50 Levels, 50 Perks

Post » Tue Aug 17, 2010 1:57 am

50 Perks is way too much, even if they balance it out.

I liked Fallout New Vegas' way of doing it, but I know, this is the Elder Scrolls.
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Bad News Rogers
 
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Post » Tue Aug 17, 2010 6:12 am

I thought there were 80 perks. Or maybe there were 80 spells, I forget.
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Rodney C
 
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Post » Tue Aug 17, 2010 10:57 am

I've seen someone else mention 82 spells or so so they might be spells.
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Star Dunkels Macmillan
 
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Post » Tue Aug 17, 2010 3:40 pm

Many players do not enjoy playing excessively overpowered players, including me.
but many people excessively overpowered character ,which include me at least at by the end of the game.
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Rik Douglas
 
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Post » Tue Aug 17, 2010 11:27 am

The problem isn't the customization that perks bring, it's how balanced Bethesda can make the perks. Fallout 3 had horrible balancing when it came to perks, so if they don't balance them out well, it could lead to extremely overpowered characters like in Fallout 3.

My concern is as to whether or not perks can ever truly cover for the (apparent) removal of attributes. Honestly, I believe they need to have a very gradual progression tied to them, such as "for every point in the blunt skill, maces have an additional 0.2% chance to bypass armor". That could work quite well and be an even more impressive addition to the customization of your character than the attributes could've ever provided.

However, if they're all completely moronic like "this perk causes your arrows to do fire damage", not a chance.
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Kanaoka
 
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Post » Tue Aug 17, 2010 2:31 pm

The problem isn't the customization that perks bring, it's how balanced Bethesda can make the perks. Fallout 3 had horrible balancing when it came to perks, so if they don't balance them out well, it could lead to extremely overpowered characters like in Fallout 3.

Most perks in the series before hand had pros and cons. They could change your character's behavior (your world interaction).

I plan on immediately tweaking perks to two or three levels. Maybe removing the ones I simply can't use.

I wonder if, since implementing a perk system, they've crafted a story, which will let me play a diplomat.
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courtnay
 
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Post » Tue Aug 17, 2010 4:00 pm

I hope the perks are specialized, so which perks you can pick, depends on skills and other perks you have taken before.
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Celestine Stardust
 
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Post » Tue Aug 17, 2010 3:22 pm

How did you come up with that inference? I thought the screens didn't really give an indication of how many total perks there would be.


Each star in the skill-menu is supposed to represent a perk related to that skill. Destruction seems to have 8-10, Restoration 10, Conjuration 10, so I assumed rougly 10 at average.


My concern is as to whether or not perks can ever truly cover for the (apparent) removal of attributes. Honestly, I believe they need to have a very gradual progression tied to them, such as "for every point in the blunt skill, maces have an additional 0.2% chance to bypass armor". That could work quite well and be an even more impressive addition to the customization of your character than the attributes could've ever provided.

However, if they're all completely moronic like "this perk causes your arrows to do fire damage", not a chance.


I like that idea. Do it. :P
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Amanda savory
 
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Post » Tue Aug 17, 2010 3:45 am

Each star in the skill-menu is supposed to represent a perk related to that skill. Destruction seems to have 8-10, Restoration 10, Conjuration 10, so I assumed rougly 10 at average.




I like that idea. Do it. :P


I thought the star signs represented the other skills? They are placed exactly above the skill names and everything...
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Stace
 
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Post » Tue Aug 17, 2010 1:58 pm

I dont think so because I think perks will be used quite differently than they were used in FO, they are probably more for enhancing our "attributes" and on multiple levels like, "slight of hand lvl1/2/3/4/5" ect. so 50 would work out rather well.

I hope noone will cap to 50 fast, I dont care for hitting max level and just playing the rest of the game as strong as im going to get. Maybe we'll be able to mod in a level uncapper :)
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Britta Gronkowski
 
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Post » Tue Aug 17, 2010 3:50 am

I highly doubt that there will be a perk every level then again I don't have the GI issue , maybe the perks upgrade or something...
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Hella Beast
 
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Post » Tue Aug 17, 2010 6:09 am

A, It's a soft level cap at 50 you could go to 300 if you want it would just take a VERY long time and you would run out of perks probably around 100.
B, They took away attributes, classes, and to the best of our knowledge birthsigns so a perk a level seems like too little compensation IMO.
C, well I don't know there is no C... Skyrim seems like it's going to be VERY good, I wasn't in favor of perks, but I trust Bethesda to do it right. Plus although Oblivion wasn't "great" I still logged plenty of hours on vanilla and even more on a modded version. And I highly doubt they could make many more mistakes than they did with Oblivion; especially after having two fallout games and Oblivion itself to learn from.
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Andrew Perry
 
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Post » Tue Aug 17, 2010 12:06 pm

If they balance it right, where should be the problem?


Indeed, we don't even have any clue what the perks do, or how powerful they are, or how many they are, judging whether or not the amount of perks available in the game will unbalance it based on Fallout is rather foolish. Now, it certainly is very possible that Skyrim will have balance issues, and it is not impossible that some of them will come from the perks in the game, but it's too early to assume this will be the case. Besides, there's some speculation that perks will play the role of attributes as well now, and you could always increase your attributes every level in past Elder Scrolls games.

Honestly, though, I was never bothered by the amount of perks available in Fallout 3, it only really became a problem when they raised the level cap to thirty in a game never meant to go beyond 20, in my opinion, not that Fallout 3 didn't have its balance problems, but they didn't come from the amount of perks available, I'm not even sure I approved of reducing it to one perk per two levels in New Vegas, for one thing, it meant that gaining an odd number of levels felt really unsatisfying because rather than feeling a sense of accomplishment that I had gained another level and become stronger, I just found myself hoping I'd get to the next level soon so I could choose a new perk. Moreover, while in theory, granting players less perks as a whole meant that the choice of perks carried more weight, in practice, what it really did was made the worthless perks, which the game still had a number of, even more worthless. "Here and Now" was already a horrible perk to choose in Fallout 3, in New Vegas, it's even worse because not only do you waste one chance to choose a perk, of which there were only 15 instead of 20, but you don't even get to choose a perk on the level you gained from choosing said perk.
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emma sweeney
 
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Post » Tue Aug 17, 2010 4:30 am

If every star in the pic is a possible perk, then we're looking at WAY more than 50 perks total. Hundreds, so specialization shouldn't be a problem.

And as long as it's all balanced, which it probably will be, then who cares?

If it all fits together, then it will be a wonderful experience. I will admit, they are taking some bold new steps, but that is a good thing. It was only a matter of time before they changed it up a bit. I say sooner is better :)
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le GraiN
 
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Post » Tue Aug 17, 2010 7:49 am

The article says "dozens", which could mean e.g. 12 million, but makes me suspect the number is somewhere around 50.
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jessica sonny
 
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Post » Tue Aug 17, 2010 4:48 am

Perks might not start till later levels too.
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luis dejesus
 
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Post » Tue Aug 17, 2010 3:20 am

Just to clarify, I never suggested a grant total of 50 perks in the game, just that having 50+ perks for any given player COULD turn out to be a bit overpowered, depending on implementation.
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Genocidal Cry
 
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Post » Tue Aug 17, 2010 2:52 am

IN the screen there are about 8-10 stars per skill which means 8-10 perks for each skill which means around 144 to 180 perks in total
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Jynx Anthropic
 
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Post » Tue Aug 17, 2010 11:15 am

I feel as though the Perks system should be handled like D&D.
For those who are unfamiliar with D&D, there are perks or abilities (passive or active) that you can choose to bolster your character every other level or so. In this case, maybe we could do a perk every three levels? (One on Lvl 1, then 4, then 7 or something?)
Another good thing about feats in D&D is that your character has to meet certain prerequisites to take certain feats, and some feats expand into trees or families, such as how taking Two Weapon Fighting expands into Improved Two Weapon Fighting and so on, or how you need to meet or surpass a certain amount of points in your Dexterity or Strength ability score to take a feat.

If Skyrim handled perks that way, that'd be optimal.
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lydia nekongo
 
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Post » Tue Aug 17, 2010 11:15 am

We dont know exactly how it will be realised. Some amount of perks for each skill or maybe "special abilities" like it was in F:NV.
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Enie van Bied
 
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