IF levitation is in this game...

Post » Sat May 28, 2011 8:43 pm

Levitation is a traditional thing in TES. I believe only oblivion didn't have it. I have to say what I typically don't like, if you don't want to use it you don't have to, personally I don't mind air combat in TES I really enjoyed it in the past, and if they make it even better YIPPEEEEE :celebration: !


Well actually, half of the TES games have not had levitate in them. These being Redguard, Battlespire and Oblivion. Levitate is worth having back if it is majorly gimped like I explained on the first page. Otherwise, it's better not coming back at all.

I just really don't get all the people that like the idea of game mechanics and content just being ripped out of the game.
If it's 'broken' or 'overpowered' it can be fixed as opposed to just removed.


The solution to fixing some things is just to remove them altogether and try to see if you can balance them in a future game. You can't just let a game breaking feature stay in the game because people like it. The reason they like it is because it's overpowered <_<
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Becky Cox
 
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Post » Sat May 28, 2011 5:35 pm

The solution to fixing some things is just to remove them altogether and try to see if you can balance them in a future game. You can't just let a game breaking feature stay in the game because people like it. The reason they like it is because it's overpowered <_<


I'm sorry, but I think that's an over-generalization and rather crass of you to just assume that the only reason someone would like something that happens to be seen as 'overpowered' by some is because it's overpowered. I personally like like having options such as more body slots, lock, and levitation. I've never personally used any of those in a way that broke the game for me, and in the end even if I did, considering it's a single player game the only person I'm really cheating is myself.

Also, removing it altogether to see if you can balance it? That makes no sense, how can you try to balance something that no longer exists? They can't really gauge consumer reaction of something they aren't giving to the consumer.
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Juan Suarez
 
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Post » Sat May 28, 2011 12:27 pm

Well, as long as i dont get mobbed by a 1000 clifracers while im floating up therw, cuz, you know, it's a long way down.

Levitation was fine to me, i never abused it. Heck, i once walked from vivec to dagon fell using the blessing you'd get from a shrine there.
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lauraa
 
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Post » Sat May 28, 2011 10:23 am

To be honest, I would not be surprised if they add a type of levitation as a Dragon Shout... It already sounds like dragonshouts are effectively more powerfull spell rip-offs.

I only hope they don't go compleately overboard with them and make it so spellcasting is altogether obsolete with this mechanic.
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Jordan Fletcher
 
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Post » Sat May 28, 2011 9:57 am

Sounds superb.
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lisa nuttall
 
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Post » Sat May 28, 2011 8:47 am

Well actually, half of the TES games have not had levitate in them. These being Redguard, Battlespire and Oblivion. Levitate is worth having back if it is majorly gimped like I explained on the first page. Otherwise, it's better not coming back at all.



The solution to fixing some things is just to remove them altogether and try to see if you can balance them in a future game. You can't just let a game breaking feature stay in the game because people like it. The reason they like it is because it's overpowered <_<



Redguard is an elder scrolls adventure, battlespire is an elder scrolls legend. They are part of the ES universe, but not of the ES series, as such.
All Elder scrolls RPG's have had levitation, bar oblivion.

You have put forth your opinion a lot on levitation, and have never listened to the scores of people that counter your arguments. its as if those people do not exist, as if they havent typed anything at all.
Since you dont listen to people, I see no point in continuing to debate.
Levitation was never ovepowered. This is a fact.
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Motionsharp
 
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Post » Sat May 28, 2011 4:58 pm

The more levitation topics the better.

Devs will realise we want it.


I just wish there was one set topic like with the hubdates and the werewolves and whatnot.
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Becky Cox
 
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Post » Sat May 28, 2011 5:50 pm

Redguard is an elder scrolls adventure, battlespire is an elder scrolls legend. They are part of the ES universe, but not of the ES series, as such.
All Elder scrolls RPG's have had levitation, bar oblivion.

You have put forth your opinion a lot on levitation, and have never listened to the scores of people that counter your arguments. its as if those people do not exist, as if they havent typed anything at all.
Since you dont listen to people, I see no point in continuing to debate.
Levitation was never ovepowered. This is a fact.


amen! This poster has a massively annoying habit of posting blunt and badly thought out rebuttals, and never replying to the people that prove him wrong.
Levitation makes the game more FUN. Thats the bottom line, they just need to rebalance it.
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Hope Greenhaw
 
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Post » Sat May 28, 2011 7:29 am

I want dull animations when levitating exactly the same like opening the console and typing tlc. B)
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MR.BIGG
 
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Post » Sat May 28, 2011 7:06 pm

Man there are way to many Oblivion players saying don't mess up our TES its funny cuz oblivion is the ONLY TES with out levitation Idk about redguard or battle spire haven't played those but I have played mainline TES and there was levitation there so shut up and l et the real hardcoe fans get what they want not you yellow bellies who wanna cry if bethesda wants to make the game good again
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Danny Blight
 
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Post » Sat May 28, 2011 1:23 pm

To be honest, I would not be surprised if they add a type of levitation as a Dragon Shout... It already sounds like dragonshouts are effectively more powerfull spell rip-offs.

I only hope they don't go compleately overboard with them and make it so spellcasting is altogether obsolete with this mechanic.


Why not both? Consider having a Morrowind based magic system where magicka wouldn't regenerate - rest, potion, or absorb. Combine that with a levitation spell that constantly drinks magicka. You can control "thrust angle" like a Harrier jet - hover, climb slowly, or translate to speed by dropping altitude. Now we have a spell worth using for those hard to get to ledges and cliffs, or for that reverse dungeon clearing, or to get to that second story door if you're not an acrobat. But all your mental strength should go into focusing this levitation, no spellcasting or fighting, and drinks magicka like crazy depending on how high or fast you are.

Morrowind made levitation far too trivial and ruined the whole concept. The evidence shows again and again in these threads. The levitation fans doesn't want *levitation* they want outright *flying*. If levitation was made something you'd think twice about using, then it works for me. I dragonshouts enables more traditional flying abilities, at least late in the main questline, ir would serve as a desire to do the questline, and it could be limited like a greater power to a once in a day to keep it interesting without unbalancing everything.

Being high level shouldn't take away the need to think.
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bimsy
 
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Post » Sat May 28, 2011 8:12 am

Exactly right, the only way it was "properly" exploited was if you modded it or used the construction set, but even then it's not the most effective thing, but even if it were it'd be your fault for having modded it.


I exploited it on the Xbox. Enchant an exquisite ring with 1 or 2pts levitation + boots of blinding speed +Cuirus of savoir hide(or whatever its called, to negate the blinding) and you were flying super fast everywhere whenever you wore the ring. I have to admit though, it was a blast at first.
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Brandon Wilson
 
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Post » Sat May 28, 2011 11:46 am

I don't get this:

People argue "Don't use fast travel if you don't want it" but they cannot stop themselves from expoliting?

Note:Not targeted at the post above
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Tessa Mullins
 
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Post » Sat May 28, 2011 3:42 pm

I think a dispel touch spell would come in very handy. :angel:
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john palmer
 
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Post » Sat May 28, 2011 12:37 pm

I exploited it on the Xbox. Enchant an exquisite ring with 1 or 2pts levitation + boots of blinding speed +Cuirus of savoir hide(or whatever its called, to negate the blinding) and you were flying super fast everywhere whenever you wore the ring. I have to admit though, it was a blast at first.


Well consider the effort and thought it took getting into all of that. If you find the things and figure out they work well together and want to use it like that go for it :P
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c.o.s.m.o
 
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Post » Sat May 28, 2011 11:10 am

I think levitation should be limited, including a risk of falling.
Flying seems a bit overpowered, especially without any negative consequences.
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dean Cutler
 
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Post » Sat May 28, 2011 12:53 pm

I think levitation should be limited, including a risk of falling.
Flying seems a bit overpowered, especially without any negative consequences.


When you reach a certain height it should start to drain you magicka quicker and quicker. Then if you fly to high you'd pull an Icarus.
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TOYA toys
 
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Post » Sat May 28, 2011 7:27 am

I think levitation should be limited, including a risk of falling.
Flying seems a bit overpowered, especially without any negative consequences.


AHEM I don't mean to brag, but I fall to my death all the time while flying. It's one of the most fun things about it ^_^
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AnDres MeZa
 
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Post » Sat May 28, 2011 5:18 pm

So why dos everyone consider leveation to be a form of flying, its just negating gravity and you can walk normally, allow i personally think should levataion be in the game it would require say ten points for any char without equitment whatsoever and for every pound/kg increase by one point of the spell strength.

PS noone else in this game would actively use levation aside from trainers teaching you, if the series keeps things going from its game (as i dont think radiant AI could be able to produce that, unless its scripted) most skills such as command humanoid, dispel, what have will have no little to no use as NPC rarely use magic outside of combat.

Long story short no dragon ball z.
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quinnnn
 
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Post » Sat May 28, 2011 2:45 pm

Maybe with dragons and all there will be air combat.
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Jesus Lopez
 
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Post » Sat May 28, 2011 9:17 am

What about one of the dragon shouts providing a levitation power? alternatively maybe a greater power?
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JD bernal
 
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Post » Sat May 28, 2011 11:32 am

Why not both? Consider having a Morrowind based magic system where magicka wouldn't regenerate - rest, potion, or absorb. Combine that with a levitation spell that constantly drinks magicka. You can control "thrust angle" like a Harrier jet - hover, climb slowly, or translate to speed by dropping altitude. Now we have a spell worth using for those hard to get to ledges and cliffs, or for that reverse dungeon clearing, or to get to that second story door if you're not an acrobat. But all your mental strength should go into focusing this levitation, no spellcasting or fighting, and drinks magicka like crazy depending on how high or fast you are.

Morrowind made levitation far too trivial and ruined the whole concept. The evidence shows again and again in these threads. The levitation fans doesn't want *levitation* they want outright *flying*. If levitation was made something you'd think twice about using, then it works for me. I dragonshouts enables more traditional flying abilities, at least late in the main questline, ir would serve as a desire to do the questline, and it could be limited like a greater power to a once in a day to keep it interesting without unbalancing everything.

Being high level shouldn't take away the need to think.


Just posted something similar, hadn't read this yet. Sorry dude.
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Zosia Cetnar
 
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Post » Sat May 28, 2011 5:02 am

So why dos everyone consider leveation to be a form of flying, its just negating gravity and you can walk normally, allow i personally think should levataion be in the game it would require say ten points for any char without equitment whatsoever and for every pound/kg increase by one point of the spell strength.

PS noone else in this game would actively use levation aside from trainers teaching you, if the series keeps things going from its game (as i dont think radiant AI could be able to produce that, unless its scripted) most skills such as command humanoid, dispel, what have will have no little to no use as NPC rarely use magic outside of combat.

Long story short no dragon ball z.


you say its impossible cause you dont think the old AI system could produce it.

a) they have a new AI called Radiant Story,
B ) they could definitely do it
c) think Zone of the Enders fighting, and that was done like 10 years ago.
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Cccurly
 
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Post » Sat May 28, 2011 3:18 pm

If it's in, I'm going to make sure to have silence and dispel queued up on my mageslayer.

Just think of the beauty of it.
That Altmer mage thinks he's so powerful with his high-born magicks and arcane might, does he? We'll see how well he fares when I first take the arcane words straight from his tongue and then rip apart his levitation magick from under him. He'll plummet to the ground, landing in a bloody heap, ready to be torn apart.

Alternatively, freaking aerial mage-duels.
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Sammygirl500
 
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Post » Sat May 28, 2011 7:44 am

If levitation is in the game id like to see it act more as a quick effect that throws you up in the air a certain height quickly then makes you decend slightly slower than a normal fall. A master of whatever school its under should have at most 5-10 seconds. This should prevent and hopefully make impossible the juvenille dragon ball z and matrix style combat you so crave.
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Claire Jackson
 
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