[Relz] LGNPC Updates

Post » Tue Mar 15, 2011 4:37 am

Thank you for the bug report. The looping dialog is owning to a forced greeting is not getting the journal update it expects to prevent it from being offered again. It is our oversight (a variation on failing the quest that we did not test). It can be fixed by adding a dead count check for Raron Rinith so the greeting is forced only if he lives in that way the player can fail the quest 'successfully'. It will be corrected in the next update of Pax Redoran, but we do not regard it as a critical bug since the player can either avoid contact with Ursheeja (stay some distance from the Argonian) or complete the quest as instructed by Elvas Savel.
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Bad News Rogers
 
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Post » Mon Mar 14, 2011 2:51 pm

Thanks for all of your work guys. Is Pax Redoran compatible with Rise of House Telvanni now?
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Rob Davidson
 
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Post » Mon Mar 14, 2011 10:55 pm

Taken from LGNPC Ald'Ruhn description page:

"Included is the excellent Persuasion Response Enhanced Mod (with the author's permission and blessing). Slightly edited for typos and incompatibilities. "

Does that mean I don't need the original P.R.E 4.0 anymore, as it is included with this mod?
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Sanctum
 
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Post » Tue Mar 15, 2011 3:18 am

Taken from LGNPC Ald'Ruhn description page:

"Included is the excellent Persuasion Response Enhanced Mod (with the author's permission and blessing). Slightly edited for typos and incompatibilities. "

Does that mean I don't need the original P.R.E 4.0 anymore, as it is included with this mod?

More pertinently, why is it integrated into (just?) the Ald'Ruhn mod (supplement)? Is it integrated into the other LGNPC mods? Why not make it separate/an LGNPC dependency?
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Symone Velez
 
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Post » Tue Mar 15, 2011 3:30 am

Forging the Nightmares Quest

In the topic "little secret", Ergnir has this bug.
Spoiler
The ring is not delivered.


http://i590.photobucket.com/albums/ss342/TaxAkla/MGEScreenshot024.png
http://i590.photobucket.com/albums/ss342/TaxAkla/MGEScreenshot025.png
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ShOrty
 
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Post » Mon Mar 14, 2011 2:38 pm

Ald'Ruhn supplement, Fathusa Girethri, "Twin Lamps": both accept and refuse answers for "lgnpc_ar_Fathusa" quest set journal to 10, while refuse has to be 15.
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Paula Rose
 
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Post » Mon Mar 14, 2011 9:32 pm

Camonnas Nets Quest Bug - LGNPC Gnaar Mok 1.10 BUG

Spoiler
The topic "The other way", with Andilo Thelas, has disappeared after accepted.
After talk with Selvura Andrano she comes with me indefinitly and the Quest don?t proceed.

http://i590.photobucket.com/albums/ss342/TaxAkla/CamonnasNets01.jpg
http://i590.photobucket.com/albums/ss342/TaxAkla/CamonnasNets02.jpg
http://i590.photobucket.com/albums/ss342/TaxAkla/CamonnasNets03.jpg
http://i590.photobucket.com/albums/ss342/TaxAkla/CamonnasNets04.jpg
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Campbell
 
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Post » Mon Mar 14, 2011 10:41 pm

I apologize for the delay in replying - I have been out of town for a few days.

@Vharlak: Yes, we re-filtered quests checking for Duke Dren's heartbeat and allowed representatives to close one epic quest should the player kill the Duke after accepting the quest. Perhaps we should have been more explicit in the readme about these changes,

@ShinRA88 and Sslaxx: Persuasion Response Enhanced predates my involvement beyond that of writer. I suppose it was a separate mod merged with LGNPC Aldruhn. I do not think there was an issue of dependency so it did not matter which LGNPC mod included it. So long as one LGNPC installment included it all would benefit from the new content.

It is a little bit like LGNPC NoLore. We considered merging it with LGNPC Foreign Quarter (since it was conveniently released at the same time). However the community overwhelming preferred that the mods not be merged so we released them separately. Either for that reason or others, Persuasion Response Enhanced was de-coupled from LGNPC Aldruhn in the update version 1.01 according the readme file included in the archive. Some of the mod descriptions on our website are old and need to be updated.

Therefore anyone who wants the content provided by Persuasion Response Enhanced will need to find and load a version of it. Although I know nothing about the mod beyond what can be inferred from the name, there is a possibility it will conflict with the Khajiit persuasion responses included in LGNPC NoLore.

@Amenophis: The reference is to a local variable on a script added to Ergnir by LGNPC Aldruhn. The most likely explanation for your difficulty is another mod (loading after Aldruhn) alters Ergnir in some way and has broken our changes. I have just successfully tested the dialog in game. This problem might be resolved by merging objects, but it builds the case that we should not make any changes to NPCs if it can possibly be avoided (this could be). You could test my theory by opening the console by pressing the tithe '~' key, selecting Ergnir and typing sv . This should show:

max_lgnpc_ergnir_sc->NoLore = 0
max_lgnpc_ergnir_sc->max_ergnirGaveNightmare = 0

However, I suspect you will see just about everything imaginable but that indicating that Ergnir is not wearing the script we gave him.

At such a time that the Aldruhn supplement is expanded, this quest will be included and restructured to resolve the problem I described. Had the reception to the supplement been merely indifferent I would be optimistic about its future. However, the community seems reluctant to accept changes to our existing installments beyond necessary bug fixes so I cannot say that there will be any further work on LGNPC Aldruhn. Some of our writers might continue to explore the possibilities, but their new content might not ever be released.

@Kir: Thank you for pointing that out. Although technically it is not accepting the quest, but rather acknowledging the quest was offered. Still the end result is the same. The quest is not closed and there is no way for the player to decide to accept the quest after the fact. The solution for anyone stuck in this situation is to open the console by pressing the tithe '~' key and type:

Journal "lgnpc_ar_Fathusa" 15

...to close the quest, or type:

SetJournalIndex "lgnpc_ar_Fathusa" 0

...to make the quest available after first refusing it (although this was not an option intended in its design).

We will have the bug fixed in the next update of LGNPC Aldruhn (supplement).

@Amenophis: I am not certain what your difficulty is. Although the screen shots are dark it appears that Andilo Thelas' quest is advancing as intended. There is nothing to be done but speak with Selvura Andrano in Nadine Rotheran's Shack. I have checked the dialog in the construction set and successfully tested both paths of the quest. Perhaps you can describe in words what is (not) happening in your game.

Oops - I just found your hidden message. Yes the topic disappears since is no longer needed. The problem as you describe it (unsupported by screen shots) is that Selvura Andrano is still following you after leaving Nadene Rotheran's Shack - is this correct? After Selvura Andrano agrees to follow the player her LGNPC script governs the action thereafter. Once outside it forces a greeting and updates the journal. I suspect that as in your other situation another mod has altered Selvura Andrano and if it loads after LGNPC Gnaar Mok it will script her of our script. Again, you can test my theory by opening the console, select Selvura Andrano and type sv. If everything is working properly you should see:

Max_LGNPC_Sel_script_01->max_SelinCT_01 = 0
Max_LGNPC_Sel_script_01->MAX_DD = 0
Max_LGNPC_Sel_script_01->NoLore = 0

Instead you are probably filling the console screen data from every global script and variable running indicating that Selvura Andrano does not have a script. Since both Ergnir and Selvura Andrano offer barter I suspect you might be running something like Fashionable Merchants that makes changes all merchants in Morrowind. If such a mod loads after LGNPC and you have not merged objects this will be the result. I can provide console commands if you wish to complete this rather lame and improbable quest. When LGNPC Gnaar Mok is substantially updated (should that day ever come) this matter will be handled very differently to avoid such problems as you have encountered.

If I am correct then you should expect to encounter similar problems with other service providers that offer LGNPC quests.
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Samantha Pattison
 
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Post » Mon Mar 14, 2011 5:32 pm

Many thanks, cyran0. After merge the LGNPC Mods with the HOLD IT plugin, the quest ended nicely.
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Hilm Music
 
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Post » Mon Mar 14, 2011 1:55 pm

The third tier of Indarys Manor is broken, the Hetman immediately says that you got the wives in the quest front Gindu, but the stronghold is never built up.
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Breautiful
 
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Post » Tue Mar 15, 2011 3:59 am

@gaiusimperator: This is a result of duplicating and then cleaning changes to official dialog entries that had been altered. The dialog filters were accidentally switched for the two newly created entries. The good news is you should have received the proper journal entry (it will reference the need to attract wives). However, since you did not receive the proper dialog you did not learn the topic that advances the quest. You need to open the console by pressing the tithe '~' key and type:

AddTopic "need wives"

Now you can speak with Hetman Guls on that topic and things should proceed normally. This solution has been tested successfully.

I apologize for inconvenience this error cost you (it was my mistake). It will be corrected in a update of LGNPC Indarys Manor that that will not be delayed. Thank you for the bug report.
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Oscar Vazquez
 
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Post » Mon Mar 14, 2011 5:31 pm

Ald'Ruhn supplement, Fathusa Girethi, "Background": the top line is filtered for "Ald'Ruhn", though the lines to repeat the whole story at the bottom are not. If PC chooses to listen to the whole story in the stronghold, an error would occur.
(I also wonder what's the point of having two "repeat the background" lines, one filtered for Hello=32, another for Hello>=34, although I haven't found where it would be set past 32).
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Mason Nevitt
 
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Post » Mon Mar 14, 2011 3:22 pm

Site appears to be down? :/
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Heather beauchamp
 
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Post » Mon Mar 14, 2011 12:40 pm

Works fine for me.
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Eibe Novy
 
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Post » Tue Mar 15, 2011 1:34 am

Works fine for me.

Yeah, i check if it was just me, and apparently that is the case. Bummer!

EDIT: Going through a proxy server seems to have fixed my problem... Suspecting that my IP is banned or somesuch.
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Chris Ellis
 
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Post » Tue Mar 15, 2011 4:31 am

Ald'Ruhn supplement, Fathusa Girethi, "Background": the top line is filtered for "Ald'Ruhn", though the lines to repeat the whole story at the bottom are not. If PC chooses to listen to the whole story in the stronghold, an error would occur.
(I also wonder what's the point of having two "repeat the background" lines, one filtered for Hello=32, another for Hello>=34, although I haven't found where it would be set past 32).

It sounds as if your conclusions are formed from examining the mod in the construction set and not in-game. I have done both and I am satisfied that there is no bug with Fathusa Girethi's background topic. The filters Hello = 32 (if in Ald'ruhn) and Hello = 34 (if in Indarys Manor) are set after the player has listened to her story once thereby giving the player a chance to avoid hearing the long tale a second time if the topic is selected absent-mindedly. The story has an additional paragraph after Fathusa Girethi moves to Indarys Manor (another chapter to her life). In the construction set you can see there are two entries filtered for Choice = 16 (one for Cell: Ald-ruhn and the second for Cell: Indarys Manor). The latter adds the Choice 17 that speaks of her move to the stronghold. It sets Hello to 34. It is possible that you missed these details if you filtered dialog for Fathusa Girethi before checking the topic 'background'. The construction set does not display dialog filtered for a cell different from the one the NPC is placed (it considers it a contradiction that prevents the dialog from being available). Anyway, I tested the topic after moving Fathusa Girethi to Indarys Manor and it worked as intended. I assure you that in-game is a much more enjoyable way of exploring our mods. :P
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sally coker
 
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Post » Mon Mar 14, 2011 9:02 pm

In the construction set you can see there are two entries filtered for Choice = 16 (one for Cell: Ald-ruhn and the second for Cell: Indarys Manor). The latter adds the Choice 17 that speaks of her move to the stronghold. It sets Hello to 34.
Ah. My mistake - I was watching the topic filtered for NPC, and Indarys Manor lines didn't show then.

It sounds as if your conclusions are formed from examining the mod in the construction set and not in-game... I assure you that in-game is a much more enjoyable way of exploring our mods.
Busted! :lol:
Yes, of course. But in-game I'm currently just mid-Ald'Ruhn, and I feel rather cautious about switching versions on the fly and too lazy to start a new game (even though I'll have to, eventually). Besides, the reason I play Morrowind nowadays is to give a test run for my own mod (yes, I'm *still* working on AD), and for deciding the way it has to interact with LGNPC mere playing the game isn't enough.
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Kelli Wolfe
 
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Post » Tue Mar 15, 2011 3:34 am

Yeah, i check if it was just me, and apparently that is the case. Bummer!

EDIT: Going through a proxy server seems to have fixed my problem... Suspecting that my IP is banned or somesuch.


That got me wondering, how did you manage to get yourself banned on the LGNPC site (unknowingly, on top of that)? A_o
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Heather M
 
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Post » Mon Mar 14, 2011 2:17 pm

That got me wondering, how did you manage to get yourself banned on the LGNPC site (unknowingly, on top of that)? A_o

Don't know. I know that it happened with Fliggerty's site as well, but he had a theory of why. This is a bit more curious.
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Sophie Payne
 
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Post » Mon Mar 14, 2011 10:20 pm

Don't know. I know that it happened with Fliggerty's site as well, but he had a theory of why. This is a bit more curious.


I suspect an insidious plot by nefarious characters. Everything points to the Telvanni Intelligence Service...
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Alexis Acevedo
 
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Post » Mon Mar 14, 2011 5:50 pm

Ald'Ruhn supplement, "Background": the LGNPC block is inserted in the middle of the list, and Brara Morvain has her vanilla line above it. Her custom lines won't be seen.
"Brainas Hlervu", Brainas Hlervu: the same.

"little advice", Brara Morvain: "him self"->"himself"
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Anthony Santillan
 
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Post » Tue Mar 15, 2011 1:17 am

I neglected to mention in my previous post that http://www.lgnpc.org/downloads is now available to download from our site. The change will not require cleaning saved games if updating from version 1.50.

Besides, the reason I play Morrowind nowadays is to give a test run for my own mod (yes, I'm *still* working on AD), and for deciding the way it has to interact with LGNPC mere playing the game isn't enough.

That I do understand.

Ald'Ruhn supplement, "Background": the LGNPC block is inserted in the middle of the list, and Brara Morvain has her vanilla line above it. Her custom lines won't be seen.
"Brainas Hlervu", Brainas Hlervu: the same.

Both of those instances we are aware having debated if the modest change was worth the trouble. The supplement was completed so long ago that I cannot remember if we decided against adding the new dialog for just forgot to made a decision about it. However, in the case of Brara Morvayn Pax Redoran adds new dialog above her official background response so it is available to the player.

"little advice", Brara Morvain: "him self"->"himself"

That's for the catch. The correction has been made for the next update of the Ald'ruhn supplement (not any time soon).
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noa zarfati
 
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Post » Tue Mar 15, 2011 3:30 am

I neglected to mention in my previous post that http://www.lgnpc.org/downloads is now available to download from our site. The change will not require cleaning saved games if updating from version 1.50.


That I do understand.


Both of those instances we are aware having debated if the modest change was worth the trouble. The supplement was completed so long ago that I cannot remember if we decided against adding the new dialog for just forgot to made a decision about it. However, in the case of Brara Morvayn Pax Redoran adds new dialog above her official background response so it is available to the player.


That's for the catch. The correction has been made for the next update of the Ald'ruhn supplement (not any time soon).

Thank you so much, I have Windows 7, so I can't activate my console, so this is the only way I can do the quest, and finish the stronghold.
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Max Van Morrison
 
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Post » Mon Mar 14, 2011 3:37 pm

Thank you so much, I have Windows 7, so I can't activate my console, so this is the only way I can do the quest, and finish the stronghold.

You can't activate your console via the, " ` " or " ~ ", key? I don't think it's Windows 7 that is the problem..
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Trevor Bostwick
 
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Post » Mon Mar 14, 2011 10:27 pm

You can't activate your console via the, " ` " or " ~ ", key? I don't think it's Windows 7 that is the problem..


That sounds like the keyboard driver problem. There's a solution for in in the Vista problems thread on the hardware section. It requires replacing the default keyboard drive with a generic enhanced keyboard driver.
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bonita mathews
 
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