[Relz] LGNPC Updates

Post » Mon Mar 14, 2011 10:29 pm

In secretmasters, kwama queen cannot be cured.
I think I'm going to uninstall this until the bugs are fixed.
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Davorah Katz
 
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Post » Mon Mar 14, 2011 3:11 pm

Little thing with Secret Masters... there's a "*** C & C" at the end of Skink-In-Tree's-Shade's dialogue which you may want to get rid of ;) Topic "Trebonius" ID 6552117702881815317.
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Wayland Neace
 
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Post » Tue Mar 15, 2011 1:03 am

Amazing work, Cyrano!
Please PM me when you get a chance.
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Dalley hussain
 
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Post » Mon Mar 14, 2011 6:12 pm

Thanks for bumping this thread, I had no idea. Nice present when I'm getting back into Morrowind!
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Sheeva
 
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Post » Mon Mar 14, 2011 7:09 pm

I'm having a couple of issues with Pax Redoran.
Rebels in Marandus - After completing the Mad Lord of Milk quest Athyn Sarethi advises that Bolvyn Venim seeks an audience and to come back after the meeting before proceeding. On return from Venim Manor Athyn Sarethi has no topic available to acknowledge any meeting.
Corprus in Silt Striders - All three npc's are still alive and Yakin Baal has agreed to Divayth Fyr's request. In spite of speaking to the two npc's in Kuul Minor Arobar continually asks about corprus in Silt Striders.
Mission to Morvayn Manor - No Ash Statue topic or any other from Brara Morvayn that initiates the quest to obtain the ash statue and return it to Lloros Sarano at the Temple. Again this is after I've completed the Mad Lord of Milk quest.

Neither Minor Arobar or Brara Morvayn have any topic that activate the councilor quests, therefore breaking advancement.

What am I missing?
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k a t e
 
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Post » Tue Mar 15, 2011 3:21 am

Downloaded the whole pack since I had them before.

Keep up the good work my friends.
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Stephanie Nieves
 
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Post » Mon Mar 14, 2011 5:17 pm

I am coming off a 14.5-hour workday so I hope I make sense.

@Melian: That is a cleaning artifact. About the only way I could keep track of what was new and what was altered official entries was to tag them in the construction set. That entry was tagged to be copied and the official entry cleaned. I guess I forgot to remove the tag after copying it :facepalm: Thank you for pointing it out. Since it does not break anything (except immersion) it will be fixed in the next update of Secret Masters.

@Shikishima: Since all of these have been tested successfully I think you must be overlooking something.

In the case of House Redoran: Rebels in Marandus I suspect you are missing a journal update - it is not difficult to miss. Bolvyn Venim's greeting updates the journal once, but the player needs to speak with him on the topic 'Marandus' to receive the second journal entry. It is the latter's index (25) that filters Athyn Sarethi's response on the topic 'Marandus'. Although the quest can still be advanced without speaking with Athyn Sarethi you still require the second of the Archmaster's journal updates to get a response from Sodres Nerethi. We recognized this could be a stumbling point for players, but we have not found a logical way assuring that the player recognize there is more to be learned from Bolvyn Venim before pursuing the quest.

With Corprus in Silt Striders it sounds as if you are speaking with Miner Arobar too early. The quest is timed to allow Yakim Bael a couple days to perform the cure. Your journal will update at that time and hint that you might speak with Yakim Bael again (although not necessary to advance the quest with Miner Arobar). Seldus Nerendus will have more to say on the subject as well.

As for House Redoran: Mission to Morvayn Manor, Brara Morvayn does not have any dialog under the topic 'ash statues'. The topic that advances the quest after the player has purged the manor is 'Romulas Morvayn'. After this quest line has been pursued the terminal journal entry will be awarded.

I am assuming that your inability to advance in House Redoran is because of these two quests involving Miner Arobar and Brara Morvayn. If my suggestions do not help you resolve matters or if I have misinterpreted your situation, please post again and I will look into the situation more deeply. Your concerns suggest that we should update our walkthrough for these quests to anticipate the problems you have encountered and point the player in the right direction.

For anyone unsettled by this report:

In secretmasters, kwama queen cannot be cured.
I think I'm going to uninstall this until the bugs are fixed.

...we are unable to reproduce Talus' results mostly because he provided no details. It is even not clear to what quest he is refers, but if it is the quest to cure the queen of the Eretammus-Sennammu Egg Mine for the Kaushtababi Ashlanders, that quest has been successfully tested many times - and three times more since his report (using different methods to cure the queen).

It would seem the problem is on Talus' end. Perhaps he is using console cheats to enter the egg mine. This would fail since we created a new interior cell for this quest. However it is pointless for us to speculate about what may be wrong with Talus' game since he is no longer using our mods.
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lolli
 
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Post » Mon Mar 14, 2011 9:47 pm

I appreciate the quick response, thanks.

I solved the issues following your suggestions for Minor Arobar and it worked out just fine.
With Morvayn Manor, Brara simply doesn't ask me to cleanse the manor, period.
Bolvyn Venim - I can't initiate coversation to get a journal update. On returning to him from Sarethi Manor he has a one line reply (which I can't quite remember) and closes the conversation with a firm "Goodbye"
I also checked out every NPC in Marandus for the topic.

Hey, and take it easy. 14 plus hour work days eventually leads to :aaah:

-Cheers
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Leanne Molloy
 
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Post » Mon Mar 14, 2011 3:18 pm

@Melian: That is a cleaning artifact. About the only way I could keep track of what was new and what was altered official entries was to tag them in the construction set. That entry was tagged to be copied and the official entry cleaned. I guess I forgot to remove the tag after copying it :handpalm: Thank you for pointing it out. Since it does not break anything (except immersion) it will be fixed in the next update of Secret Masters.

Now I feel bad for posting :bolt:
:hehe:
It was just an FYI, in case you guys hadn't noticed it yet. Go catch some sleep! :poke:
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Alycia Leann grace
 
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Post » Mon Mar 14, 2011 2:00 pm

Hi!

Is the alternate .esp of "LGNPC Tel Uvirith" (he one for Uvirith Inside) also compatible with Building up Uvirith's Grave?
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Chavala
 
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Post » Tue Mar 15, 2011 1:41 am

@Shikishima: One down, two to go.

Regarding Bolvyn Venim: I have tested your path and my suggestion works. It is true that the topic 'Sodres Nerethi' angers the Archmaster resulting in an abrupt termination of the conversation, but you can speak with him again on the topic 'Marandus' and it is through that topic that the necessary journal entry is added. If for some reason you still can't make it work, open the console by pressing the tithe '~' key and type:

Journal "JO_BVMarandus" 25

This will add the journal entry required to advance the quest in dialog with Athyn Sarethi and Sodres Nerethi.

As for Brara Morvayn, well... there I broke the quest. The dialog created for Brara Morvayn in LGNPC Aldruhn supplement adds greetings above the official ones. Most are covered, but the entry that introduces this quest is lost. :embarrass: I expect that you are using that mod. The easiest way to restore order until we update the supplement is to add the quest topic through the console.

AddTopic "Morvayn Manor"

I have successfully tested this solution. I apologize for the error that has disrupted your game.

@Melian: Please, do not regret posting. You did alert us to an error we overlooked and we are grateful.

@Jusassem: If Building Up Uvirith's Grave does not alter the interior of Tel Uvirith's tower then yes it is compatible with LGNPC Tel Uvirith. The patched esp included with the LGNPC Tel Uvirith archive is for Uvirith Inside. Other mods that alter the interior of Tel Uvirith's tower will break some of our quests directly and most of the rest as collateral damage.
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carley moss
 
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Post » Mon Mar 14, 2011 4:30 pm

I couldn't get a response from Venim but the console command worked.
No apologies needed for Brora Morvayn and if my experience helped find a bug then so much better for the next release. And yes, I am using the supplemental add-on.
These mods add add huge depth to the game, making playing a Redoran character especially much more fulfilling and satisfying by never knowing what's around the corner when you speak to another npc.

Great work team. :thumbsup:
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james reed
 
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Post » Tue Mar 15, 2011 3:36 am

Gnaar Mok, "specific place", Almse Arenim: the third line that has an action box like this:

choice, "Where did he go?" 1, "May I ask what he does?" ; <= The second choice is not specified

Ald'Ruhn, "Ald'Ruhn", Nadene Rotheran, "It has certainly seen better days what with the ash storms..." - Nadene Rotheran is a Gnaar Mok character; perhaps the line was intended for Narile Sadoro.

That's for the catch. The correction has been made for the next update of the Ald'ruhn supplement (not any time soon).
*sigh* Nevermind. For some reason I thought that changes in new versions also included proofreading, and only few remaining typos were omitted, but apparently no. At some point I tried to locate at least those bugs that Word can catch (to proofread all that by reading it myself would be a task too enormous - did you know that the total amount of lines in all LGNPC mods combined is more than there is in the whole Morrowind.esm already... *including* voices, greetings, and persuasion?), but lost my impetus after about 40% of text. :o
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Sophie Morrell
 
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Post » Tue Mar 15, 2011 1:07 am

I'm not sure if this has already been/will be covered, but I noticed that when you click on the 'Hlervu Locket' Topic in a guards dialogue (Redoran) they will ask the player to report it to Bolvyn Venim, even after he's killed. I don't know if LGNPC even touches that topic, but it's just something I though would point out :)
PS: There's probably more occurrences like this, but I can't recall any at the moment. I'll keep a look out though!
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Laura Elizabeth
 
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Post » Mon Mar 14, 2011 4:53 pm

Gnaar Mok, "specific place", Almse Arenim: the third line that has an action box like this:

choice, "Where did he go?" 1, "May I ask what he does?" ; <= The second choice is not specified

We will look into that.

Ald'Ruhn, "Ald'Ruhn", Nadene Rotheran, "It has certainly seen better days what with the ash storms..." - Nadene Rotheran is a Gnaar Mok character; perhaps the line was intended for Narile Sadoro.

I recall coming upon that entry when cleaning LGNPC Ald'ruhn on some occasion. Because we intent to update all of that installment in time I did not consider it worth the trouble of tracking down for whom it might have been intended, but I will look more closely at Narile Sadoro as a candidate.

...did you know that the total amount of lines in all LGNPC mods combined is more than there is in the whole Morrowind.esm already...

That may depend upon how you are counting 'lines'. If you are enumerating the number of dialog entries then yes I am aware that LGNPC mods add dialog slightly in excess of that available in un-modded Morrowind. When LGNPC Ebonheart, Less Generic Tribunal, Bloodmoon and Nerevarine are folded in the total exceeds all of the dialog included in Morrowind and the two expansions.

I suppose your point is that it is rather a daunting task to proofread and maintain the LGNPC content. We are doing the best we can with the limited resources available to us, but certainly there are errors that remain uncorrected.

I'm not sure if this has already been/will be covered, but I noticed that when you click on the 'Hlervu Locket' Topic in a guards dialogue (Redoran) they will ask the player to report it to Bolvyn Venim, even after he's killed. I don't know if LGNPC even touches that topic, but it's just something I though would point out :)

PS: There's probably more occurrences like this, but I can't recall any at the moment. I'll keep a look out though!

Yes, it is an error in filtering in the official dialog entry. We (LGNPC) are trying to get out of the business of fixing official dialog bugs as much as possible. This is in the purview of the Morrowind Patch Project, but it as not been corrected as of version 1.6.4. To avoid conflicts with MMP and other mods that might make changes to official dialog, we avoid the practice except in the most extraordinary circumstances. In this case, we would create two new entries above the official one: one filtered for Bolvyn Venim alive and another for the Archmaster dead, but I do not foresee that happening. Better is for you to advise quorn of the Morrowind Patch Project for this and other such errors you encounter. We have enough to do just trying to catch all of the errors in our own work. *sigh*
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Josh Dagreat
 
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Post » Mon Mar 14, 2011 7:02 pm

If you are enumerating the number of dialog entries then yes I am aware that LGNPC mods add dialog slightly in excess of that available in un-modded Morrowind. When LGNPC Ebonheart, Less Generic Tribunal, Bloodmoon and Nerevarine are folded in the total exceeds all of the dialog included in Morrowind and the two expansions.

Guess that accounts for the dialogue lag then :P Not going to stop using LGNPCs on that account though! :D

Cyrano, out of curiosity... What's the proofreading system for LGNPCs?
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Soraya Davy
 
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Post » Mon Mar 14, 2011 10:42 pm

Mlox warns me against a conflict between Vampire Embrace and almost all LGNPC mods. Do you know that is the nature of this conflict? The readmes in LGNPC mods say that they alter the same dialogue entry with VE and may create problems. What is the chance of that "may" happening? And how big a problem would it be?
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Pat RiMsey
 
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Post » Tue Mar 15, 2011 3:24 am

@Jusassem: The readme says that they share a dialog filter - Vampire Embrace will set it to one value for its purposes and LGNPC will set it to another value for its own. The effect is to potentially break features of Vampire Embrace and quests for LGNPC. I expect that Vampire Embrace is central to your role-playing so I suggest you do not use affected LGNPC mods. These would be Pax Redoran, Indarys Manor, Tel Uvirith, Secret Masters, Vivec Redoran, Vivec Foreign Quarter, Khuul and LGNPC NoLore. It is possible that any of the other recent updates use this filter, but I do not recall. It is also likely that Less Generic Tribunal, Bloodmoon and Nerevarine also use this filter.

Since you may ask, the reason that we cultivate this particular mod conflict is that it allows us to avoid conflicts with many, many other mods not all of which we can identify. At least in this case we can mitigate problems and declare specifically the nature of the conflict.

@melian: Most people do not want to know how the sausage is made, so I answered your question by personal message.
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Nadia Nad
 
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Post » Tue Mar 15, 2011 12:14 am

WIll there be plans for a compatibility patch between Embrace and the LGNPC mods?
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Skivs
 
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Post » Mon Mar 14, 2011 12:42 pm

Is the website down? I keep getting an error no matter what browser I use, behind proxy, not behind, etc.

If it is, where can I download the complete package?
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Catherine Harte
 
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Post » Mon Mar 14, 2011 5:18 pm

I am leaving town shortly and will be away for the boards until later in the week - you are on your own for a while. Remember: you can have just two friends over at a time - no parties!

@Krososos: There is not a patch available and I would be very surprised if one was created since it will be difficult to reconcile the two mods. My short examination of Vampire Embrace after I became aware of the conflict left me with the impression that it affects every greeting of every NPC in the game. Our use of the filter is not as comprehensive. The 'easiest' thing to do would be for LGNPC mods to add global variables for every effected NPC. However it would be tedious to find every dialog entry and script that sets or references those variables. We do not have the resources to do that - or the inclination to be honest.

Vampire Embrace and LGNPC conflict philosophically as well as technically. An NPC is not going to calmly discuss his or her background with a vampire. Most conversations end with the greeting. Now Vampire Embrace may alter that to make playing as a vampire less of a hardship. It may rationalize the change in any number or ways such as disguise or hypnosis and that is their privilege. Still, if you are a vampire your business is to harm or kill NPCs - ours is to bring them to life.

@Chaos: I just came from the site and it is up. Some users reported problems accessing the site. I do not recall the problem or solution although generally browser related. You might check some of the posts on the first couple pages of this thread for advice.
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Joey Avelar
 
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Post » Mon Mar 14, 2011 8:49 pm

Still, if you are a vampire your business is to harm or kill NPCs - ours is to bring them to life.


This sentence alone inspires me to uninstall all my vampire mods and become a vampire hunter.
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jeremey wisor
 
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Post » Mon Mar 14, 2011 2:24 pm

This sentence alone inspires me to uninstall all my vampire mods and become a vampire hunter.


Yeah! You know, vampires.. they svck! Really. :lol:
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carla
 
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Post » Mon Mar 14, 2011 2:12 pm

Well, today I just finished the Aivilo and Yanit quest in LGNPC Secret Masters, and after arriving at Kaustababi Camp through mark and recall, I noticed that I couldn't find Aivilo anywhere, even though the Npc's state that she's there. I've checked inside the 'Yanit and Aivilo' Yurt, but it's empty. I haven't downloaded the latest update for Secret Masters yet, and I'm afraid to as I'm still doing some quests from the mod.
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Zualett
 
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Post » Tue Mar 15, 2011 4:02 am

Aivilo's move to the Kaushtababi Camp was not handled very well in the version of Secret Masters that you are running and was updated in the most current version to work more reliably. You can either return to Addut-Lamanu's Yurt at the Erabenimsun Camp (Aivilo will not appear, but will next appear in her yurt at the Kaushtababi Camp). Alternately, open the console and carefully type:

"jo_aivilo"->PositionCell 4150 4200 15800 0 "Kaushtababi Camp. Yanit and Aivilo's Yurt"

You need to be outside of Yanit and Aivilo's Yurt when you perform the console command. I don't know why, perhaps something is going on with the CellChanged check that I am overlooking, but that is the only way I could get it to work in my test.

...and yes, we know about the typo in the terminal journal entry for that quest. It too has been fixed in version 1.30.
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Isaiah Burdeau
 
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