Levitation

Post » Wed Dec 08, 2010 11:23 pm

WIll we be able to fly again? :o


Haven't seen anything on it btw
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Trish
 
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Post » Wed Dec 08, 2010 10:41 pm

Haven't seen anything on it btw


Neither have anyone of us...
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Kelsey Anna Farley
 
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Post » Wed Dec 08, 2010 10:44 pm

Dragons appear to be able to fly, so the physics seems to be back.

The worry is whether the game design will prohibit it? Oblivion's city design and level design made Levitation more of a problem than the game engine did.
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Scared humanity
 
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Post » Thu Dec 09, 2010 3:10 am

Oh god I hope not. levitation was such a stupid spell. Now maybe a flying potion like in IC would be okay where you would have a limit on using levitation.
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kristy dunn
 
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Post » Thu Dec 09, 2010 7:20 am

Neither have anyone of us...

But we do know that there are dragons, and that they can fly.

Flying enemies makes it seem more likely that levitation will be in.
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Yonah
 
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Post » Thu Dec 09, 2010 2:50 pm

Want jump too, such a fun way of navigating, much better than fast travel.
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Gemma Flanagan
 
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Post » Thu Dec 09, 2010 4:18 am

I loved levitation in the other game and was sad when it wasn't in Oblivion. It'd be cool to be able to fight a dragon in the air
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gary lee
 
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Post » Thu Dec 09, 2010 12:45 pm

I loved levitation in the other game and was sad when it wasn't in Oblivion. It'd be cool to be able to fight a dragon in the air

But then again, maybe the dragons are only animated to attack people who are on the ground, and levitation would completely screw up aerial combat.

At this point it's impossible to say for certain whether or not the player will be able to levitate.

Edit* That's right, I just said that aerial combat might screw up aerial combat...
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Stat Wrecker
 
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Post » Thu Dec 09, 2010 2:09 am

If it was handled in a manner where, in order to reach something, it would be actually required, it could work (somewhat like how Risen handled levitation - levitating over traps there was no going around, reaching cliffsides with worthy loot in them one'd otherwise couldn't get, etc).
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Leonie Connor
 
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Post » Thu Dec 09, 2010 9:29 am

Just, please, no fake flying like in Fallout 3 and NV where the objects don't really exist when airborne.
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Megan Stabler
 
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Post » Thu Dec 09, 2010 1:25 pm

But then again, maybe the dragons are only animated to attack people who are on the ground, and levitation would completely screw up aerial combat.

At this point it's impossible to say for certain whether or not the player will be able to levitate.

Edit* That's right, I just said that aerial combat might screw up aerial combat...

IAaand I sig'd it :D

I liked levitation alot in Morrowind and would love to see it returned. I need more vertical things!

Edit* I completely agree with what StoneFrog has to say right below me.
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Mari martnez Martinez
 
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Post » Thu Dec 09, 2010 12:54 am

Oh god I hope not. levitation was such a stupid spell. Now maybe a flying potion like in IC would be okay where you would have a limit on using levitation.

I'm thinking that, instead of a levitation spell's potency affecting how much of your original speed you retain, it would instead determine your maximum altitude in relation to the ground beneath your feet. Weak potions and inexperienced magi would have just enough skill to levitate a few feet off the ground, handy for crossing bodies of water and the like but not necessarily game-breaking. Being able to reach heights as great as those in Morrowind, however, should be very difficult to attain - so that you don't have every other fighter decked out in heavy armor flying around Vivec city at level 7. :P

But there really has to be some elements of verticality. I found it funny how most of Morrowind's dungeons were fairly 2.5D yet the game still had levitation, whereas Oblivion's had plenty of bridges and overhangs but none at all.
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Rhi Edwards
 
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Post » Thu Dec 09, 2010 12:35 am

Oh god I hope not. levitation was such a stupid spell. Now maybe a flying potion like in IC would be okay where you would have a limit on using levitation.

I get what you mean but flying over the land, admiring the landscape ? ^_^ I miss that...
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Gavin boyce
 
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Post » Wed Dec 08, 2010 11:27 pm

One of the screens looks to be a town more like morrowind and less like the oblivion towns. I know its just one town, but there is hope that all the towns might be like this. Not just that, but dragons can fly into towns and attack them. I really can't wait to see that in action!
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Katie Samuel
 
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Post » Thu Dec 09, 2010 9:30 am

But we do know that there are dragons, and that they can fly.

Flying enemies makes it seem more likely that levitation will be in.

On the contrary, they will probably want to keep us on the ground as much as possible to outline the difference in strength between the PC and a dragon. Besides air is their turf, so anyone foolish enough to get up there would get their a** kicked badly. :flamethrower:
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Nathan Maughan
 
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Post » Thu Dec 09, 2010 1:02 am

I want levitation back. Levitation in Morrowind and Daggerfall was fun, and I missed it in Oblivion.
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Melanie
 
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Post » Thu Dec 09, 2010 2:40 am

If we do get it back, I'll beg for a "levitation animation" where you glide along with your feet together (and your toes pointed down, of course) instead of the really silly "jogging across the sky" bit from Morrowind.
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Jaki Birch
 
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Post » Thu Dec 09, 2010 1:26 am

Skyrim will most likely feature open cities, since there are dragons and they need to be able to attack cities frmo above. So there's really no problem with levitaiton, provided they do get the dragon animations right.
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Laura Elizabeth
 
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Post » Thu Dec 09, 2010 9:17 am

But there really has to be some elements of verticality. I found it funny how most of Morrowind's dungeons were fairly 2.5D yet the game still had levitation, whereas Oblivion's had plenty of bridges and overhangs but none at all.


That's not accidental. Morrowind's level designers had to consider the effect of levitation on the player's ability to navigate the dungeon. Oblivion's level designers did not, and thus were more free to use obstacles that levitation would have allowed you to bypass.
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luis ortiz
 
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Post » Thu Dec 09, 2010 1:10 pm

Skyrim will most likely feature open cities, since there are dragons and they need to be able to attack cities frmo above. So there's really no problem with levitaiton, provided they do get the dragon animations right.

Again - on the contrary. The need to animate a dragon attack on a city would mean that they have to limit everything else around for the hardware to handle it. It will most likely be a scripted encounter and the dragon would fly in from above the walls (meaning - from "nothingness").
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Daniel Holgate
 
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Post » Thu Dec 09, 2010 8:27 am

I'm thinking that, instead of a levitation spell's potency affecting how much of your original speed you retain, it would instead determine your maximum altitude in relation to the ground beneath your feet. Weak potions and inexperienced magi would have just enough skill to levitate a few feet off the ground, handy for crossing bodies of water and the like but not necessarily game-breaking. Being able to reach heights as great as those in Morrowind, however, should be very difficult to attain


I'm thinking more of not attaining anywhere near as high as Morrowind hehe. But yeah, set altitudes of maybe maxing out at like 30 feet or something, I don't know but I would rather not have it implemented unless implemented right instead of the way it was in Morrowind, so much abuse lol.
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Jack Bryan
 
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Post » Thu Dec 09, 2010 3:25 pm

Levitation would be awsome if it was limited; like making it a skill, that you would only be able to fly for so long etc for every lvl. Also your weight of armor etc should affect your levitationtime.
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Sara Lee
 
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Post » Thu Dec 09, 2010 12:42 pm

I kinda liked the idea of Levitation being an extension of Telekinesis, and both of them having a constant drain on your Magicka commensurate with the amount of effort you are expending.

Would allow a lot of creativity in how you use Levitation while putting a pretty hardcoe limit on how you can exploit it.
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kristy dunn
 
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Post » Thu Dec 09, 2010 3:58 am

I kinda liked the idea of Levitation being an extension of Telekinesis, and both of them having a constant drain on your Magicka commensurate with the amount of effort you are expending.

Would allow a lot of creativity in how you use Levitation while putting a pretty hardcoe limit on how you can exploit it.


Actually, that's not a bad idea. Make it where you can levitate but only for a very short time due to the constant magic drain. I could really get behind that and I'm a hardcoe levitation hater. Also it has to have the animation for the liches in Oblivion and not that of Morrowind (oh god please don't be Morrowinds)
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Mr. Allen
 
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Post » Thu Dec 09, 2010 1:12 am

Also with the much improved draw-distance levitation could be quite awsome
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cutiecute
 
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