lex Condrans Suggestions ...just meh

Post » Wed May 11, 2011 9:57 am

So this whole topic is mad purely so that i had a place to posts all my ideas and suggestions without all the chaotic mess in other forums due to my posting size and other such things.
basically an easy way for me or other people ot keep track of my posts. lol
Please dont post cause yeah im trying to keep it nice and neat somewhat or something i dont know lol
But heres a definte one that is awesome
I think the save sysem should be improved a little like n dragon age origins or Mass effect by that being
some people may accidently delete or save over their save files and that can be irratating
First each charater would have their own profile save room spot, then their own auto save and only in that
are for that character could a save be made this way you wouldnt overwirte the save like in oblivon or fallout 3 which if you have a bunch of saves it becomes chaos. it would sort out the saving and loading and be alot cooler and more controlled. It was awesome in Mass effect or Dragon age since this sort of thing didn really ever occur
and if it was used in Tes5 then saving or loading wouldnt end up being a huge search or hassle like in fallout or oblivion, i think it should say the name, Race, class, birthsign, level, and area the player was in
it would be awesome :celebration:
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Jonathan Montero
 
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Post » Wed May 11, 2011 3:24 pm

A bunch of Graphical implications i think would be friggin awesome
So i was thinking of there being mirrors to which yo uwoudl be able to see yourself and then windows which you could
look out of and see the area outside but also they retain the fact that they are mirrors somewhat and you could partially see your reflection
Also in first person the player should be able to see their legs instead of getting the feeling that you are just a floating eyeball
And i liked a Mod called Quarls harvest where when you collected from flowers and other containers they would changed their appearance
this was awesome and let you know that you had collected from them.
Also maybe some splash effects by this i mean footstep cloud animations depending on where you step
a more detailed boom splash effect from hitting certain things with your sword,spells, etc.
and also a more realstic feel to water which it may look pretty but when you jump in water you get a splash not just a plop
yeah....besides all that i think it would be awesome if the world would be more interactive and intelligent
such as you could climb ladders, climb up walls over walls and stuff and the ai would react to things and climb up or over them
maybe even pick up trash and throw it away in a trash can.. and a 72 or 24 hour delete sequencial thing
this would get rid of clutter in the game reducing some lag issues like if someone sot arrows all over or threw equipment everywhere
it wouldnt just sit there forever taking up memory. only quest items or quest people would finnaly dissapate and dead bodies that
are not quest like would dissapear as well to save on memory too. This would be cool but yeah i know some people who dont like it.
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rheanna bruining
 
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Post » Wed May 11, 2011 5:51 am

Eh Hem buddehs
Hmm id Say Fast travel is awesome but you should only be allowed to fast travel to any major city regularly.
Then Every mages guild has its mages guild teleporters. at a cost equal to distance needed to travel.
Then secondary travels like boats or silt striders maybe it depends on the area
and then also 5 mark locations. You would use Recall to bring up the list and then choose which one you wanted.
Using mark would create th exact spot you could recall to. Certain places would be unmarkable to prevent cheaters messing around ness.
Then You would have Mark/Recall = Mysticsm Spell Lv25, and Potions//Scrolls
Recalling takes Some Mp,But all your Fatigue leaving you weak for a bit so it has a side effect.
So yeah i know its been said but i just stated it a bit more clearly lol
also i was thinking of the tome thing from oblivion, They were way to rare and it seemed like a horrible download
but maybe in Tes5 tomes would be all over the place, But you would need a certain lv to access and learn the spells from them.
1, 25,50, 75, 100 // that means 5 levels of spell tomes to learn from which could be rewards or special treasured loot found in dungeons or earned from quests and they could be leveled so you would get a better one depending on your level.
Horses though should be harder to get killed, the regenerate, and are faster and maybe you should be able to customize them
almost like the horse armor thing but better where you could change it out as well as being able to enchant your horse, name it and make it a pack mule
id say they could hold up to 100 pounds and then be upgraded to 250 at a rate of 25 pounds for gold. maybe add a revival or summon spell if your horse dies or dissapears so you can get it back just in case. =]
my only problem in the landscape of oblivion was the dang hills, they were a pain it was hard to get up and if you used a horse all it did was fall and die really fast. my friend played oblivion and hated it cause he wasnt really smart and kept falling off the deadly hills which are eveyrwhere.
Tes5 should have some rolling hills but it would need plains. and should be diverse like Morrowind which had over 6 areas of different land types
where cyrodill only had i think about 3 or 4. maybe but it was still awesome.
hmm and Deer, Does should run but bucks should be bigger and attack you. yay lol

Also, while oblivions wildlife was cool there wasnt that much like in morrowind it felt dead and empty.
the waters needed more life they had nothing in them where as i usualy only saw a wolf here and there
i missed they fact there was only 2 flying monsters in the whole game, an imp and will o wisp
wheres the bugs,cliff racers lol, Scribs beetles, Guar, Kagouri, yeah ... i had a download as well with Morrowind
that brought 150 monsters to the world which was awesome, Chickens and pigs, cows are lacking in the Tes world and oblivion did have sheep but it wasnt as alien as Morrowin which probably had 2x as many creatures
maybe there could be at least 100 different enemies in Tes5, personally i loved the netch and scribs.
Cliffracers and Netch yay i loved the jellyfish and Nixhounds it was creative but oblivion was just the same old seen it alot monsters even though there were no bats lol PLEASE add more unique wildlife to Tes5
and maybe wildlife download for Oblivon man i miss the creatures of morrowind........ =[
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SUck MYdIck
 
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Post » Wed May 11, 2011 4:12 pm

I thought this wasthe ideas and suggesttions topic not the complain constantly about Azuras spam posts... jeese i htink eveyrones to blame
Wah i need to get myself over to Rockville maryland and have a word with my favorite peoples lol then maybe i can convince the genius;s their to make me game then heck yeah it would be release around 2020 due to its way to advanced nature. yeah it has 28 races, a huge world, 83 skills/profession
a awkawrd long storyline. and weird other thing that make it the best game ever ver yep. XD
oh yeah now iam off topic lol

hmm i was thinking like what if people could choose their own eye and skin color alot easier
like when you use paint you get that huge thing of a square of colors you would just move the slider around the box to choose the color and then change the Brightness,Hue,Gray scale. it would proabably make it a little easier
but would have a stiffness to it depending on the race such as some couldnt change eye color, a dark elf would be able to mess around the red eye area making the eyes yellow or orange but not blue,green
or a argonians skin color would never be a pale imperial like complexion. something like that to keep the race in the basic guidelines of its specifics so you would really have a white blue eyed blonde haired dark elf lol
which might be cool but weird. depends on what the player wants. hmmm yes. more or less wouldnt stay far from the races base definitions such as wood elves would have a limited height range
being able to change body build like Height,Weight,Muscles, or for females butt and boob size lol
yeah i know weird. it think something liek that would be fun but a lock to the min/max also would depend on the race. so you wouldn get a midget highelf, high tal woodelf. like in oblivion every single race and everyone all guys were buffed out to the max it was kind of weird. id want to be a less muscle shorter skin dude or a tall buffed out fat guy. or the fact that all girls in Tes are wear A sized bras. .... lol
one issue with character building was that sometimes the girls looked like guys which was kind of weird it was hard to make a good looking female in oblivion. and their was almost no real choices for hair styles
maybe more hairstyles, facial hair choices and eyebrows to choose from
i htought the eyebrows in oblivion were off due to everyone had black eyebrows it would be cool to choose your eybrow style
then messwith it and then change its color instead of the somewhat diffcult slider mayhem from oblivion lol. yeah the sliders were cool but it was chaos aas when you moved one they all moved. but in the editor which crashes way to much um you could move 1 without moving any other one so making a npc was sometimes easier than making a guy in the game. even though i did make some funny people by makign a really maxed out character whihc ended up being a pig looking fat chick breton that was funny. lol
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James Wilson
 
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Post » Wed May 11, 2011 6:19 am

What if bethseda made a tiny storyline feel to every dungeon it wouldnt have to be special but adding in a boss to every dungeon and a treasure to be gotten would be awesome. Even though every dungeon could be equal to your level so your reward would change but like you would always get the same reward from the same dungeon but depending on your level it would determine how good the item was. Like if you went there at lv 5 on one guy it would be somewhat bad but then on another guy who is lv 20 then it would be way better. also maybe a sort of randomg dungen generator type thing.
so eveyr dungeon wouldnt look the same and items and thing would be randomly all over the place. traps and things.
also a seuence feel to undead
Zombies, they are weak but they stay in groups, (can cause diseases sometimes)
Skeletons, they are tougher but usually alone. (and obviousluse use Weapons, Shields, chest armor, Boots, helmets)

maybe the max attrbiute cap could be raised to 150. instead of 100
and skills could levet to 110. there would be no special perk for 101-110 just the stat bonus. but 25,50,75,100 like oblivion would have perks.,
maybe an invisible Riding skill that doesnt lower it only goes up. this would make you able to fight from horses as well as they would run faster and longer
also maybe a sort of growth theme to all the tiny random villages.
like in Morrowind it had raven rock where you got to develop the town what if all the tiny villages could be developed and their developemnet was changed depending on your actions. like they could get a potion shop or armor shop by your choice or a inn or bar maybe.
to develop a town it would usualy require huge amounts of gold at a base of 1000, 2500, 5000, or 10,000 gold.
i think if there was a mutliplayer then you could show off your transormed villages to your friends and they could show you theirs and they would not be the same. like maybe the whole world you play in would change just by your starting race. That would mena there would be 10 different Tes5 worlds instead of a static 1 which would always be the same. i think that would most likely make Tes5 a super replayable game even when there could be 3 options to each quest, (Good, Evil, Neutral) 3 paths upon all quests which change your rewards and the land.
Hmm i know it sounds like way to much but i think it may make eveyrones Tes5 gaming world different from their friends and unique to them only.

Oh and my most hated thing in oblivion was when you killed guards the whole city would attack you and youd end up killing eveyrone which was kind of stupid because in real life if some crazed lunatic killed guards not everyone in the whole city is going to run and attack you. it was kind of ridiculos when you start a fight and the whole city was trying to kill you and you accidently killed the wrong Npc's maybe a small tweak to the ai could change this swarming Pc montra that is in every tes game. lol even though it was fun it was really hard to fight everyone at once.
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hannaH
 
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Post » Wed May 11, 2011 11:11 am

i was thinking of spell world effects like basically if you use a fire spell you could set fire to the grasss and trees and stuff would burn or if you shocked an enemy to death the would barbecue and fry, or if you freeze stuff things would actually freeze and have icickles and ice all over it like oyu could freeze the water and walk over the water or if someone was in the water and you shocked it, it would sends sparks through the water and damage everything in an area of effect. or for earth spells you would create holes in the ground or rocks as well as light and dark mist from light adn dark spells.
also thought of weapon/armor design to customize your weapons and armor and add gems or gold/silver lining to them this would give gems a point to have since you could use them to pimp out your weapons and armor it wouldnt give anything it would just change its appearance.
maybe full armor weapon sets, heres a few
Bone,=its white and looks broken can be made from enemies bones {light}
Gold,=Full gold set of armor shin and yellowish. {Heavy}
Silver,=it was only partially in some games but a fullt set maybe {light}
Adamant,=a blueish green almost like a mix of daedric and ebony {heavy}
Heavy=Iron,Ebony,Daedric,Steel,Gold,Dwemer,Dwarven,Adamant,Stalrhim(ice from bloodmoon)
Light=Leather,Fur,Glass,Mithril,Bone,Silver,Dark Brotherhood, Dreugh, Imperial, and solsteheim armor (the chain like armor from bloodmoon)
Some of those had pieces but there were only a piece here and there not the whole armor set
I think there could be crafting stations of some sort like in fallout 3 where you would be able to make armor and weapons from materials
even though user made items would be 10% weaker than the real thing but would have some bonuses
PC made items would have 10% less weight as well as weapons would be 10% faster but durability would be -10% original
this means player made thing degrade faster but have less weight and weapons are faster, the attack and defense rating are the same or higher/lower
this depends on the players skill in crafting items. Heavy,Light armor or Blade/Blunt/Marksman weapons. dont know

The awesome people at Bethseda surely would come up with some sort of awesomeness becasue the 8 makeable weapons were cool in fallout 3 but finding the items for some were kind of difficult but possible, and it was worth the efforrt lie the railway rifle let you post peoples heads to walls lol
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Olga Xx
 
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Post » Wed May 11, 2011 7:18 am

what i miss most is the combination spells from morrowind
i think spells should have a max combination of 4 effects and all the effects show at once unless they get covered up by other spells
in oblivion it was just 1 spell and you didnt get to choose its animation so you usually didnt get what you wanted
also all spells should be able to be self,Target or touch to add a variety except specific spells which was good in oblivion
But i was thinking along the lines of gameplay for 2 new things
dual wielding adn a second hotkey wheel.
a whole new combat experience devsed by the left and right attack buttons using button combinations for the effects
this can have shield bashing and blocking or dual blocking and spin attacks and stuff something i was thinking of for a game .....
but for the 2 hotkey rings htis would give a list of 16 things to use. such as holding a button down on the dpad then using the left or right triggers to switch between the hotkey rings, then when you exit that ring would be your quick keys but other wise you can switch way faster between items
so you could have 1 rign just for spells and the other for items and weapons if you wanted.
but dualwielding is like an awesome thing to have as well as unkillable teamate npc's for hire since they do die way to easily and had no purpose in fallout or oblivion, i loved dogmeat but i never wanted to use him or his puppies due to he died usually by 1 hit. =]
i also was thinking of improving the A.i so they arent just braindead zombies, what i mean is giving them actual intelligence so they can climb rocks or walls and use potions and when they sleep they will actually cover themselves with a blanket or wen eating something the item gets degraded ....
oh and on the aspect of um, Azuras porm TES game yeah thats not going to happen ever its just ridiculous lol
i think a family thing could be considered where you could marry and have kids who can adventure with you and such as well as being able to buy and sell or rent houses to make gold and upgrading them as well as new jobs like making your own furniture and changing their colors and appearances so you could ocmpletely customize your house, and maybe in game trophies earned from fighting big boss monsters that you could post in yur house.... ??? oh wait ummm hmm no yeah mine lol
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BrEezy Baby
 
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Post » Wed May 11, 2011 12:52 pm

What I want for TES:V

(okay this is from a different post, All my Stuff LexCondran= is underneath Olix's posts )
(they are highlighted by **then my stuff i said...)

Character creation
- Make character creation better and easier to use. In Oblivion there was VERY many sliders, and moving one would change another. This made it hard to give your character the look you wanted. Getting rid of that issue would greatly improve the character creation experience.
**yeah that was annoying in oblivion where youd move 1 slider and they all moved it was annoying
- More hairs, and more customization options for hairs.
**Yes definetly need more hair styles since there was pracically none it was annoying as well
**Id say theyd just let the player make their own hairstyles and save them to the game by making tons of options so your can make any hair you wanted
**this would just be friggin awesome since you could save ones you liked and share them with friends
- Customize your characters body. (examples: fat breton monk, slender dark elf assassin, broad shouldered orc warrior... or whatever you want to make)
**yeah being able to be a fat dark elf would be fun but being a skinny twig orc would be hilarious. maybe add liverspots and freckles by choice lol
- Choose a voice for your character, instead of the standard voice for each race.
**yeah all the voices in oblivion really were dull and sounded the same except for Khajiit and Argonian, id say being able to choose your pitch of your voice
**by that i mean like in soulcalibur 4 you got to choose if the voice was HIGH pitch or Low pitch that would be cool

Skills
- Get rid of the "abilities" at levels 25, 50, 75 and 100. The ones in Oblivion were unbalanced, and the magic skills was probably the ones suffering the most. Getting rid of these would be a step in the right directions.
**NO never that is just wrong the abbilitities were just so awesome it made leveling up thsoe skills worth it
- Add new skill/attribute related abilities and perks at level-up (like in Fallout), as quest rewards, and to buy from trainers.
**....ITs TES not Fallout 3, Perks are in oblivion you get them when your level up your skills lol...all oblvion needs from Fallout 3 is the gore
- More skills. I want medium armor, spear, short blade, and axe skills back.
**not medium armor Unarmored, but Spear yes it would be cool to use Throwing knives and Shurikens again and watch them explode on contact like in morrowind, But Axe and Short blade are in Blade and Blunt skills it makes it more balanced
- Get rid of, or modify the minigames for persuasion and lockpicking, and make these things more character skill based than player skill based.
- Morrowind classes (5 major and 5 minor skills, the rest misc skills).
**7 major skills is better because there arent that many anymore
- Crafting
**this is somehting i want alot to be able to get resources and make armor/weapons/potions/food
**like Farming,woodcutting,Mining,Cooking,Armormaking,Weaponmaking skills. this would go with alchemy the potion makign skill thats awesome
**also i was thing about Fletching for making arrows/bows and Crafting to make pots and forks whci would actualy be useable
**unlike morrowin and oblivion TesV forks and jars Etc. could be used like youd need them to make food and eat it too
**you could use crafting to make vials to make potions as well as jar could hold wine and water or milk =]

Combat
- More advanced combat involving kicks, shield bash, dual wielding, mounted combat etc.
**mounted combat is kind of what oblivion lacked as horses were completely useless, They were slow and died to fast
- More advanced sneaking, with more options on how to move and what to do with your unsuspecting foe. More Splinter Cell- like. :ph34r:
**while splinter cell was cool, um that was splinter cell not oblivion while being able to some cool things like climb up stuff woudl be awesome
**i was thinkkin like assassins creed style to where you automatical would climb over boxes and up walls and stuff making TES more interactive
- Instant kill when attacking sleeping characters while sneaking.
**that would be too unfair and not offer up a fight, if it was possible id say it would be an ability at lv100 unlocked for being a master sneak
- Able to combine skills. Do special moves based on more than one skill. (example: fly kick based on hand to hand and acrobatics etc.)
**kind of weird but sounds fun

Magic
- You can try to cast ALL spells, except for the ones you don't have enough magicka for... with this comes the ability to fail, of course. :)
**uh no in my opinon this is a bad idea and oblivions magic was better it made you need to level up
- Magicka regenerates (like in Oblivion).
**it always regenerates unless you had stunted magicka
- More spells, like in Morrowind. I want levitation, swift swim, intervention, mark & recall, jump and a lot of other spell effects back.
**all spells but levitation due to the way they made oblivion unless they changed that in TesV then it would be cool

Items
- More weapons and armor to find, and more unique items. Instead of having all kinds of armor and weapons easily acquirable when right above level 20, TES:V should have challenges and new gear available for characters well beyond level 30, or even 40.
- More ingredients and misc items.
- Misc items like farming equipment usable as weapons.
**awesome as in oblivion tons of things had no value where they should have been at least worth 1 gold so they had no point
- More freedom to customize what you look like with items. Scarves, capes and other accessories.
- Able to wear clothing under your armor, or even on top of it depending on the type of clothing. (example: a shirt goes under your armor, while a robe can be both under and over depending on what you choose.
**okay this is cool but robes would always go over armor and shirts under.
- More armor pieces, like left and right shoulder pad, glove and boots.

UI
- User interface with smaller icons and text, that gives you a better overview. This should also be customizable.
**i was thinking you should have been able to chose your own Ui theme from like 10 different ones in the options menu where Brightness was
**it was sad that Brightness was the only option availabe lol
- More hotkeys while in your inventory, or while bartering. Instead of moving your mouse to click on "yes" you can press a key on your keyboard.
**??? sounds weird as oblivions stylings were cool and easy

World
- The whole world does not level with you, some things do, but most things don't.
**this would make the game to easy a leveling world is awesome that keeps the game interesting and not boring and easy
- Get rid of the easy fast travel. Travel using a mount, a spell like recall or intervention, or travel with a boat or another travel service from one of the cities.
**are you serious Fast travel was jsut the most awesomness thing since you know if you got stuck in a wall or rock you could use fast travel
**but id say you should be ablt to fast travel where you havent been you should go there first to be able to fast travel to it
- Make the world and the cities larger. Add more settlements. Add more npcs to these places as well. Large cities should have fast travel options (like the gondoliers in Vivec).
**... thats a lot of work for bethseda and would take up alot of memory space but would be cool to have a bigger world
- More interesting underwater life, with a larger diversity of species, and landscapes to explore underwater.
**definetly the water was still and lifeless i rarely saw anything at all underwater it was dead and empty
**Tes needs more Fish and Sharks and Crabs and Dregh
- More voice actors, and more voice variations to create more unique npcs.
**This would require a bigger payroll and thats a cost to Bethseda
- More topics to talk about.
- Open cities.
**? cities are open but i think you mean open like in morrwind
- More houses to buy, in each town or settlement.
**id say you should be able to become the world owner by buying every npc's house like in fable and then renting them out for cash
**then your rent would be delivered to the house income offices whered you buy your first house
**this would lead to you being mayor of the city or King of the land
- Consequences. Your actions can do a lot of changes not only for yourself, but also the other inhabitants of Tamriel. Major choices in quests can change the world completely.
- More dialogue options in general, and new dialogue options depending on attributes and skills.
- Several ways to complete quests, some good others not so good. :flame:
**Yeah id say 3 ways to complete every quest, Good, Neutral, Evil this would effect your ingame rep and change the world as well as your character
- Being a vampire unlocks new quests factions and places to stay. You do not become stronger when not feeding, but weaker.
**nah feeding makes a vampire stronger and immune to sunlights burn but you should hav a side option to feed on dead bodies and animals to
**quench your thirst
- Possible to become a werewolf. This as well should have positive benefits such as factions and quests.
**Yes definetly i want to be a werewolf again it was awesome but it broke in morrowind and i could even become one anymore.


Eh hem yeah many ideas were cool but some were horrible as Bethseda must have worked hard to inplement those gameplay things that you said to not have
But one thing i Really want as well as many people is a Online play
Not to be confused with making Oblivion a MMO that would be bad but what i mean is that you could invite your friends to your world of oblivion
Then you and them could do co-op quests and other things who knows maybe have intereactions like in fable 3
but 1 thing would be that some things would be specifically there
Mainly online gives you a purpose to cutomizing your character somehting my brother complained about was you got to customize your character but their was no point as no one could see it
1:a option called friendly fire ... it was need in oblivion because most hte time the npc companions got in the way and got killed
(it would make them immune to your damage but they can still have bonus effects from spells) if the companion then attacks you the friendly fire is off
and you can kill them even if the option is on
2: Would allow trading between friends so that they can swap weapons and armor they made from crafting/Enchanting
3:Maybe a sort of family thing were you could marry your ingame wife and have kids who could go with you on your quest and they were unkillable.
4:Depending on the amount of friends in your world the games amount of monsters and their difficulty would increase/decrease
5:Probably a max of 8 or 6 people total in the world at once. a Xbox live party size thing
6:Maybe some quests and thing that are perfectly made jsut for multiplayer play.
7:well i was thinking of how static TES is so i thought why not make a random dungeon maker so every dungeon is made randomly
**kind of like in diablo 2 where the map is random generated, In tes Dungeons and World fauna or somes tuff is randomly generated and is static
**only to your game, so your games world is different fro myour friends game world so then exploring eachotehrs game worlds would have a purpose as they **are each different.
8:Factions would be awesome, Fighters,Mages,Blades,Arena,Dark Brotherhood,Thieves guild, *Smiths guild, *Crafters guild
**there are those each with 10 ranks but in order to rank up youd have to meet the requiremnets in attributes and skills. like in Morrowind
**the smiths guild deals with Armor/Weapon making, As well as Youd need a hammer, anvil to make weapons and armor
**leather/cloth/fur need a needle and thread to make
**The crafters guild deals with cooking,alchemy,Crafting lol
9:A more destructible enviroment, like rocks/trees can be destroyd where as buildings cantbut they do get cracks and holes in them or windows break.
10:Probably adding in the Fallout 3 Gore would be so awesome and keep people even more entertained
**it would be awesome hitting your enemy in the head with an arrow/Shuriken/Knife and it explodes or something
**or slicing off their arms/legs when you kill them with a sword or somehting.
Thank you for inviting me to join the forums and yeah i should ost my other ideas i had that i sent by email to. =]
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Skrapp Stephens
 
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Post » Wed May 11, 2011 9:09 pm

Hmm about one other psot of the limitations
I htink the raising of the 100- 150 attribute cap or the 100- 110 skill cap could be done awesomely
lets see um. This would be done by the dependicies of your class
First off it should be 7 or maybe 10 major skills , 10 so you can get to 100 but 7 feels more balanced.
But also you should be allowed 3 Favored attributes that would be awesome.
Okay so all your Attributes max at 100...but your Favored attributed are allowed to go to 150
and All your skills max at 100 but your Major skills can improve to 110
that would mean chosign your favored skills and major skills would have a bonus other than the starting bonus.

And usually though the birthsigns were all bad except thief,the lady, or the warrior
it would be awesome if all birthsigns gave at least 1 attribute a 10 point bonus so no matter what any of the birthsigns would boost 1 attribute.
except that The warrior,The lady, The thief, The steed, which are cool.
But maybe one thing i cmae up for mine was
The thief=+10 to luck,agility,speed but also +5 to all stealth skills
The warrior=+10 to strength,endurance but also +5 to all combat skills
The mage=+10 to intelligence,willpower but also +5 to all magic skills
The atronach ability instead of getting a weakness you would get a resistance to Fire,ice,Shock for 25%
it would be awesome if all the birthsigns felt useful so chosing 1 would be difficult cause they are al good
like the tower would improve lockpicking, the steed gives 20 speed and 10 to athletics
The lady=+10 to Willpower,Endurance,Personality
The apprentice=+100 to magicka total no weakness
The serpent=+10 to personality but also the serpents spell
The shadow=+10 to luck and the spell
so yeah i know awkward maybe i should just post a mod so it would be easily understood a more balanced one
ill call it lex's Birthsign thought lol yeah......
(what a bad name for it...)
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Matthew Barrows
 
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Post » Wed May 11, 2011 5:02 pm

Ideas go into the http://www.gamesas.com/index.php?/topic/1107672-tes-v-ideas-and-suggestions-173/.
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Adam Porter
 
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