they overhauled the magic system and still we ask for levitate..
what for !!! dragons can get you and also ranged attackers, its just pointless, it will make the new vertical environments uninteresting, why??!! because whats the point of mountains and valleys and cliffs if we can simply float up or down from them!
and we have some new awesome combat why would u want to float way from it?
want to avoid mobs, USE Invisibility
But its not about combat.
As I have explained earlier on this thread, artificial boundries in a sandbox game are annoying.
Wether they are invisible walls as in fallout, or insurmountable objects blocking your path a la Oblivion gates.
Artificial ways to remove the length of a players path is a terrible feature, especially in games like these, that have plagued games since I started playing them in the 1980's.
And always I would go: 'But its right
there! Why cant I just jump over this rock, why must my path be made artificially longer like this?'
Then I played Daggerfall and Morrowind and I thought: 'Finally! gamemakers that understand gamers! Finally a game where I can go anywhere I want!
Finally I can see a city view from atop the highest building, finally I dont have to path around a mountain anymore! I love you Bethesda! '
And then came Oblivion.
Now it is perfectly understandable that limitations in the way the world was constructed, with cells and whatnot, made levitation unviable for that installment.
Fine. But it is
not acceptable to leave it out this time around.
I want an
open world. I want to go wherever I want. I play bioware games because sometimes they make nice stories that grip me.
But I hate, hate, hate how they always use a character movement style that does not include jumping, coupled with obstacles in the worldmap that force you to pathfind long windy trails. Its like bleedin 1980's platform games in that respect.
Spellmaking, levitation are core features that attracted me to TES in the first place. Freedom as a gamer to play in the world how
I want.
Not how they figured I should play while making the game. Thats linear, its restrictive and boring after the first playthrough.
I thought Bethesda understood this. I hope they still do.