I like that. Much better than my suggestion.
vtastek: http://www.uesp.net/wiki/Tribunal:Gedna_Relvel, but lvl scaling does not nessesary means that each individual lvl with you. Most dungeons inhabitants were chosen after your lvl, and if you entered a daedric shrine at lvl 10 you would meet dremoras. 10 lvls later you could go into the same shrine and encounter dremora lord, daedroths and golden saints. That is also lvl scaling.
When people say lvl scaling in ES they tend to refer to the system used in OB, unaware that there is more than one type of lvl scaling.
Morrowind was also broken. As player became overpowered way over the world. Tribunal was for this broken game. They felt the need to add more powerful enemies. Completely ridiculous things, like the example you showed. I don't count it as Morrowind though, I count it as the beginning of the end. Mournhold being a closed city, it was supposed to be a one time thing. :banghead:
@The_ugly_guy_at_the_Store,
well, I am the one man against level scaling, will bicker about the difference till something changes.
@Huleedi,
Morrowind used leveled lists to randomize the content more than a scaling method. I actually think it is a mild tutorial method which holds back the world until PC skips first few levels.
My example is, if Todd goes to a trip to the African Savanna and comes back: he would say "I never saw a lion".
At his 5th trip however, he then sees a lion. He would say,"Finally, I was lucky this time" That's the time between level 1 and 10. It feels natural. Makes the world bigger than it actually is.
However, when I go there, at my level 1, I can stumble upon a lion because in addition to leveled lists, Bethesda would also place a static lion there too. Chance is very low but still there. Again, very unique experience for me.
The idea was not leveling to player. The idea was giving some tutorial time for player. I actually checked all leveled lists in both Oblivion and Morrowind and how many of them were randomized and how many were set to only spawn highest one. Well, let's say things disappeared from Oblivion for a reason.
I'm pretty sure if Oblivion randomized all lists and never used scaling(PC Level Offset), we weren't making this conversation. There is a world of difference.