» Mon Mar 14, 2011 10:41 pm
I apologize for the delay in replying - I have been out of town for a few days.
@Vharlak: Yes, we re-filtered quests checking for Duke Dren's heartbeat and allowed representatives to close one epic quest should the player kill the Duke after accepting the quest. Perhaps we should have been more explicit in the readme about these changes,
@ShinRA88 and Sslaxx: Persuasion Response Enhanced predates my involvement beyond that of writer. I suppose it was a separate mod merged with LGNPC Aldruhn. I do not think there was an issue of dependency so it did not matter which LGNPC mod included it. So long as one LGNPC installment included it all would benefit from the new content.
It is a little bit like LGNPC NoLore. We considered merging it with LGNPC Foreign Quarter (since it was conveniently released at the same time). However the community overwhelming preferred that the mods not be merged so we released them separately. Either for that reason or others, Persuasion Response Enhanced was de-coupled from LGNPC Aldruhn in the update version 1.01 according the readme file included in the archive. Some of the mod descriptions on our website are old and need to be updated.
Therefore anyone who wants the content provided by Persuasion Response Enhanced will need to find and load a version of it. Although I know nothing about the mod beyond what can be inferred from the name, there is a possibility it will conflict with the Khajiit persuasion responses included in LGNPC NoLore.
@Amenophis: The reference is to a local variable on a script added to Ergnir by LGNPC Aldruhn. The most likely explanation for your difficulty is another mod (loading after Aldruhn) alters Ergnir in some way and has broken our changes. I have just successfully tested the dialog in game. This problem might be resolved by merging objects, but it builds the case that we should not make any changes to NPCs if it can possibly be avoided (this could be). You could test my theory by opening the console by pressing the tithe '~' key, selecting Ergnir and typing sv . This should show:
max_lgnpc_ergnir_sc->NoLore = 0
max_lgnpc_ergnir_sc->max_ergnirGaveNightmare = 0
However, I suspect you will see just about everything imaginable but that indicating that Ergnir is not wearing the script we gave him.
At such a time that the Aldruhn supplement is expanded, this quest will be included and restructured to resolve the problem I described. Had the reception to the supplement been merely indifferent I would be optimistic about its future. However, the community seems reluctant to accept changes to our existing installments beyond necessary bug fixes so I cannot say that there will be any further work on LGNPC Aldruhn. Some of our writers might continue to explore the possibilities, but their new content might not ever be released.
@Kir: Thank you for pointing that out. Although technically it is not accepting the quest, but rather acknowledging the quest was offered. Still the end result is the same. The quest is not closed and there is no way for the player to decide to accept the quest after the fact. The solution for anyone stuck in this situation is to open the console by pressing the tithe '~' key and type:
Journal "lgnpc_ar_Fathusa" 15
...to close the quest, or type:
SetJournalIndex "lgnpc_ar_Fathusa" 0
...to make the quest available after first refusing it (although this was not an option intended in its design).
We will have the bug fixed in the next update of LGNPC Aldruhn (supplement).
@Amenophis: I am not certain what your difficulty is. Although the screen shots are dark it appears that Andilo Thelas' quest is advancing as intended. There is nothing to be done but speak with Selvura Andrano in Nadine Rotheran's Shack. I have checked the dialog in the construction set and successfully tested both paths of the quest. Perhaps you can describe in words what is (not) happening in your game.
Oops - I just found your hidden message. Yes the topic disappears since is no longer needed. The problem as you describe it (unsupported by screen shots) is that Selvura Andrano is still following you after leaving Nadene Rotheran's Shack - is this correct? After Selvura Andrano agrees to follow the player her LGNPC script governs the action thereafter. Once outside it forces a greeting and updates the journal. I suspect that as in your other situation another mod has altered Selvura Andrano and if it loads after LGNPC Gnaar Mok it will script her of our script. Again, you can test my theory by opening the console, select Selvura Andrano and type sv. If everything is working properly you should see:
Max_LGNPC_Sel_script_01->max_SelinCT_01 = 0
Max_LGNPC_Sel_script_01->MAX_DD = 0
Max_LGNPC_Sel_script_01->NoLore = 0
Instead you are probably filling the console screen data from every global script and variable running indicating that Selvura Andrano does not have a script. Since both Ergnir and Selvura Andrano offer barter I suspect you might be running something like Fashionable Merchants that makes changes all merchants in Morrowind. If such a mod loads after LGNPC and you have not merged objects this will be the result. I can provide console commands if you wish to complete this rather lame and improbable quest. When LGNPC Gnaar Mok is substantially updated (should that day ever come) this matter will be handled very differently to avoid such problems as you have encountered.
If I am correct then you should expect to encounter similar problems with other service providers that offer LGNPC quests.