i hate levelscaling because:
-i mean one of the main theme in a rpg is that there are areas, which have to strong enemies, so it isnt access able which gives the motivation to go to other areas and levelup to come later back, to access new territory and new quest. with levelscaling you will get punished by stronger enemies.
-levelscaling isn't the totaly freedom, it is a prision of self. however where i go i will find always a mirror of my self, its like a curse, which makes all enemies so strong as you however you get strong, there is no escape from myself. i want that the map and the enemies is free from my level. i want a world which doesnt care how weak or strong i am, this gives me freedom from a penetrating mirror
-when levelscaling cause that all the world is depending of you, this destroys the atmoshpere and gives you a feeling to be in an generated videogame like nothing other!
-it makes the world soulless. to be in an combat is one of the main things in the game which causes adrenalin, and it makes a big part of the impersion of experiance, when i enter an area for exploring. when the level is static and territroy depending, it gives this area a soul, by a static level of enemies. the kick of exploring and find out which level the enemies are is lost with levelscaling, the player find only a mirror of himself, there is no feeeling of a deadly dangerous place. i remember Fallout with an unscaled mod, which fear i enjoyed as i saw an deathcrawl with level 9, like i go another way in the hope he wont see me. in other RPG's the enemies have a big part by the impression of an area. with levelscaling the impersion is always flat.
-by playing Oblivion and Fallout there were many dungeons and places to explore, but without limits, it is too much at once, it feels like work to check on area out and then the next area. and because there is no low and highs on the levels only the same level like you with flat gaming experience, there is no much motivation to eyplore them all because the access of all area isn't limited by level or quests. a not accessable area makes psychological this area more worthwhile and demands more respect on lower levels or not completed some specific quests.
please don't only improve in Skyirm the graphic but nothing in gameplay, levelscaling is a sin against a good RPG-gameplay and exploring a world. i understand you developer can't change the game and concept completly, its to 75% done i read. but the levelscaling needs improvement imho, even if you won't change the game, please make it possible that modders can change this easy.
-splitting the world into single levelzones would help this way out. with this the developers and modders can set the level of a area or make it scaling. if the zones can be set in the editor, this would give modders to make their own mix of freedoom and linear gameplay.
-making a mix of levelscaling and static, some too create high and lows experience and not to ovedosed. whit a mix there is not always a flat experience through levelscaling but not always frustrating by too much areas where are to high leveled. some some area/dungeon/quests can be levelscaled and some be static. this is a much improvement into the gameplay.
-there could be a other mix-mod, the level of the enemies in a levelzone can be set by an average of the levelzone and the players level. (for example levelzone have level 10 set, player is 4, so the enemies of this levelzone have the level 7.
-the main quests should have static level at some points, so that they can be played to fast.
-a global variable which can be set by a script throught a mod which contains the level, which the levelzone use to calculate the levels of the enemies. this would be helpful too to make static mods too.
-an other point would be items. weapons and amors could be static but have a level desire, so the player need to be for example level 10 or higher to be able some item. this can avoid to be too strong at low level by high leveled static weapons / amors to early
-an other good idea i find is the make it able to write notice at the map in the game. so can be placed y notice by a dungeon like "enemy to strong" for examle
please don't ruin such epic game with such cheep levelscaling for many players!!!
an other idea (there was a mod for Oblivion):
the respawn time would be much better if it isnt fix 3 days, it would give the game much more suprise and dynamic if the respawn time is randomly between 1 day and 5 days imho.