50 Levels, 50 Perks

Post » Tue Aug 17, 2010 3:00 am

Ahh! I really wish my copy of GI would get here. I think the implementation of perks as I've concluded they are doing from the posts made here is great! If each skill has a 8+ perks then I have a feeling that's going to lead to far better character customization than making a custom class. The only problem I foresee is skill level requirements for perks which will still cause me to have to create a spread sheet for my character. Just like the +5 from past games. I'm not complaining about that though, I personally enjoy planning characters. I just know a lot of people don't.
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RUby DIaz
 
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Post » Tue Aug 17, 2010 12:44 am

I think that maybe the perks in Skyrim won't have as large an effect as they did in FO3? At least I hope not.


Same here. And I don't want them to be funny or ridiculous in nature. Fallout is a funny/satirical world, TES is not.
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Hazel Sian ogden
 
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Post » Tue Aug 17, 2010 3:42 am

50 levels, 49 perks.....less excessive than 50 perks :wink_smile:
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Alex Vincent
 
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Post » Tue Aug 17, 2010 3:00 am

If it takes me a thousand hours so be it, I will get every perk in the game.
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El Goose
 
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Post » Tue Aug 17, 2010 2:44 pm

It would depend on how powerful the perk will be.

As to the potential of having every perk at level 50 (and thus becoming Master of the Universe) it may be that a lot of perks have ranks (like in Fallout 3). So let's say that a perk regarding damage done with Axes can be increased by 5% per rank with 5 ranks. That means you'd be level 6 if you take all the ranks for 125% damage when using axes. Using any other weapon would still be at their regular 100%.

I hope they do it in a similar fashion as this would be a great way to branch out and specialize your characters (and would add to the replayability of the game). Being master of all skills/perks/weapons/spells at level 50 would be something less desirable in my opinion. I'd rather devote one playthrough to becoming the mightiest warrior alive, while the next might be the mightiest spellcaster etc. :)
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Sabrina Steige
 
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Post » Tue Aug 17, 2010 1:31 pm

I highly doubt that there's only 50 perks. I'm willing to bet they give you at least 3-4 choices in perks each level up. I don't think the choice will be "this or that" for each level. The perk level requirements probably stop at level 25 but the higher your skills get in certain areas probably open up more choices similar to what was done in fallout 3.
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Loane
 
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Post » Mon Aug 16, 2010 10:39 pm

Wait there is a level cap now of 50?!?!
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Dylan Markese
 
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Post » Tue Aug 17, 2010 11:21 am

It would depend on how powerful the perk will be.

As to the potential of having every perk at level 50 (and thus becoming Master of the Universe) it may be that a lot of perks have ranks (like in Fallout 3). So let's say that a perk regarding damage done with Axes can be increased by 5% per rank with 5 ranks. That means you'd be level 6 if you take all the ranks for 125% damage when using axes. Using any other weapon would still be at their regular 100%.

I hope they do it in a similar fashion as this would be a great way to branch out and specialize your characters (and would add to the replayability of the game). Being master of all skills/perks/weapons/spells at level 50 would be something less desirable in my opinion. I'd rather devote one playthrough to becoming the mightiest warrior alive, while the next might be the mightiest spellcaster etc. :)

Too my understanding, the game won't have a level cap, no? At the same time the amount of perks must be finite. Unless they straight up don't let you go back and choose lower level perks I'm pretty sure getting all of the perks can't be that difficult, time consuming yes, but definitely possible. I myself will probably go for this, but to each their own. :thumbsup:
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Czar Kahchi
 
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Post » Tue Aug 17, 2010 1:07 am

I actually don't think TES should have any kind of level cap.

If I recall correctly, Skyrim won't have a level cap. It will just get MUCH MORE DIFFICULT to level up past a certain level (which I think is 50, if someone can correct me here). So it seems like Bethesda actually listened in to a fairly silly, yet effective, idea proposed for New Vegas and leveling up past 30. 1-30 is your standard progression rate, anything higher requires very high amounts of XP and it just gets higher per level.

As for perks, I really hope Bethesda actually puts effort into making them this time. The last thing I want are really OP'd perks (kill a guy with a spell, get ALL of your magicka back) or really useless perks (your sword now does an extra 1 damage).

If the perks are ridiculous at launch, then I'll wait till some mods come out to not make them so ridiculous. Or remove them completely.
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Lyndsey Bird
 
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Post » Tue Aug 17, 2010 9:05 am

so? this is a single player game stuff like that doesn't matter.

I didn't like two shotting Death Claws, thanks.
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Honey Suckle
 
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Post » Tue Aug 17, 2010 1:22 am

Wait there is a level cap now of 50?!?!


No, it's a "soft cap". Oblivion and Morrowind ended in the same spot as well, depending on the value of the starting skills. Although, apparently you level slower above level 50 (GI info).

The only difference is that Oblivion, Morrowind (and Fallout 3) where balanced for level 1 to 25 (Oblivion Daedric at level 20), while Skyrim seems to be balanced for level 1 to 50.
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Jonathan Windmon
 
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Post » Tue Aug 17, 2010 2:28 am

It would depend on how powerful the perk will be.

As to the potential of having every perk at level 50 (and thus becoming Master of the Universe) it may be that a lot of perks have ranks (like in Fallout 3). So let's say that a perk regarding damage done with Axes can be increased by 5% per rank with 5 ranks. That means you'd be level 6 if you take all the ranks for 125% damage when using axes. Using any other weapon would still be at their regular 100%.


I also hope it will be like this, especially since then perks will act as a sub-classes of skills (and we don't have many skills).

*speculation*
Say you want to be an assassin with "alchemy", you can pick the perk "poison making". Each level of the perk giving you +5 skill bonus on your alchemy skill for making poisons.

So, when after long hours of playing you get at level 20 and your alchemy is maximized at 100 and "poison making" at level 10, you're alchemy skill for making poisons is 150. ^^
But, the price for becoming this good at making poisons is off course that you only had 9 points to spend on other perks.

It will be ocd paradise.

*/speculation*
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Daramis McGee
 
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Post » Tue Aug 17, 2010 11:50 am

Well, with no level cap I'll feel less bummed out about having to [temporarily] turn down perks than I did in Fallout.
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Kathryn Medows
 
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Post » Tue Aug 17, 2010 4:00 am

Those are skill perks, so in 54 levels we would have 3 perks for each skill, but I think that we would have more perks for some skills that we focus on, and less perks for skills that we ignore.

Fallout perks were not skill perks, but general perks that added new characteristics to the players.
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~Amy~
 
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Post » Tue Aug 17, 2010 11:43 am

I foresee a mod coming that will allow for more levels....which would probably mean fewer perks per level.
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Eliza Potter
 
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Post » Tue Aug 17, 2010 9:32 am

I foresee a mod coming that will allow for more levels....which would probably mean fewer perks per level.

I don't think the game has a set-in-stone max level to begin with. Also, how would more levels equal less perks?
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Noely Ulloa
 
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Post » Tue Aug 17, 2010 1:34 pm

50 levels, 50 perks -> does that mean a level 50 have ALL the perks? in that case, it svcks..
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Lynette Wilson
 
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Post » Tue Aug 17, 2010 2:58 pm

50 levels, 50 perks -> does that mean a level 50 have ALL the perks? in that case, it svcks..

What I meant in the OP was that by level 50, you'll have 50 perks which seems excessive and overpowered. I'm with everyone else, in that I have no idea how many total perks we'll have to choose from. It will have to be a hell of a lot, though, otherwise "specialization" will go out the window when you run out of stealth perks to choose from and are forced to pull from the magic or combat perks as you advance in level.
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Kara Payne
 
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Post » Tue Aug 17, 2010 1:14 pm

Ugh, why can't people be happy? Either you complain about not having enough skills, or you say that there's too many.
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James Smart
 
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Post » Tue Aug 17, 2010 4:12 pm

Looking at the screens, we can assume that every skill has about 10 perks, so that would leave us with 180 perks.

Not enough, imo. At level 50 I can have max perks for 5 skills, that would be more than enough for any build. I'd like to have to make more decisions.
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Sunnii Bebiieh
 
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Post » Tue Aug 17, 2010 6:30 am

I hope they add fun perks not just combat ones. Like, you can run faster when your weapon isn't out or you can carry more stuff without investing in strength etc. We don't know if the perks will break balance because we don't even know how many we get and what they do :P
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CHARLODDE
 
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Post » Tue Aug 17, 2010 8:45 am

Ugh, why can't people be happy? Either you complain about not having enough skills, or you say that there's too many.

The flip side of that coin is this "Ugh, why can't people have critical anolysis skills?". But that isn't the point, I'm just putting a potential concern out there to see if others are concerned as well or have an alternate reading on it.

I hope they add fun perks not just combat ones. Like, you can run faster when your weapon isn't out or you can carry more stuff without investing in strength etc. We don't know if the perks will break balance because we don't even know how many we get and what they do :P


If attributes really are out, there had better be at least 4 ranks of a "Strong Back" equivalent.
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m Gardner
 
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Post » Tue Aug 17, 2010 5:45 am

Looking at the screens, we can assume that every skill has about 10 perks, so that would leave us with 180 perks.

Not enough, imo. At level 50 I can have max perks for 5 skills, that would be more than enough for any build. I'd like to have to make more decisions.


How did you come up with that inference? I thought the screens didn't really give an indication of how many total perks there would be.
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Heather M
 
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Post » Tue Aug 17, 2010 5:22 am

People that are worried about getting too powerful should just stick to a character build they like in my opinion. Sweeping limitations on how others play just because some don't like being able to level up to the point of being very powerful in an RPG doesn't make sense to me.

There is already a hint: One of the designers, and I don't know their names off hand so I forgot which one, expressed regret that Fallout 3 had a level cap.
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Heather Dawson
 
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Post » Tue Aug 17, 2010 7:04 am

The OP is not complaining about the perks themselves, but the sheer number that will be able to affect one character. This could lead to excessively powerful players.


Excessively powerful characters in an elder scrolls game? Surely you jest!
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Darian Ennels
 
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