Levitate

Post » Tue Feb 22, 2011 10:51 am

So, levitate was incredibly cool in Morrowind, but unfortunately did not work in Oblivion (or Mournhold for that matter) because the cities were implemented into the game in such a way that they were a totally separate area from one another. I thought the way Morrowind handled cities was incredibly cool, because you would never have to walk through a door to get into Vivec. If cities were handled this way, it could open up some interesting possibilities with what Skyrim could do with them. For example, it could increase the number of backwater towns that are there for atmosphere more than anything. In my opinion, towns like Khull, Vos and Hla Oad are what gave Morrowind its sense of big-ness, a sense that you really are in a living, breathing world, that Oblivion unfortunately lacked (except for maybe Hackdirt :P ).

On a separate note, Skyrim could also handle towns like Fallout 3 did, and make it so that you have to walk through a door to get into a town like Megaton, but simply walk across a bridge to get to Big Town or The Republic of Dave.

The only downfall of having a totally seamless environment is that it really wouldn't be totally seamless. The devs would probably have to put in load times here and there to ensure things like the integrity of the graphics and draw distance. While I am tolerant to this sort of thing, perhaps the rest of the gaming community is not.

In any case, I got totally sidetracked in my excited stupor and really should just ask the question, do you think that levitate is worth the extra load times here and there?
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Averielle Garcia
 
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Post » Tue Feb 22, 2011 1:16 pm

Pretty please. Had way too much fun with that trick.
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Horse gal smithe
 
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Post » Tue Feb 22, 2011 2:40 am

I wouldn't mind a few extra load times here and there if it meant we could have Levitation spells back.
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Blaine
 
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Post » Tue Feb 22, 2011 11:44 am

I'd love to have levitation back! I really missed it in Oblivion.
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Josh Lozier
 
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Post » Tue Feb 22, 2011 3:02 pm

Yes. Yes! YES!!!

One of the first things that seriously bothered me about Oblivion was the fact that cities were instanced. Not only did it lead to the exclusion of levitation, but it also ensured that my unlawful characters could no longer sneak into town or hop over walls, but had to walk right past the guards through the front door >.<.

I'd gladly welcome some loading times if it makes a more Morrowind-like system possible.
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luke trodden
 
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Post » Tue Feb 22, 2011 12:02 pm

Of course! It would only make sense within the context of Skyrim - using levitation to save yourself from falling off the side of a mountain path or to reach the towers of ancient cities and fortresses which reach up to the sky.
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Ells
 
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Post » Tue Feb 22, 2011 10:35 am

Its lore-correct and its awesome, ofcourse I say YES!
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Miss Hayley
 
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Post » Tue Feb 22, 2011 10:09 am

I would love to see it again, but I doubt it will be re-implemented.
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Project
 
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Post » Tue Feb 22, 2011 6:31 pm

I would like to see levitation back. But if the engine is based on Oblvion's, we will have walled cities again. They could work around that with lore, by say, a law against levitation in and around the cities. When you DO try to levitate there, you will get a message: "Levitation in this area is punishable by death" or something like that. :biggrin:
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X(S.a.R.a.H)X
 
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Post » Tue Feb 22, 2011 6:31 pm

I seriously hope Levitate makes it in. Nothing pissed me off more in Oblivion than having to run up mountains for 5 minutes just to get the top.
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Elisha KIng
 
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Post » Tue Feb 22, 2011 5:58 pm

Let's not forget how mountainous Skyrim is (from what we know). I hope they can work around their limitations to add it in. I say there's a better chance for levitation than ladders though!
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Nick Pryce
 
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Post » Tue Feb 22, 2011 4:21 pm

I would like to see levitation back. But if the engine is based on Oblvion's, we will have walled cities again. They could work around that with lore, by say, a law against levitation in and around the cities. When you DO try to levitate there, you will get a message: "Levitation in this area is punishable by death" or something like that. :biggrin:


I can't tell if I would think that's hilarious or if it would instill me with the urge to go on a rampage somewhere... :P
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Suzie Dalziel
 
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Post » Tue Feb 22, 2011 4:49 am

I hope they will put it back in. I mean, I totally get that load times and FPS are a major issue. But I think that with a bit of care it can be handled more subtly than in Oblivion.
Also, most gaming rigs are more robust anyway than the average PC 5 years ago.

It is a little tricky comparing the last 2 Fallout games as a point of comparison, because although both F3 & FNV use this feature of having to enter separate cells far more sparingly and quite cleverly, the environment is much more sparse making the exterior world far less of a strain for any system to load. The Capital Wasteland has almost no grass and has no leaf-bearing trees. The only foliage you get is in separate cells like Oasis. That makes a massive difference. Although FNV is a little more green & fertile, it still has very few trees and relatively little grass to contend with.

Skyrim can probably be rendered with sparse grass too in some areas, but trees are still going to be in abundance. I mean, I imagine that the whole of Skyrim is not going to be ice and snow like Solstheim. It will have some more temperate regions too.
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Tina Tupou
 
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Post » Tue Feb 22, 2011 4:08 pm

No because scripting it and keeping it from glitching incessantly would take weeks of additional work that could be better spent on something else.
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Andrea P
 
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Post » Tue Feb 22, 2011 8:11 am

Would be a nice addition, but it probably will depend on the engine. Let's just wait and see how things will turn out.
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Jordan Moreno
 
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Post » Tue Feb 22, 2011 1:43 pm

Sure, why not. It might come in handy.
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Lavender Brown
 
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Post » Tue Feb 22, 2011 7:15 am

Definitely. It would be great to have more 'vertical' dungeons.

But it would also pretty much require cities to be 'open' again like in Morrowind, and I don't see that happening.
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Phillip Brunyee
 
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Post » Tue Feb 22, 2011 4:54 am

I would like to see levitation back. But if the engine is based on Oblvion's, we will have walled cities again. They could work around that with lore, by say, a law against levitation in and around the cities. When you DO try to levitate there, you will get a message: "Levitation in this area is punishable by death" or something like that. :biggrin:


I don't like this idea; I want the freedom to do whatever I want regardless of whether it's against the law or not.

I'm not massively fussed if levitation doesn't make it into TESV. I would prefer to see it, but only if it's not at the expense of other aspects of the game (extra loading times, affect on city layout, etc.)
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Dan Endacott
 
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Post » Tue Feb 22, 2011 2:31 pm

Definitely. It would be great to have more 'vertical' dungeons.


YES! Didn't you always feel so good when you were in a dungeon and you found random stuff by looking around on the ceiling in Morrowind? :D

That Daedric Face of God was definitely worth that bottle of Mazte....
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Strawberry
 
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Post » Tue Feb 22, 2011 6:54 pm

"Levitation is for fools. Why would we want to levitate? Once you are up high, there is nowhere to go but down."
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Averielle Garcia
 
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Post » Tue Feb 22, 2011 9:13 am

No, I want flying, to be something special.

Now if you ask me do I want a dragon mount, ABSOLUTELY YES!
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Keeley Stevens
 
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Post » Tue Feb 22, 2011 6:13 pm

Sadly I don't see it happening since frame rates will go downhill. (outdoors anyway)
I doubt Bethesda will leave out consoles for their crappy hardware.
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John Moore
 
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Post » Tue Feb 22, 2011 3:44 am

I really, really, REALLY hope that levitation is back. IDK why, I guess just because it was so much fun. ^_^
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KRistina Karlsson
 
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Post » Tue Feb 22, 2011 3:16 pm

I really hope Levitation is back.

The perfect example.
The cave in Morrowind where you find a certain awesome staff. That you cant find if you have use Levitation.
Or all other awesome stuff you cant find without it.

Give us Levitation!
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Marie Maillos
 
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Post » Tue Feb 22, 2011 10:37 am

Levitation was one of the defining features of Morrowind, to have it back, to fly once more, this is what dreams are made of.

:celebration: :clap: http://www.youtube.com/watch?v=Fwb-nj8pI2k&feature=related :twirl:

apologies for the dodgy make-up.
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Ice Fire
 
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