Yes, but mages don't REQUIRE more training to be as effective as Warriors.
The shield spell works essentially in the same way that armor does, except it is time but doesn't degrade with each hit. You underestimate it.
I never said warriors CAN'T target mages. I have no clue why you'd imagine I did. You have NO idea how dragon combat works. Saying that "as long as they balance levitation...it doesn't disadvantage anyone" only supports my argument
+ 10pts of armor mean nothing when you lose 3-4 seconds of combat. Unless its enchanted, thus not taking time.
And we all have been saying it needs to be balanced. But yet you continue to think we want it implemented exactly as Morrowind...
I've already suggested that it be "channeled" which requires it being cast constantly, as soon as you stop you fall. Thus no other spells (unless levitation can be 1 handed, but it could operate as slowfall in 1 hand instead) can be cast. It needs to be really expensive too. Only the most demigod mages would be able to stay in the air for considerable periods of time, requiring your average mage to touch back down, except with drained magicka (because its being channeled, it constantly eats magicka). And I once again said that mages should take longer to level, expecially considering warriors now have very few skills to level, smithing, 1 weapon skill (2 is a player choice to not specialize, which will of course penalize them), and an armor skill. Mages either level almost all magic schools, or they are hybrids and wouldn't level alteration high enough to receive levitation at a decent level. Not to mention I said since mages are given so much power, their levels should be harder to level. Restoration in Oblivion was ridiculous to level, and I never fully leveled it (destruction was too, but it was too important not to), and magic in general should be harder to level, the sacrifice for regenerating magicka.
We keep saying it needs to be balanced, and yet you figure we want a fly button that costs 5 magicka for 30 seconds.
EDIT: Alteration is the magic of altering the physical world. No reflect spell. Reflect damage makes little sense (you aren't reflecting the sword the guy swings, you are transfering the damage from your body to his (a good way to balance it would be for you to recieve the damage, and heal as it disappears) ). Absorb restores and damages, so it would be a equally likely candidate for destruction or restoration, and you could argue the nature of the transfer of stats relates to mysticism in a similar way that reflect damage could using my argument.