When I first played Oblivion, I played a warrior file and it took a pretty long time to start getting those skills to Master and whatnot. But later, when I started to focus on magic skills and even created other magic-user files, it took considerably less time to level up. All I had to do was sit in a room for maybe an hour and keep casting a few select spells. I'm worried it will be this way in Skyrim because I'm making a mage file and don't want the experience to be ruined by extremely easy levelling. And before you say "just don't level that way", it seemed like I had to at times because to cast any useful spells, (especially in destruction) I had to be at least an Expert. Do you think they will find a way around this?
Since Todd has confirmed in the interview with Norwegian magazine Gamer.no that they have tried to eliminate most of the repetitive leveling activities, such as "casting Unlock on a door fifty times to raise Alteration," I'm hoping this means a lot less grinding spells to boost magic skill levels, in the same way that there is no more hopping around for acrobatics and running for athletics.
Taking this information into consideration together with the fact that there are no major or minor skills suggests they might have arrived at a more elegant leveling system where the player just goes out into the world and performs the activities he wants to do, without worrying about increasing this skill over that skill, etc.
Q: In previous games many were increased skills by casting the "unlock door" fifty times on a door, and the like. Is this still possible?
Todd Howard: We have resolved most of these issues. Some of the skills we have, for example, gotten rid of, like "Athletics" and "Acrobatics". For who creates a character and think "I'll role-play a guy who runs"? Much of the repetitive action program is usually just removed.
Hopefully, as a result, your character's skills will improve in the areas you use most (in a meaningful, active way, rather than grinding repetitive activities); however, I think it's unlikely the devs have managed to close every single magic skill boosting loophole.
In Morrowind, for example, you could cast fireball on a bush 100s of times to level up your Destruction.
In Oblivion, they closed this loophole to some extent so that you have to cast it on a living creature, who probably isn't going to be too happy about that.
In Skyrim what kind of solutions do you think will the devs present us with to close other loopholes for Conjuration, Restoration, Alteration, Illusion magic, etc?
/I'm thinking the "unlock" spell loophole could easily be closed simply by requiring the PC to cast it on something that is actually locked :rock: