11, 2011 7:51 pm

Problem with mage things is you can just cast in the air to increase your power. I think spells should actually do something before they add to the XP of a skill, meaning healing spells that don't heal anything wouldn't could towards restoration experience. Clayvoyance that shows no new path wouldn't count towards XP, soul trap that doesn't capture a soul would add to XP, etc.


I agree with you except for the healing spell part. You could just walk off a small cliff to hurt yourself and heal up. Rinse and repeat :P.

I'd like spell failures to return, but that might not go over to well with others :stare:
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Eilidh Brian
 
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Post » Mon Jul 11, 2011 8:30 am

Yes, but the player who does the repeat casting is making a concious CHOICE. They are OPTING to sacrifice (or at least forestall) some of their enjoyable exploration time for more effecient increases to their skill and power. They are studying certain arts so that when they use them in the field they don't get their behinds handed to them so quickly. It is all a matter of prefference, playstyle and freedom. There is certainly no mandate to grind/practise. It is merely an option.


Let me emphasize that I would never presume to tell the Skyrim devs how to do their job, so whatever choices they make regarding the leveling process, I will either live with them or install a mod.

Also, I completely agree that any player performing repetitive spell casting is making a conscious choice to level the appropriate skill in this way. Those players are making a choice to engage in repetitive activities, when they could just as easily choose not to do so, this is true. They choose to do this because they enjoy carefully planning their character build and using the legitimate methods available in-game to increase those skills.

My point was simply that many players find it enjoyable and fulfilling to legitimately reach a higher level in Alteration, for example, and at the same time find repetitive activities which raise Alteration in the most efficient and quick way (without using console commands), to be not enjoyable.

In Oblivion, it strikes me as a bit odd that some skills are raised through activities which are enjoyable, such as Archery, Blade, Armor, Destruction; while other activities are raised most efficiently through activities that are not enjoyable (for many of us).


Removing the repeatability of the unlock door spell isn't going to stop anyone from "grinding" or intensely training in Alteration, by the way. Someone who wants it badly enough will just get a water breathing spell, go jump into the nearest river, and emerge with an advanced degree in Alteration several hours later. :foodndrink:



Yes, I have absolutely no idea which specific changes the devs will implement, beyond removing the Unlock spell loophole, and I do think it is unlikely that the devs will remove all of them.


And, to be honest, I think that ADDS to the immersion and verisimilitude. Someone who really wanted to advance their skill in a school of magic WOULD do something like that as an intense form of training.


I like the RP concept you developed for your training process, and it seems clear that you have come up with a cool way to enjoy even the repetitive spell casting activities.
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Ashley Campos
 
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