Levitation Denied (?)

Post » Wed Mar 09, 2011 8:31 am

idc about levitate...never used it and never will. Though I really hope about spellmaking being in. If not, oh well.
User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Wed Mar 09, 2011 3:18 am

I thought it was genuinely funny. People like to get a sense of entitlement with these games like "You're not putting this in for me? WTH. Why aren't you submitting to my every whim, game developer?!"
User avatar
Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Wed Mar 09, 2011 12:32 am

I saw this today, and I was kinda disappointed. Levitation was one of my favorite skills in Morrowind.
User avatar
jasminε
 
Posts: 3511
Joined: Mon Jan 29, 2007 4:12 am

Post » Tue Mar 08, 2011 9:35 pm

What? That argument doesn't even make sense. Oblivion dungeons were linear? They were not. I can't even think of a single Oblivion dungeon that was linear. They all had branching paths or wrapped around or had top sides and down sides or all of the above. And what does 3D or 2D have to do with anything? That's just irrelevant.


They all were linear in that they were all one long windy path to a goal. Top sides and downsides are irrelevant if you can only get to them from one specific point on the map. That means its not really an 'elevation or descent' but merely a continuation of this long windy path.
I dont see how having the occasional side chamber with obligatory loot chest changes this.

2d and 3d are very relevant. Ive already explained this at length, Im not going to again.
User avatar
Ice Fire
 
Posts: 3394
Joined: Fri Nov 16, 2007 3:27 am

Post » Wed Mar 09, 2011 12:13 am

I don't think it is the end of the world or anything, if they put it in it would take a little bit of fine tuning to make it fun but it is definitely doable. I think it would be funny if it had the support for it and they made a spell for it, but accidentally didn't make so a player could get it in game. I bet the console players would be so pissed.
User avatar
jessica sonny
 
Posts: 3531
Joined: Thu Nov 02, 2006 6:27 pm

Post » Wed Mar 09, 2011 5:48 am

I disagree with the notion that levitation breaks the game. Morrowind had it and I found that while I would use it from time to time, I would never abuse it. It was just someone to play around with and was fun to use.

I wouldn't even complain if Bethesda made it a reward for becoming the arch-mage or something. Like including one magic levitation staff in the game. That way it takes up one hand so a player wouldn't be able to spam critical bow shots from the sky.
User avatar
Carlos Vazquez
 
Posts: 3407
Joined: Sat Aug 25, 2007 10:19 am

Post » Wed Mar 09, 2011 3:25 am

They all were linear in that they were all one long windy path to a goal. Top sides and downsides are irrelevant if you can only get to them from one specific point on the map. That means its not really an 'elevation or descent' but merely a continuation of this long windy path.
I dont see how having the occasional side chamber with obligatory loot chest changes this.

2d and 3d are very relevant. Ive already explained this at length, Im not going to again.

Apparently you only played through Oblivion once then. There were multiple paths to the end in SEVERAL dungeons, branching paths sometimes lead to an alternate path or two a path required to open a gate or to a dead end that contained loot.

But then I suppose this is the irrational hate of Oblivion simply because it is not Morrowind and people will make up whatever hateful remarks toward it they can come up with.
User avatar
Darlene DIllow
 
Posts: 3403
Joined: Fri Oct 26, 2007 5:34 am

Post » Wed Mar 09, 2011 7:07 am

They all were linear in that they were all one long windy path to a goal. Top sides and downsides are irrelevant if you can only get to them from one specific point on the map. That means its not really an 'elevation or descent' but merely a continuation of this long windy path.
I dont see how having the occasional side chamber with obligatory loot chest changes this.

2d and 3d are very relevant. Ive already explained this at length, Im not going to again.


Mmm... that's not true. There was more than one way to advance in the dungeons. Sometimes they were quite laberynthian, at least for me. I suggest you to have a look at the maps in UESPWiki.
User avatar
Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Wed Mar 09, 2011 5:58 am

Apparently you only played through Oblivion once then. There were multiple paths to the end in SEVERAL dungeons, branching paths sometimes lead to an alternate path or two a path required to open a gate or to a dead end that contained loot.

But then I suppose this is the irrational hate of Oblivion simply because it is not Morrowind and people will make up whatever hateful remarks toward it they can come up with.


Ehm no. I have over 2000 hours on Oblivion.
Yes I think compared to Morrowind its an awful game. But only compared to Morrowind. On its own its one of the very best games of its generation.

Lol at 'several dungeons'. Fact is that most dungeons were one long windy path to a goal. A path required to open another path is exactly what I mean.
Thats one long windy path from a to b to c, an artificial way to increase length by adding annoying obstacles. That I would like to float over if possible, thank you.

Or: 'I can see that lever through that gate right there! Why cant I use telekinesis on it?!'
Thats 1980's style mapping and I think Ive described perfectly in previous posts why that is annoying, and why Daggerfall and Morrowind came as such a relief after that, and why I dont want to see it return.
User avatar
lexy
 
Posts: 3439
Joined: Tue Jul 11, 2006 6:37 pm

Post » Tue Mar 08, 2011 9:22 pm

My only real feeling regarding levitation is that Daggerfall would've been a much more bothersome game without it. Fortunately it seemed to be a fairly common enchantment to find. That said, I really doubt Skyrim'll have nearly as large dungeons and areas that require it to get around without looking for a vague switch or something for hours on end. I wouldn't mind it, and it looking wonky in Morrowind could be easily sidestepped by forcing you into first person, but what made it super important before doesn't seem relevant now without any Telvanni or dungeons that have maps resembling mating octopi. For Oblivion gates, I typically just found some way around it regardless. I squeezed my way through/around gates somehow or another without it instead of doing the random junk after a point.
User avatar
Steve Fallon
 
Posts: 3503
Joined: Thu Aug 23, 2007 12:29 am

Post » Wed Mar 09, 2011 3:42 am

Lol at 'several dungeons'. Fact is that most dungeons were one long windy path to a goal. A path required to open another path is exactly what I mean.
Thats one long windy path from a to b to c, an artificial way to increase length by adding annoying obstacles. That I would like to float over if possible, thank you.

That is not a fact. There were plenty of dungeons that had multiple paths that would lead to the end, certainly no more or less than Morrowind. But you believe what you will.
User avatar
Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Wed Mar 09, 2011 5:43 am

That is not a fact. There were plenty of dungeons that had multiple paths that would lead to the end, certainly no more or less than Morrowind. But you believe what you will.


http://images.uesp.net/thumb/e/e5/OB-Map-BrokenPromisesCave.jpg/295px-OB-Map-BrokenPromisesCave.jpg http://images.uesp.net//thumb/4/4d/OB-Map-OnyxCaverns.jpg/319px-OB-Map-OnyxCaverns.jpg http://images.uesp.net//thumb/0/09/OB-Map-Talwinque.jpg/272px-OB-Map-Talwinque.jpg http://images.uesp.net/thumb/0/08/OB-Map-VeyondCave02.jpg/288px-OB-Map-VeyondCave02.jpg.
User avatar
evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Wed Mar 09, 2011 9:07 am

"IGN: Can you levitate in Skyrim?

Todd Howard: Another DLC. Three hundred dollars."

When I read this in my head it said:

"IGN: Can we has levitate?

Todd Howard: LOL no."


Mods :tes:
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Wed Mar 09, 2011 11:19 am

That is not a fact. There were plenty of dungeons that had multiple paths that would lead to the end, certainly no more or less than Morrowind. But you believe what you will.


A lot of them weren't so much "multiple paths" as they were loops, so you didn't have to backtrack to get out of them. And some of those were locked so you could really only go one way.
User avatar
Gill Mackin
 
Posts: 3384
Joined: Sat Dec 16, 2006 9:58 pm

Post » Wed Mar 09, 2011 1:23 am

Loved levitation, and I see spellmaking as much as a fundamental thing of TES as the skill leveling system... but honestly, I'll survive, I rarely played a mage anyway, but it still bothers me.
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Wed Mar 09, 2011 10:02 am

Don't give me that, Gandalf drudging around in the snow was for the sake of story telling. If he really wanted to he could call an eagle to fly around. Hey Eagle fly this Hobbit to Mt. Doom, doesn't make for compelling story telling.
And "Hey game, make me fly over all my problems" doesn't make for good gameplay.
User avatar
Eoh
 
Posts: 3378
Joined: Sun Mar 18, 2007 6:03 pm

Post » Wed Mar 09, 2011 9:40 am

Well...at least PC users will probably still be able to turn collision off with the console by typing in "tlc." That's what I did. :D
User avatar
Heather beauchamp
 
Posts: 3456
Joined: Mon Aug 13, 2007 6:05 pm

Post » Tue Mar 08, 2011 9:40 pm

How is levitation not broken it allowed you in Morrowind to float over your enemies and all you needed to do was throw Magic Spells and Arrows at the enemies and it also allowed you to get amazing loot early on in that game. It would be no different in Skyrim if it was in the game.
User avatar
Julia Schwalbe
 
Posts: 3557
Joined: Wed Apr 11, 2007 3:02 pm

Post » Wed Mar 09, 2011 1:08 pm

Instead of a levitation have a blast spell that if you were to point it at your feet it would blast you into the air or you could knock back an enemy off a cliff due to the power of the spell, that would be better imo.
User avatar
Heather M
 
Posts: 3487
Joined: Mon Aug 27, 2007 5:40 am

Post » Wed Mar 09, 2011 3:25 am

How is levitation not broken it allowed you in Morrowind to float over your enemies and all you needed to do was throw Magic Spells and Arrows at the enemies and it also allowed you to get amazing loot early on in that game. It would be no different in Skyrim if it was in the game.


Ive said about a million times before that the only thing wrong with levitation was enemy AI's reaction to it.

And as for linearity such as you describe, where you have to kill a thousand henchman to get to the boss and a new weapon is fine for your average hack n slash, but in an open world sandbox style RPG I do not want invisible barriers, unsurmountable obstacles or forced pathways.
User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Wed Mar 09, 2011 7:36 am

Ive said about a million times before that the only thing wrong with levitation was enemy AI's reaction to it.

And as for linearity such as you describe, where you have to kill a thousand henchman to get to the boss and a new weapon is fine for your average hack n slash, but in an open world sandbox style RPG I do not want invisible barriers, unsurmountable obstacles or forced pathways.


How is a maruarder going to hit someone who is using Levitation if the Maruarder just has a GreatSword that can't reach you.
User avatar
Barbequtie
 
Posts: 3410
Joined: Mon Jun 19, 2006 11:34 pm

Post » Wed Mar 09, 2011 6:25 am

How is a maruarder going to hit someone who is using Levitation if the Maruarder just has a GreatSword that can't reach you.


Answer: The marauders problem. Im a mage. If he cant have the foresight to bring a scroll of dispel, a mage will own him.

And thats your solution right there. Would be awful to use levitation in a fight if your average NPC just dispels it causing you to take falling damage and be stunned.
User avatar
Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Wed Mar 09, 2011 5:36 am

How is a maruarder going to hit someone who is using Levitation if the Maruarder just has a GreatSword that can't reach you.

Levetation has to run out some time :shifty:
User avatar
Oscar Vazquez
 
Posts: 3418
Joined: Sun Sep 30, 2007 12:08 pm

Post » Wed Mar 09, 2011 2:32 am

Levetation has to run out some time :shifty:


Which gives the player plenty of time to shoot some arrows into the enemy, not to mention that you could just use a Magic Potion to restore the lost magicka.
User avatar
Christine Pane
 
Posts: 3306
Joined: Mon Apr 23, 2007 2:14 am

Post » Wed Mar 09, 2011 2:57 am

And "Hey game, make me fly over all my problems" doesn't make for good gameplay.

Oh yeah, cause levitation was the only easy mode option; conjuration&invisibilty, chameleon100%, reflectdamage&magic100%, paralyze 1sec, etc.
It's a single player game, I can play how ever I feel. I don't like fighting all the time, even without levitation I'm still going to go invisible and walk past my problems. :shrug: I'm the shaper of my experience&narrative if I want to be cheap, I can.

Regardless of the balance issues (which are easily dealt with) I bet levitation isn't in due to BGS being incapable of fighting a levitation animation that isn't completely ridiculous, or they are lazy.
User avatar
Ilona Neumann
 
Posts: 3308
Joined: Sat Aug 19, 2006 3:30 am

PreviousNext

Return to V - Skyrim