» Wed Sep 01, 2010 3:55 pm
Right now, we don't know if levitation will return or not. The fact that cities are open doesn't guarentee it will return, even though it would mean it could feasibly be done, there may be other reasons Bethesda might choose not to do it, the mountainous terrain being one of them. Levitation would be extremely convenient with all the mountains, which may be a reason Bethesda might want to keep it out, as they may want mountains to serve as obstacles for the player, forcing players to either climb them or go around them. I've also seen some players argue against levitation for balance reasons, namely, the fact that it could be abused in Morrowind by levitating up to a place where enemies can't hit you.
I'm not saying I agree with those arguments, of course, I'd like levitation to return to, and in the first one, I could counter it by saying that if I can find a shortcut over obstacles, I deserve to be able to use it. This is an open world game, players are supposed to be able to go off a direct, predefined path, it's why I hated the abuse of invisible walls in New Vegas, not to say that there shouldn't be obstacles in the game, of course, but an open world game shouldn't shun away from giving players ways to get around those obstacles aside from the obvious path, it certainl shouldn't try to artificially force the player down said path when there clearly should be other ways. Thus, the fact that it allows players to circumvent obstacles is no excuse not to have levitation, and really, the abuses involving the spell were mostly the result of bad AI, if AI could respond more intelligently to players using levitation, the issue would be fixed. NPCs should be able to cast levitation as well if they know the spell, if they don't, they should use ranged attacks if they have them. If NPCs don't carry a bow but there's one in the environment nearby, they could potentially pick it up and use it (Oblivion NPCs could pick up weapons, though they'd usually only do it if they didn't have one in their inventory, for example, if they were disarmed, they knew to pick their weapons up. So if we assume the AI in Skyrim has at least all the capabilities of Oblivion's Radiant AI, NPCs should be able to pick up weapons and use them in Skyrim too. Now they just need to be able to recognize an enemy using levitation as a reason to seek out a ranged weapon, provided there's one reasonably close, of course. It would be ridiculous if NPCs would run half away across the province to retrieve a bow.) If that's not an option, maybe they could go seek out a friend, or there's always simply the option of running, or hiding under some sort of shelter that would force you to come down closer to the ground to be able to hit them. Or you can just prevent attacking while levitating, with it possibly working like invisibility in past games where actions like attacking would cancel the spell. If there are balance problems involved with a feature, I don't blame developers for wanting to fix or avoid them, but removing the feature entirely isn't necessarily the only way to do so.