[Relz] LGNPC Updates

Post » Mon Mar 14, 2011 10:02 pm

Hi! I'd like to use your mods with Living Cities of Vvarfendell! Are they compatible? I also found Less generic Bloodmoon, LG Tribunal and LG Nerevarine. What's the difference between them? Can they conflict?
Thanks for all that you've done!!
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emma sweeney
 
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Post » Mon Mar 14, 2011 8:42 pm

There is no physical incompatibility with Living Cities of Vvardenfell, however sometimes our NPCs say things that allude their location. If official NPCs have been moved by another mod some of their LGNPC dialog may not make sense. Be assured that such occurrences are rare and not game-breaking.

Less Generic Tribunal, Bloodmoon and Nerevarine are all Ostar's creations that were developed in the fashion of the LGNPC project. The reason that they are not yet official LGNPC mods is that they have not been extensively tested. We have been busy with a number of activities. Fixing previously released, broken mods has been a particularly high priority with us - releasing new, broken mods a low priority. Ostar was impatient to release them (and I expect players had been eager to use them) so he made them available without any of the quests active.

Except that they may not be as clean as we like to see in LGNPC mods and therefore may contribute to potential dialog anomalies, Less Generic mods should be perfectly compatible with our mods - Ostar would not allow it to be otherwise. We cannot say when the testing of Less Generic mods will take place, but certainly not before summer.
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Nice one
 
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Post » Mon Mar 14, 2011 11:30 pm

Love the concept. Had a question in regards to the quests. Are any of the quests changed in anyway by this mod? Say for example that Redoran missions are now different. If so, is it due to the storyline or the actual mission being changed?

Thanks!
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Jaki Birch
 
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Post » Mon Mar 14, 2011 9:35 pm

LGNPC does not alter official quests, although our NPCs may comment on the player's actions in the wake of completing some quests. The most serious interference of LGNPC on the existing Redoran quest-line is to introduce a couple day delay after the player deals with Drulene Falen's guar rustlers. This is to give the assassination attempt on Athyn Sarethi a greater sense of urgency. Additionally Pax Redoran chastises the player for looting Bolvyn Venim's corpse after the duel for Archmaster/Redoran Hortator. However it does not alter the quest, but adds additional conditions for its successful completion. Many of the new Redoran quests can be done at any time, but some have been inserted in a specific point in the official Redoran quest-line.

Having written so much to reassure you I must confess we are currently developing an alternative quest for the Redoran player to acquire guards to patrol the stronghold at Bal Isra. The official path is still available, but we are giving the player the choice of accepting Redoran guards as opposed to the official path of hiring mercenaries from the Fighters Guild.
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Kelly James
 
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Post » Mon Mar 14, 2011 2:25 pm

Just wanted to add my vote of thanks for this wonderful project. I played LGNPC years ago in one of its earlier versions and it was superb even then; it's even more remarkable now and is constantly surprising me with its creativity and inventiveness, and - something that is hugely important to me - lore-friendly quests and stories.

So: thank you, thank you to everyone involved with this project. :)
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sarah taylor
 
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Post » Tue Mar 15, 2011 2:29 am

So great to still see this mod going. Thank you very much. :)
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Jessica Nash
 
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Post » Mon Mar 14, 2011 11:57 pm

Having written so much to reassure you I must confess we are currently developing an alternative quest for the Redoran player to acquire guards to patrol the stronghold at Bal Isra. The official path is still available, but we are giving the player the choice of accepting Redoran guards as opposed to the official path of hiring mercenaries from the Fighters Guild.

I like that idea because it makes more sense versus hiring mercenaries. The House already has guards, why would it require you to hire outside help? Then again, the House isn't as strong as the other two, so maybe the council feels they can't spare any guards...

[edit]: I'd like to reiterate my request for Ladia's quest to woo Hunthar (or however his name is spelled) to have an interim journal entry. Right now, after you convince the Nord to pursue her, she just says that she hopes it'll work out but the journal still says to talk to her. Something along the lines of "I talked to Ladia and she hopes her plans to pursue work out. I wish the best for her." would be fine I think.
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m Gardner
 
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Post » Mon Mar 14, 2011 2:36 pm

I found a small error with the Inta topic in the Ald'ruhn mod. When you give Aryni her sister's diary, she says "Thank you for easing my mind here is all I have in return." There should be either a semicolon or a period between mind and here. :) Keep up the good work and thanks for all that you guys do to make Morrowind feel more alive.
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Big mike
 
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Post » Mon Mar 14, 2011 2:36 pm

I like that idea because it makes more sense versus hiring mercenaries. The House already has guards, why would it require you to hire outside help? Then again, the House isn't as strong as the other two, so maybe the council feels they can't spare any guards...

That is a good pretense. We may use something along those lines to justify why the guards are not immediately available to garrison the stronghold. Thank you.

I'd like to reiterate my request for Ladia's quest to woo Hunthar (or however his name is spelled) to have an interim journal entry. Right now, after you convince the Nord to pursue her, she just says that she hopes it'll work out but the journal still says to talk to her. Something along the lines of "I talked to Ladia and she hopes her plans to pursue work out. I wish the best for her." would be fine I think.

I agree with you about the extra, reassuring journal entry. I am not certain how we forgot to include it in the most recent update, but we will try to remember for next time.

I found a small error with the Inta topic in the Ald'ruhn mod. When you give Aryni her sister's diary, she says "Thank you for easing my mind here is all I have in return." There should be either a semicolon or a period between mind and here.

I expect you are using an older version of LGNPC Aldruhn since that error has been 'fixed' in version 1.20. The entire quest has been rewritten for the Aldruhn Supplement and removed from the main Aldruhn esp.
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Anna Krzyzanowska
 
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Post » Mon Mar 14, 2011 3:05 pm

Huh. I thought I was using the latest version; I guess I'll have to recheck. Thanks. :)
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Facebook me
 
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Post » Mon Mar 14, 2011 3:32 pm

Cyrano,

The LGNPC mod looks like it changes Umbra's script to noLore. The Morrowind Patch Project changed his script so that the player's journal would update on his death. Would it be possible to remove the script from Umbra? Thanks.
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Sunnii Bebiieh
 
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Post » Mon Mar 14, 2011 11:46 pm

I do not expect that any LGNPC mod alters Umbra since the nearest settlement to him is Suran and we do not yet have a Suran installment. According to my Morrowind master file Umbra wears the noLore script in unmodded Morrowind. Before I check every LGNPC mod for a change that does not exist please confirm that this is the case, or tell me which mod you suspect of doing this.

Edit: Well I was impatient so I checked all of our mods and did not see any changes to Umbra. I suspect another mod is making some other change to Umbra giving the appearance that the noLore script has been added. Since LGNPC mods have been notorious for that ill-advised practice I understand why you suspect us.
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Marlo Stanfield
 
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Post » Mon Mar 14, 2011 10:36 pm

My mistake. It looks like LGNPC_nolore doesn't touch him. I'll have to see in game if another mod outside of MPP does touch him.
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WYatt REed
 
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Post » Mon Mar 14, 2011 7:50 pm

I just wanted to let you know that I trully appreciate the LGNPC mods. They definitely breathe new life into the game.
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Taylah Illies
 
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Post » Mon Mar 14, 2011 2:57 pm

As I said above, great work you guys, breathes new life into the game for someone who has played it many times. :clap:
Some bugs below.

Reporting a small typo in the Pax Redoran: Boy who would be Undead quest.

Spoiler
When asking a scout about the whereabouts of Merta, the directions are given as east of Maar Gan instead of west. Most people should realize the right location by themselves thanks to the Maelkishishi reference.


I'm also running into a wall with the Vivec Foreign Quarter: Clean Khajiit quest

Spoiler
All works fine until you are given the name of her friend. He tells you about his research & what he needs for it. But he does not take either from you which means that the quest progresses no further.

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Star Dunkels Macmillan
 
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Post » Mon Mar 14, 2011 3:45 pm

@Jac: Not to worry - I am glad I did not overlook anything. The name LGNPC NoLore is misleading and may cause one to jump to conclusions. Its dialog makes it possible for us to remove the noLore script earlier LGNPC mods liberally added to existing NPCs.

@Kukaahinui: I am pleased you are enjoying our team's work. I am certain that everyone associated with the project is grateful for your praise.

@Ygern: Thank you for your generous praise our work. It is very satisfying to understand how much enjoyment our mods bring to players.

I have investigated both of your reports and I am not finding any problems. I think Ostar must have a poor sense of direction. :) I do not know how many such mistakes I have corrected over the years. Actually I think it is a result of his not being able to play Morrowind. I checked each topic 'Merta' and 'Reloth Ancestral Tomb' and every entry describes the vampire's whereabouts correctly to the west of Maar Gan. I suspect you are running an earlier version of Pax Redoran before the error was discovered and corrected. The most up-to-date version is 1.20 released earlier this year. The initial post in this thread lists all of the updates that we made at that time. If you are working through the Pax Redoran questline you may not want to upgrade your version at this time.

An earlier version of Vivec Foreign Quarter had a problem with the quest A Clean Khajiit of a sort like you described. That too has been fixed in the most recent version 2.10 of the Foreign Quarter. I have just competed a successful test of the quest. Please confirm the versions of Pax Redoran and Vivec Foreign Quarter that you are currently running. If they are the most recent, provide more details of your situation and I will investigate each more closely.
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Arrogant SId
 
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Post » Mon Mar 14, 2011 9:45 pm

You're quite right about the Boy who would be Undead quest :blush: but I'm still having the same issue with the Clean Khajiit quest.
I'm going to check to see if its not a mod conflict.
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CORY
 
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Post » Tue Mar 15, 2011 12:03 am

It is difficult to help you without specific (and explicit) information about what you have done. I suppose from what you last wrote that you are running LGNPC Vivec Foreign Quarter version 2.10. Please verify what version you are running if problems persist. It is unlikely a mod conflict since Ermand Rienne is a new, unique NPC with dialog filtered specifically for him. If another mod creates an NPC with the ID lgnpc_fq_ermand_rienne I would be very surprised. Another possibility is a mod created introduces openly-filtered, generic dialog above Greeting7 that is preventing Ermand Rienne's greetings from being displayed. Such a mod would be breaking more than this quest so I do not think it likely. All this is predicated on the assumption that your difficulties arise when speaking with Ermand Rienne that was implied in your previous post.

I wondered if the journal index is being set backward if you discussed Baissa's background after triggering the quest through barter. Her background adds another journal entry that is lower in index than that required to trigger Ermand Rienne's responses. However I have successfully tested that path and you report that he is describing his research to you so I do not think that is the issue.


Here is how the quest should unfold. You can determine for yourself where the wheels come off.

Spoiler

Dialog with Baissa:

Barter: (with moon sugar and/or skooma in inventory)
->Adds journal entry lgnpc_fq_baissa 10 and topic 'Baissa's friend'

Topic: Baissa's friend (if disposition >= 70)
->Adds journal entry lgnpc_fq_baissa 10, topic 'Ermand Rienne' and enables door to cellar in Sterdecan's Farmhouse.

Dialog with Ermand Rienne:

Greeting: (if journal index = 20)
->Adds journal entry lgnpc_fq_baissa 30 if help refused
->Adds journal entry lgnpc_fq_baissa 40 and topic 'moon sugar or skooma' if help offered

Topic: moon sugar or skooma (with moon sugar and/or skooma in inventory)
->Removes ingredient/potion, adds journal entry lgnpc_fq_baissa 50 and topic 'treatment'

Topic: treatment (if journal index >= 40)
->Adds potion

Ingesting potion in Ermand Rienne's presence
->Adds journal entry lgnpc_fq_baissa 100 and adds spell lgnpc_fq_eye_of_khajiit_01

This is how the sausage is made.


You can check the journal index by opening the console by pressing the tithe '~' key and typing:

GetJournalIndex "lgnpc_fq_baissa"

If your think the index is inappropriate, you can assign an index through the console:

SetJournalIndex "lgnpc_fq_baissa" 20 ...or whatever


Please post again if you require further assistance and please verify mod version, current journal index and indicate what you have done to advance the quest.
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Lawrence Armijo
 
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Post » Mon Mar 14, 2011 10:10 pm

Does anyone know if the conflict between LGNPC Tel Uvirith 1.2 and Pozzo's Rise of House Telvanni v1.3 have been resolved yet?
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Sunny Under
 
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Post » Mon Mar 14, 2011 11:53 pm

I was not aware of a conflict between LGNPC Tel Uvirith version 1.20 and the Rise of House Telvanni version 1.30 (so I suppose that means it has not been resolved whatever it is). LGNPC Tel Uvirith version 1.20 was created to resolve earlier conflicts. If one still exists it has not been reported to me... Well, I suppose your post technically counts as a report, but you will have to be more specific if you want us to do anything about it.
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T. tacks Rims
 
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Post » Tue Mar 15, 2011 4:42 am

A conflict? Amazing coincidence, I'm troubleshooting for someone who is running LGNPC_TelUvirith_v1_20_UI.esp, Rise of House Telvanni version 1.30, Uvirith's Legacy_BETA1.10.esp, and UL_RoHT_Compatibility_1.3.esp. If there is a known conflict I'd sure like to hear some details about it.
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Ice Fire
 
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Post » Tue Mar 15, 2011 3:45 am

Quick question.

I got involved with the Morag Tong, a decision I now regret. If I clear out the cell, or at least get kicked out of the Tong, can I speak with members of the Saren family before I kill the man? Redorans don't kill Redorans.
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BRIANNA
 
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Post » Mon Mar 14, 2011 8:32 pm

Is it just me or is there really no more LGNPC's being made ATM?

The progress page shows pretty much all of the un-done sections as having no progress was-so-ever.
There isn't even a forum area or anything to see what's being worked on. (Well there is, but only for feedback)

http://www.lgnpc.org/progress


There's also no real definitive list of what is needed for the team right now, nor any skill requirements, or anything.


I might like to join sometime, or at-least check out what's going on.
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Theodore Walling
 
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Post » Mon Mar 14, 2011 2:50 pm

[...] LGNPC_TelUvirith_v1_20_UI.esp, Rise of House Telvanni version 1.30, Uvirith's Legacy_BETA1.10.esp, and UL_RoHT_Compatibility_1.3.esp. If there is a known conflict I'd sure like to hear some details about it.

Seconded. Especially, if there's anything that I need to attend to in RoHT v1.4.

Also seconded (it cannot be stressed enough):
[...] but you will have to be more specific if you want us to do anything about it.

To fix a bug, we need to be able to reproduce it. And for that purpose we need all the information you can provide us with.
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Claire
 
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Post » Tue Mar 15, 2011 2:48 am

Cool! I'm downloading all the new Ald'ruhn stuff to make sure my mods don't conflict with yours. Congrats on the updates!
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Anna S
 
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